TGW scenario

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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sPzAbt653
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RE: TGW scenario

Post by sPzAbt653 »

Hey Klink

D21 and TGW are two different birds. We've been ok with it [TGW] so far, but there is certainly room for changes.
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RE: TGW scenario

Post by Oberst_Klink »

ORIGINAL: sPzAbt653

Hey Klink

D21 and TGW are two different birds. We've been ok with it [TGW] so far, but there is certainly room for changes.
There is a new version of it? Why wasn't it announced to me by courier? :)

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sPzAbt653
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RE: TGW scenario

Post by sPzAbt653 »

See here - tm.asp?m=3756761
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RE: TGW scenario

Post by Meyer1 »

Winter is ending, did not take Leningrad nor Moscow, and faced a little crisis in the southern front (I screwed up by having the four Panzergruppen in the back refitting, waiting for the supply crisis to end... did not think it would last until march [:@]), but I survived.
Another Lw nitpick: Fw-190s appeared way too early, march 1942, instead of September 42, and in the wrong unit (StG2, which kept its Stukas all the way until reformed in the SG2, but that was in 1943).
190s first use in the eastern front was with fighter units, starting with JG51 in september 1942, as mentioned.
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RE: TGW scenario

Post by Meyer1 »

Hmmm, can't believe I hadn't notice this before, but, to the best of my knowledge, the units "SKG-1" and "SKG-2" never existed, and even if they did, they wouldn't be equipped with Ju-87, that certainly wasn't a "schnell" bomber [:)].
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sPzAbt653
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RE: TGW scenario

Post by sPzAbt653 »

Ok, thanks for the info. Corrected StG.2 and SG.2 arrival dates. JG.51 appears to have switched back to the Me-109 after using the FW-190 for several months, so the early 109's leave and are replaced with late 109's in 10-42, leaving out the FW-190's for simplicities sake.

SKG-1 and SKG-2 must be something I messed up in translation. But lord knows what the are meant to be unless I go thru the entire LW again. [:@]

Of course, if you are so inclined, feel free to come up with a revised LW OOB and I'll be happy to incorporate it [:D]
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RE: TGW scenario

Post by Meyer1 »

Maybe after finishing this game. I like surprises [:)]
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RE: TGW scenario

Post by Meyer1 »

ORIGINAL: sPzAbt653


SKG-1 and SKG-2 must be something I messed up in translation. But lord knows what the are meant to be unless I go thru the entire LW again. [:@]


I think I may have discovered the origin of this mix-up, was looking at the Directive 21 OOB, and all the Stuka units are called "SKG", but besides that, in this case the OOB looks fine, keep in mid that I have not played a single turn on this one. But I will [:)]

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RE: TGW scenario

Post by sPzAbt653 »

Ahah !! Ok, well a mistake carried over, I guess. Thanks for looking into it more.
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RE: TGW scenario

Post by sPzAbt653 »

v1.10 is posted. Some LW changes, most Engineer Squads Replaced with Assault Squads.
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RE: TGW scenario

Post by Meyer1 »

ORIGINAL: sPzAbt653

v1.10 is posted. Some LW changes, most Engineer Squads Replaced with Assault Squads.

Thanks for the update.
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RE: TGW scenario

Post by Silvanski »

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Weather events are kept to a simple minimum, so we can expand on those if desired. I suppose it would be nice to see some snow, at least in January and February.

Am playing the version from the latest patch release.
There's no snow in the winter 1941/42 ... Snow comes for winter 42/43 ... We're now in May 1943 and there's still snow...
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sPzAbt653
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RE: TGW scenario

Post by sPzAbt653 »

Snow in May ... what the heck! Looks I should ask a weather expert for help with a schedule.

Thanks Silvain !!
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RE: TGW scenario

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This is the extent of the Weather Events:

601 t17 Storms
602 t20 Cool Front
603 t26 Cool Front
604 t72 Cool Front
605 t78 Cool Front
606 t126 Cool Front
607 t131 Cool Front
608 t179 Cool Front
609 t181 Cool Front

I guess a few Warm Fronts might be helpful. [:(]
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RE: TGW scenario

Post by sPzAbt653 »

v1.11 is posted - Expanded Weather, after consulting a weather expert [TPOO]. Thanks Rick and everybody else for providing the feedback !
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RE: TGW scenario

Post by governato »

ORIGINAL: sPzAbt653

v1.11 is posted - Expanded Weather, after consulting a weather expert [TPOO]. Thanks Rick and everybody else for providing the feedback !


This is the set up I used in `Eastern Front'

the cold fronts need to be spaced a couple of turns apart to have effect in every weather zone, same for the warm front comes spring.
You need `cool weather' and three COLD fronts for super rivers to freeze in Winter (you want them to freeze all the way down to Stalingrad :))

You also probably need:

- a lot of `storm' events + heavy precipitation (in the Environment window) to get substantial snow coverage (one event every turn in Winter).
- 4 turns of `mud' in Fall and Spring (I use storms+shocks at ~ 40% for the side on the strategic offensive and 45% for the side on the defensive). No `cease fire' events.
- 60% shocks to the air force in Winter and `mud' turns.
- `refugee' events to simulate heavy rains also help as they decrease supply flowing along roads by increasing the MP cost to the railheads. You can have them travel West to East over a a few turn to simulate weather fronts. I use them a lot in Summer turns.

Hope it helps! [edited 9/29/15]


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RE: TGW scenario

Post by Lobster »

The environment, most especially the precipitation, is something that should be capable of being made variable by the scenario designer. For instance, if you want a historical East Front winter in 1941-1942 you should be able to set the precip to a higher level than in summer. But you can only set the environment once and it is static.

This is something about Norm's ideas for this game that I don't understand. He made a great game that could be made to model long periods of time. Even one of the scenarios that has been included in all of the Versions covers a period of years, the Korean War. Yet he didn't give scenario designers the ability to change the scenarios parameters over time. If a scenario was capable of only covering a handful of months I could understand, but that is not the case. But then I've always been an advocate of putting as many scenario parameters as possible under the scenario designers control and variable throughout a scenario.
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RE: TGW scenario

Post by governato »

ORIGINAL: Lobster

The environment, most especially the precipitation, is something that should be capable of being made variable by the scenario designer.


this is what the 'storm' event does. You can model rain seasons and cloud cover with it. So for 'EF' I have several such events during the Summer (+the refugees event trick to affect supply lines, really useful).
ORIGINAL: Lobster
But then I've always been an advocate of putting as many scenario parameters as possible under the scenario designers control and variable throughout a scenario.

I agree. I will be lobbying for this in future 4.X versions.
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RE: TGW scenario

Post by Lobster »

Right, played with the storm event, cold fronts, warm fronts, precip levels, etc. The way the game addresses rain storms and mud also needs to be improved. I think Bob said eventually it will be looked at.

If you have any experience with John Tiller's Campaign series you'll see how he handles scenario parameters with his games. Something like that for TOAW would be nice.
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RE: TGW scenario

Post by Omert »

a small question, why the replacement rate for German is so low, for example, only 3 PzKpfw IVD a week? compared with nearly 100 KVI and T34/76 a week for soviet, is it imbalance or German has some tactical options whose advantages could be exploited with the game engine?
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