Calling all Scenario Designers
Moderators: Paullus, Peter Fisla
- genesismwt
- Posts: 177
- Joined: Thu Feb 25, 2016 10:35 am
- Location: The middle of flyover country
RE: Calling all Scenario Designers
Here is my first draft of TAC 73.
I am running into a snag on TAC 74. I am trying to print the overlay, but I can't control the size. TAC 74 requires all of boards 23 and 6, not just rows R-GG like the other three, I believe.
I have professional printers help in my family, but it will take me some time to get them printed for myself.(Maybe, it is copyrighted.) If anyone would like to make the map for TAC 74, or if they want to do TAC 74, it would be a great help to keep the project going.
I am running into a snag on TAC 74. I am trying to print the overlay, but I can't control the size. TAC 74 requires all of boards 23 and 6, not just rows R-GG like the other three, I believe.
I have professional printers help in my family, but it will take me some time to get them printed for myself.(Maybe, it is copyrighted.) If anyone would like to make the map for TAC 74, or if they want to do TAC 74, it would be a great help to keep the project going.
- Attachments
-
- TAC 73 Him..rs House.zip
- (23.29 KiB) Downloaded 21 times
The game is afoot!
Mike
Mike
RE: Calling all Scenario Designers
I am running into a snag on TAC 74.
I send you the file you need.
Good luck Brother...
I send you the file you need.
Good luck Brother...
RE: Calling all Scenario Designers
Mike,
For TAC74, only hexrows numbered >=5 on board 6 and all of board 23 are in play. This is the same map layout as TAC66,
The Final Assault, which I have attached. You should be able to export those maps and import them into TAC74.
(Or, just copy TAC66, and hack in a new OOB and victory conditions.)
For TAC74, only hexrows numbered >=5 on board 6 and all of board 23 are in play. This is the same map layout as TAC66,
The Final Assault, which I have attached. You should be able to export those maps and import them into TAC74.
(Or, just copy TAC66, and hack in a new OOB and victory conditions.)
- Attachments
-
- FinalAssau..stDraft.zip
- (23.25 KiB) Downloaded 18 times
- genesismwt
- Posts: 177
- Joined: Thu Feb 25, 2016 10:35 am
- Location: The middle of flyover country
RE: Calling all Scenario Designers
Thank you for the suggestion, Java. I "lifted" the map from your scenario, per your advise.
I have TAC 74 made, but I need to run through each side at least once before I can call it a beta.
I have TAC 74 made, but I need to run through each side at least once before I can call it a beta.
The game is afoot!
Mike
Mike
RE: Calling all Scenario Designers
Hello evzey body the Mod is very near to be completed just some tric with graphics to be more homogenus and some
verification, maybe some artistic touch
Stone Building Drawing are strongly inspired by ASL, VASL and Coastal Fortress Drawing of this map
but now, show what they done :

verification, maybe some artistic touch
Stone Building Drawing are strongly inspired by ASL, VASL and Coastal Fortress Drawing of this map
but now, show what they done :

