
Great Patriotic War (smokindave34 welcome)
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RE: The 4th Panzer Army leave Leningrad and drives south
OOB


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T11 Four panzer army against Moscow
... and the most interesting battles. On T11, I attacked the german in 5 different location. All was succesful, with interesting results. As I remember hiting the german with 1:1 CV rate was risky (expecially in difficult terrarias), but now has just minimal risk. On next turn perhaps I will attack more, if the german will move closer with his panzers.


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T11 Four panzer army against Moscow
double post
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Bad week in the soviet front
T12 Full front
This was the worst week in this game. The german panzer concentration break my lines, and encircle the full Western Front. Around 500 000 men had been izolated.
However, the soviet forces break the lines, and reestablis the supply connection, but my flanks are real weak around north, and south Moscow. It's hard to deal with four panzer army, and with 80-90% of the german mobile divisions.

This was the worst week in this game. The german panzer concentration break my lines, and encircle the full Western Front. Around 500 000 men had been izolated.
However, the soviet forces break the lines, and reestablis the supply connection, but my flanks are real weak around north, and south Moscow. It's hard to deal with four panzer army, and with 80-90% of the german mobile divisions.

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RE: Bad week in the soviet front
The Moscow front
before, and after my moves

before, and after my moves

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Stabilize the Moscow Front
T13 Moscow Front
The Western front units escaped from the major encirclement. However 120 000 men will gone next turn, but saving more then 300 000 man was a real military succes. Now I retreat 2-3 hex back avoiding the german infantry attack.
My next 2-3 turn strategy is the permanent retreat, giving up 2 hex/turn. With that strategy the german could arrive to the gates of Moscow, but the city will not fall.
The other fronts are relative quiet. On Leningrad the german infantry divisions fight hex-by-hex, buth without motorized troops rthey can take the city. South the german front reached Stalino.

The Western front units escaped from the major encirclement. However 120 000 men will gone next turn, but saving more then 300 000 man was a real military succes. Now I retreat 2-3 hex back avoiding the german infantry attack.
My next 2-3 turn strategy is the permanent retreat, giving up 2 hex/turn. With that strategy the german could arrive to the gates of Moscow, but the city will not fall.
The other fronts are relative quiet. On Leningrad the german infantry divisions fight hex-by-hex, buth without motorized troops rthey can take the city. South the german front reached Stalino.

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RE: Stabilize the Moscow Front
Your maps are superb!!!
How do you create them?
And you seem to have the momentum on your side
How do you create them?
And you seem to have the momentum on your side
GHC 9-0-3
SHC 10-0-4
SHC 10-0-4
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RE: Stabilize the Moscow Front
Photoshop, and using 2 layers.
ORIGINAL: STEF78
Your maps are superb!!!
How do you create them?
And you seem to have the momentum on your side
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Turn 17
17 After soviet moves
The great german summer offense now is over. The soviet forces survied with huge territorial looses, but low troop and equipment damage. My troops are around 5,6 million men.
I'm curious about the blizzard offense, because I have an extreemly strong army, but the german has also strong troops, plus around Moscow and Leningrad strong and deep defense line in difficult terrarian.

The great german summer offense now is over. The soviet forces survied with huge territorial looses, but low troop and equipment damage. My troops are around 5,6 million men.
I'm curious about the blizzard offense, because I have an extreemly strong army, but the german has also strong troops, plus around Moscow and Leningrad strong and deep defense line in difficult terrarian.

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RE: Turn 17
Here is the casulties screen. Both side has low looses.


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RE: Turn 17
looks like you've done a good job with the first season, not least an army of 5.6m is a decent base and the Finns are effectively neutralised till you want to deal with them.
Be interesting to see how the blizzard works out, as you suggest it could be a bit of a slugging match once January arrives.
At least with the force ratio you are going to force your opponent to gamble on a single angle of attack in 1942.
& as with other commentators - your graphics are superb
Be interesting to see how the blizzard works out, as you suggest it could be a bit of a slugging match once January arrives.
At least with the force ratio you are going to force your opponent to gamble on a single angle of attack in 1942.
& as with other commentators - your graphics are superb
- Bozo_the_Clown
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RE: Turn 17
Callistrid, why do you only have 1570 operational air planes?
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RE: Turn 17
I've sent them into reserve during the mud turns.
ORIGINAL: Bozo_the_Clown
Callistrid, why do you only have 1570 operational air planes?
- Bozo_the_Clown
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RE: Turn 17
I've sent them into reserve during the mud turns.
See, I didn't even know that they wouldn't show up in the total number if they are in reserve. Thanks!
RE: Turn 17
If I were Axis player I would surrender. In my opinion only some huge errors on the Soviet side can give Axis some chance for a draw. Otherwise the Red Army will be in Berlin in '44. Honestly, Callistrid, you should play some more demanding opponents... Sapper would give you a good game, I think. Dave is good player, but you have the Soviet strategy well developed and refined quite some time ago - now only some rather innovative Axis strategy can cause you troubles...
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RE: Turn 17
I'm not won this war. The german has several strong troops, and minimal causes. During the winter turns, I can't break the german lines around Leningrad, and Moscow. Level 2-3 fortification in difficult terrain, plus reserve panzers, and of course mild winter, negates any chance for succesfull breaktrough. Only South from Tula seems to have any chance breaking the germans line.
Honestly I never saw rumanian troops, so I belive they building a fortification line since 8-10 turn ago.
Honestly I never saw rumanian troops, so I belive they building a fortification line since 8-10 turn ago.
ORIGINAL: Toidi
If I were Axis player I would surrender. In my opinion only some huge errors on the Soviet side can give Axis some chance for a draw. Otherwise the Red Army will be in Berlin in '44. Honestly, Callistrid, you should play some more demanding opponents... Sapper would give you a good game, I think. Dave is good player, but you have the Soviet strategy well developed and refined quite some time ago - now only some rather innovative Axis strategy can cause you troubles...