ORIGINAL: fbs
So let me see if I'm getting this right.
Part of the folks are saying that it would un-historical if the Soviets didn't stand and fight as they did in 1941, and there was no political/practical/etc... way that they could have run.
But, if they stand and fight in game, then they loose (at least against a knowledgeable German player).
Yes. One has to know and im not out not change it in the current set up as it would unbalance the current setup.
The number of both units and manpower/mobilization that the russian sides gets is far below the historic mobilization numbers in 1941. So in essense in that above mentione game the russian ran out of units.
If one is to have a game limiting the russians to stay and fight hard by some VC or what ever, with no change to the current set up. Not giving more units/manpower i would say ur correct in case of a knowledgeable German player, there isnt much of a game.
This also becomes a problem when trying to compare russian losses in game to more historic figurs. If u dont get the historic Manpower but is "required" to take historic losses it leaves a very low strength closer to non excisting russian army ingame. ill say by now most of these cries have subsided and the dicussed figurs on how much teh russians are required to take is more in line with what the games gives the russian side.
It will work to some extend with unexperience or below average german skilled players tho. If ppl dont have the skills to create pockets arent using HQBUs and so on. Sure it will be seen that a russian player can stop a german player in the current set up. note that with the moral issue of teh last 3-4 months that has ofc worsend but that is now fixed and we will see how that fix affects the results. All things given u should see genrreally speaking see lower russian moral in 41 easing it on the german player, as compared to since 1.07.06 was released.
This is also partly why russians run, if in essense not the overwrittenly reason to do so. One is much more accutly aware of the need to preserve an army to be able to come back. As u dont get it from mobilization to the extend u can just friter away units more or less indescriminatly as done historic. If u play a as u say knowledgeable German player, this IMO is ur biggest concern as a russian player. How to preserve ur army while evacing as much as possible but the former usually take presedence over the latter. See in case MT / Kamils game where running was more importand to save an army than saving industry. Leaving him per MT posts with 262 arm factories, well below per scn 43 335 historic number. Again here with the causality. What creates what?
ORIGINAL: fbs
Also, if they run in game, then they win, as there's no way for the German player to capitalize against that strategy.
Is that right?
That is the saying. I dont think its correct but thats the saying, if it comes to a full run strategy no stops. There are also when u look at AARs a number of AARs going either way.
One has to know that ppl dont necesarrily mean the same when they say run away. As u can see in posts written by different ppl in the last few days. One says u ofc have to do a checkerboard retreat to slow down the russian advance, othes talk of a run right of the bat to Moscow / Rostov.
This is both refered to as a run strategy but well IMO they're 2 different things.
There is the run away that in essense referes to the ability of the russian to freely move his units as he pleases. Fighting a fighting withdrawl trying to stay out of range for pockets withdrawing a set number of hexes every turn dependning on the german advance, while not giving more ground that necesarry. This refered to as running cuz they german opponents feels they cant create pockets. The natural counter in that mindset is to tie teh russian down some how while leaving the axis with free hands. I would say teh russian does this effectively and it can happen against a below average german player u can save historic if not more than so industry. The skill of the russian player ofc also playing its part.
Then there is ill run as fast as i can to Moscow/Rostov. In that strategy which IMO is markedly different than the above but both are refered to as running, IMO a average too above german player should be able to capture more than the historic evacuated industry, if playing a equally skill russian player. So the saying is that its free to do this, but i question that. As a german player in this case u hafta recogniese this and go for a full capture industry strategy as early as possible. Not that u shouldnt create pockets if u have the chance but if the chances isnt there u shouldnt waste time/MP on chasing some thing that isnt there. If ppl stay in the "I need to capture troops mindset" in these cases they giving them selfs an disadvanatge. Capture as many industry and cities as fast as u can reduce the manopwer that the russian gets from then on. Off setting to some degree the non losses, in lower Manpower production.
And then there is every thing inbetween those.
It ofc doesnt help that every thing is refered too as running, while that actually covers different approches to a fairly large degree.
Kind regards,
Rasmus