- Attachments
-
- TothReichtag.jpg (1.11 MiB) Viewed 422 times
Semper Fi - Sicut Aquila
RE: Calling all Scenario Designers
because i must had some change with Stone building i post modified maps
in the zip there are 2 sectors can be imported s1 -> Sector 1, s2 -> Sector 2
Sorry for changes but i had some troubles and try to fix like this
I Stay Tuned for your comments
Regards from France
Cheers
in the zip there are 2 sectors can be imported s1 -> Sector 1, s2 -> Sector 2
Sorry for changes but i had some troubles and try to fix like this
I Stay Tuned for your comments
Regards from France
Cheers
- Attachments
-
- Reichtagmaps.zip
- (1.2 KiB) Downloaded 38 times
Semper Fi - Sicut Aquila
RE: Calling all Scenario Designers
I love the jpeg! Thanks for fixing up the buildings. I had to make close, but imperfect, choices because of the
buildings in the default palette. I really appreciate 23O4,23O5,23N3,23N4,23M4.
And the Reichstag! A work of Art!!
I will look at this in detail tonight. I love it already. [&o]
buildings in the default palette. I really appreciate 23O4,23O5,23N3,23N4,23M4.
And the Reichstag! A work of Art!!
I will look at this in detail tonight. I love it already. [&o]
- genesismwt
- Posts: 177
- Joined: Thu Feb 25, 2016 10:35 am
- Location: The middle of flyover country
RE: Calling all Scenario Designers
The map looks excellent. I started on TAC 74 last night with the map that Java graciously made. However, it appears that this map has Java's blessings, so I will redo the scenario on this map.
The game is afoot!
Mike
Mike
- genesismwt
- Posts: 177
- Joined: Thu Feb 25, 2016 10:35 am
- Location: The middle of flyover country
RE: Calling all Scenario Designers
Thank you for the map Khan Dam. It is very nice. I started on TAC 74 last night, but I will try this map also.
The game is afoot!
Mike
Mike
RE: Calling all Scenario Designers
ORIGINAL: genesismwt
Thank you for the map Khan Dam. It is very nice. I started on TAC 74 last night, but I will try this map also.
The DUDE can draw a map! Well, done, Khan Dam!!
- genesismwt
- Posts: 177
- Joined: Thu Feb 25, 2016 10:35 am
- Location: The middle of flyover country
RE: Calling all Scenario Designers
It's a beautiful map, but I am not able to open it. The editor says it was made with a previous version and cannot open it. Is there a workaround or a fix for this?
Thanks!
Thanks!
The game is afoot!
Mike
Mike
RE: Calling all Scenario Designers
rico 21 to report to Band of Brothers

Khandam2 == Picasso
genesismwt == Hitchcock
javafiend, rico21, and our players friends, want to take the Reichstag.
Great work Guys!!![&o]
RE: Calling all Scenario Designers
ORIGINAL: genesismwt
It's a beautiful map, but I am not able to open it. The editor says it was made with a previous version and cannot open it. Is there a workaround or a fix for this?
Thanks!
how are you triying to open it ?
the best way on the editor , is to open the existing scenario if it's already done or create a new
then use setting menu, and fix the scenario attributes to map size : 1 x 2 (sectors)
then in maps menu import map into sector choose sector 1 and load Reichtag_s1.map make the same thing with sector s2 in sector 2
at this time you would have the map but without the good building, 1 hex road, the at Ditch, orchad it's normal you don't have already the mod i think i finish it near monday but you can use the map now for working on the scenario.
if it's doesn't work maybe i have done something wrong but i don't thinks, let me know in this case
if you already have trouble send me by PM the .scn file i put the map and i send you back by PM
cheers
Regards from France
Semper Fi - Sicut Aquila
- genesismwt
- Posts: 177
- Joined: Thu Feb 25, 2016 10:35 am
- Location: The middle of flyover country
RE: Calling all Scenario Designers
OK, I got it.
I have boards, and the scenario is made with those two boards. I get it now.
I was not trying to import, but rather just trying to open the maps.
Thanks!
I have boards, and the scenario is made with those two boards. I get it now.
I was not trying to import, but rather just trying to open the maps.
Thanks!
The game is afoot!
Mike
Mike
RE: Calling all Scenario Designers
rico21 to report to Band of Brothers

