ORIGINAL: morvael
As a compromise I can propose no mud in June and July 1941, rest as normal.
looks sensible + fair to me
Moderators: Joel Billings, elmo3, Sabre21
ORIGINAL: morvael
As a compromise I can propose no mud in June and July 1941, rest as normal.
ORIGINAL: loki100
this is becoming a bit of a mess - laying aside the suspicion that many have about the south and guarenteed mud in the south on T3.
Basically we are talking about 13 turns (T3-T15) as if I understand the manual then T16+ is not 'protected' ~ ie mud may happen even if it has already occured in that zone.
ORIGINAL: sillyflower
ORIGINAL: loki100
this is becoming a bit of a mess - laying aside the suspicion that many have about the south and guarenteed mud in the south on T3.
Basically we are talking about 13 turns (T3-T15) as if I understand the manual then T16+ is not 'protected' ~ ie mud may happen even if it has already occured in that zone.
It's the 1st 17 turns that are protected by the max. 1 mud rule.
There will be at most one mud turn per weather zone during turns from 19 June to 30 September
I believe WiTE2 will have granular weather and more types, too- like light/heavy mud so effects will often be more local and nuanced. Nice! I've ever played a game with fixed, absolutely predictable weather and never will, the idea is abhorrent.ORIGINAL: Rodimstev
Hi all,
i give just my opinion :
i am not a expert in WITE but i have a robust knowlegde about the military operation more specialy about the germano-soviet's war.
as Pelton said :
he has not Hitler but he commands the Wermacht in 1941 with his strongs and weekness and he is not the
we are not Stalin but we command the Red army with his strong and weekness and we are not master of the Weather.
It is for this that playing with fixed table weather is like playing to chess, but no to a wargame.
each combat represents a lot of parameters but you have always a incertitude.
It is not mathematical.
It is really important to have this incertitude and the weather sorry for players that play with fixed table is a parameter like others.
May be that the main issue is to reflect the real consequence to have mud or clear or snow weather about the mouvement/combat/supply.
I think it is the good way to study this but no change the random table weather.
for my part, i would prefer more random in weather. don't forget that we play a week in each turn and if you know the weather in russia in june, july, august or september, you have very often un july for example one or two days raining per week in Ukraine or bielorussia.
Don't hesitate to read the meteorologic archivals russia beetween june and december 1941
Rodimstev
ORIGINAL: morvael
With just 4 types of weather and just 4 zones one can't represent bad weather during summer. Mud in this game is a total game changer if it happens during summer 41 so it must be limited. It's only working well for what it was designed - the period of rasputitsa. You have to imagine clear weather being less clear with local rain, storms, light to medium mud. But it can't be THE mud.
ORIGINAL: sillyflower
Being a saddo (no Wite turns to do today)