genesismwt TAC73 over
rico21 TAC65 balanced the game with genesismwt

javafiend TAC66 over
genesismwt TAC74 over
Khandam2 mod in progress
Soon Reichstag Kaput!
RE: Calling all Scenario Designers
Today is a great day for the Band of Brothers Team,
We are launching our first unofficial campaign to-the-Reichstag,
On this occasion the Band of Brothers Academy was born.
Who are we?
Passionate from tactical wargames in general and SL/ASL world in particular,
Each member has a strong personality,
He does not like criticism,
He likes expert advice,
He loves even more praise. [&o]
What are our motives?
We believe TOTH is the game of the century,
We want all the universe to know it.
What are our resources?
Our analytical capacity,
Our ability to assistance us,
A strong sense of humor.
What are our needs?
The recruitment of new talents,
The requirements are very strict:
Knowing read, write, count,
Own the game would be a plus,
No need for special knowledge,
Moreover, the strategy I do not understand anything.
What is our philosophy?
TOTH is a lot of talent tree,
We are one of its branches,
Not the smallest.
What's our motto?
We create what we like to play.
The founding members are :
genesismwt
javafiend
rico21
khanDam2
We thank all those who participated in the design of TOTH,
We thank Players and their encouragements,
We thank the team of Matrix Games,
We thank all manufacturers of computers.
THE BAND OF BROTHERS TEAM.
We are launching our first unofficial campaign to-the-Reichstag,
On this occasion the Band of Brothers Academy was born.
Who are we?
Passionate from tactical wargames in general and SL/ASL world in particular,
Each member has a strong personality,
He does not like criticism,

He likes expert advice,

He loves even more praise. [&o]
What are our motives?
We believe TOTH is the game of the century,

We want all the universe to know it.

What are our resources?
Our analytical capacity,

Our ability to assistance us,

A strong sense of humor.

What are our needs?
The recruitment of new talents,

The requirements are very strict:
Knowing read, write, count,
Own the game would be a plus,
No need for special knowledge,
Moreover, the strategy I do not understand anything.

What is our philosophy?
TOTH is a lot of talent tree,

We are one of its branches,
Not the smallest.

What's our motto?
We create what we like to play.

The founding members are :
genesismwt
javafiend
rico21
khanDam2
We thank all those who participated in the design of TOTH,
We thank Players and their encouragements,
We thank the team of Matrix Games,
We thank all manufacturers of computers.
THE BAND OF BROTHERS TEAM.

RE: Calling all Scenario Designers
seems this release have an issue
the Map Provided in scn File are not the Good to be moded the creator have to import Map post here few post before
until the graphic of building are not correct and 1 road hex don't match the good drawing !
Sorry for that i explain earlyer the reason why
Cheers
Regards from France
the Map Provided in scn File are not the Good to be moded the creator have to import Map post here few post before
until the graphic of building are not correct and 1 road hex don't match the good drawing !
Sorry for that i explain earlyer the reason why
Cheers
Regards from France
Semper Fi - Sicut Aquila
RE: Calling all Scenario Designers
Great work guys. It's downloaded and ready for trying out [:)]
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
RE: Calling all Scenario Designers
Salut Rico,
Je partage complétement ton analyse, même si j'ignorais à combien de joueurs
on pouvait estimer la communauté TotH. Je sais par Jörgen (Paullus) que Peter
a pris des vacances bien méritées depuis la semaine dernière.
Si j'ai bien compris, il développe TotH en solo depuis plusieurs années sur
son temps de loisir... Rien à voir donc avec la taille "hollywoodienne" des
productions du type Warcraft, World of Tanks et autres !
Au retour de ses congés, il doit faire un bilan d'étape avec Jörgen (selon ce
dernier) sur les problèmes à régler et les améliorations qu'il serait possible
selon lui d'apporter au jeu, après le "0-Day patch" de début avril 2016.
Sans en attendre l'implémentation hyper détaillée de concepts issus d'ASL,
d'ailleurs pas forcément souhaitables, il est vrai que plusieurs fonctions
que j'estime indispensables devraient être prises en compte -tout en restant
dans les limites du raisonnable afin de ne pas alourdir excessivement
le moteur- soit, par ordre de priorité :
1° La possibilité de "Smoke laying" pour certaines unités d'infanterie
(Génie, Elite) en plus de l'Arty et des AFV. Un bouton Smoke existe dans la
fenêtre de sélection de tir de ces deux-là, mais je n'ai jamais pu (su) l'utiliser.
2° Le Transport des fantassins et des SW, car à quoi servent les camions
ou les half-tracks sinon à faire de la figuration ?
3° Les "Major Nations" incontournables : Chine ; France (tout de même !) ;
Italie & Japon, plus deux génériques "Allied Minor" et "Axis Minor".
4° Les "Hex Edges" (murets, haies, clôtures) pour plus de "rugosité" dans
les déplacements ; de "Cover/Hindrance/Obstacles" sur la "Line of Sight".
5° Enfin, quelques fioritures qui relèveraient bien plus de SL que d'ASL telles
que "Mines", "Roadblocks", "Barbed Wire" ainsi que des "Fortified
Locations" juste un peu plus variées. Ex.: "Improved position" hors
des bâtiments ; une ou deux classes de "Blockhaus/Pillbox".
L'intégration de bâtiments à étage("1st & 2nd Floor") me semblerait
également utile, ainsi qu'une seconde classe de ponts, destructible par DC ou
avec l'Arty >= 150mm.
Voilà je n'en jette pas plus, la cour me semblant déjà bien (trop ?)
pleine pour un développeur "free lance" !
Excellente fin de semaine,
A+
Lilian
_____________________________
"Ils ne passeront pas !"
The French soldiers' motto (Verdun, 1916)
---------------------------------------------------------
English Traduction
Hi Rico,
I completely share your analysis, although I did not know how many players
one could estimate Toth community. I know by Jörgen (Paulus) Peter
took a much needed vacation since last week.
If I understand correctly, he developed Toth solo for several years on
his leisure time ... Nothing to do with the size so "Hollywood" of
productions of Warcraft type World of Tanks and more!
Back from his holidays, he must make a progress report with Jörgen (whichever
final) on the issues to be addressed and improvements that could be
according to him to bring to the game, after the "0-day patch" in early April, 2016.
Without waiting hyper detailed implementation of concepts from ASL,
also not necessarily desirable, it is true that several functions
I consider necessary should be taken into account -while remaining
within reasonable limits in order not to increase excessively
the motor-be, in order of priority:
1. The possibility of "Smoke laying" for some infantry units
(Engineering, Elite) in addition to the Arty and AFV. Smoke a button exists in the
shot selection window for these two, but I've never been (able) to use it.
2. The transport of infantry and SW, because what are the trucks
or otherwise half-tracks to make up the numbers?
3. The "Major Nations" unavoidable: China; France (still!);
Italy & Japan, plus two generic "Allied Minor" and "Axis Minor".
4. The "Hex Edges" (walls, hedges, fencing) for more "roughness" in
travel; of "Cover / Hindrance / Obstacles" on the "Line of Sight".
5. Finally, a few frills that would fall well over SL that such ASL
that "Mines", "Roadblocks", "Barbed Wire" as well as "Fortified
Rentals "just a bit more varied. Ex .:" Improved position "out
buildings ; one or two classes of "Blockhaus / Pillbox".
The integration of floor buildings ( "1st & 2nd Floor") would seem to me
Also useful, and a second class of bridges, destructible by DC or
with Arty> = 150mm.
That I do not throw more, the court already seeming me (too)
full for a developer "free lance"!
Great weekend,
A +
Lilian
_____________________________
"They will not pass !"
The French soldiers' motto (Verdun, 1916)
Je partage complétement ton analyse, même si j'ignorais à combien de joueurs
on pouvait estimer la communauté TotH. Je sais par Jörgen (Paullus) que Peter
a pris des vacances bien méritées depuis la semaine dernière.
Si j'ai bien compris, il développe TotH en solo depuis plusieurs années sur
son temps de loisir... Rien à voir donc avec la taille "hollywoodienne" des
productions du type Warcraft, World of Tanks et autres !
Au retour de ses congés, il doit faire un bilan d'étape avec Jörgen (selon ce
dernier) sur les problèmes à régler et les améliorations qu'il serait possible
selon lui d'apporter au jeu, après le "0-Day patch" de début avril 2016.
Sans en attendre l'implémentation hyper détaillée de concepts issus d'ASL,
d'ailleurs pas forcément souhaitables, il est vrai que plusieurs fonctions
que j'estime indispensables devraient être prises en compte -tout en restant
dans les limites du raisonnable afin de ne pas alourdir excessivement
le moteur- soit, par ordre de priorité :
1° La possibilité de "Smoke laying" pour certaines unités d'infanterie
(Génie, Elite) en plus de l'Arty et des AFV. Un bouton Smoke existe dans la
fenêtre de sélection de tir de ces deux-là, mais je n'ai jamais pu (su) l'utiliser.
2° Le Transport des fantassins et des SW, car à quoi servent les camions
ou les half-tracks sinon à faire de la figuration ?
3° Les "Major Nations" incontournables : Chine ; France (tout de même !) ;
Italie & Japon, plus deux génériques "Allied Minor" et "Axis Minor".
4° Les "Hex Edges" (murets, haies, clôtures) pour plus de "rugosité" dans
les déplacements ; de "Cover/Hindrance/Obstacles" sur la "Line of Sight".
5° Enfin, quelques fioritures qui relèveraient bien plus de SL que d'ASL telles
que "Mines", "Roadblocks", "Barbed Wire" ainsi que des "Fortified
Locations" juste un peu plus variées. Ex.: "Improved position" hors
des bâtiments ; une ou deux classes de "Blockhaus/Pillbox".
L'intégration de bâtiments à étage("1st & 2nd Floor") me semblerait
également utile, ainsi qu'une seconde classe de ponts, destructible par DC ou
avec l'Arty >= 150mm.
Voilà je n'en jette pas plus, la cour me semblant déjà bien (trop ?)
pleine pour un développeur "free lance" !
Excellente fin de semaine,
A+
Lilian
_____________________________
"Ils ne passeront pas !"
The French soldiers' motto (Verdun, 1916)
---------------------------------------------------------
English Traduction
Hi Rico,
I completely share your analysis, although I did not know how many players
one could estimate Toth community. I know by Jörgen (Paulus) Peter
took a much needed vacation since last week.
If I understand correctly, he developed Toth solo for several years on
his leisure time ... Nothing to do with the size so "Hollywood" of
productions of Warcraft type World of Tanks and more!
Back from his holidays, he must make a progress report with Jörgen (whichever
final) on the issues to be addressed and improvements that could be
according to him to bring to the game, after the "0-day patch" in early April, 2016.
Without waiting hyper detailed implementation of concepts from ASL,
also not necessarily desirable, it is true that several functions
I consider necessary should be taken into account -while remaining
within reasonable limits in order not to increase excessively
the motor-be, in order of priority:
1. The possibility of "Smoke laying" for some infantry units
(Engineering, Elite) in addition to the Arty and AFV. Smoke a button exists in the
shot selection window for these two, but I've never been (able) to use it.
2. The transport of infantry and SW, because what are the trucks
or otherwise half-tracks to make up the numbers?
3. The "Major Nations" unavoidable: China; France (still!);
Italy & Japan, plus two generic "Allied Minor" and "Axis Minor".
4. The "Hex Edges" (walls, hedges, fencing) for more "roughness" in
travel; of "Cover / Hindrance / Obstacles" on the "Line of Sight".
5. Finally, a few frills that would fall well over SL that such ASL
that "Mines", "Roadblocks", "Barbed Wire" as well as "Fortified
Rentals "just a bit more varied. Ex .:" Improved position "out
buildings ; one or two classes of "Blockhaus / Pillbox".
The integration of floor buildings ( "1st & 2nd Floor") would seem to me
Also useful, and a second class of bridges, destructible by DC or
with Arty> = 150mm.
That I do not throw more, the court already seeming me (too)
full for a developer "free lance"!
Great weekend,
A +
Lilian
_____________________________
"They will not pass !"
The French soldiers' motto (Verdun, 1916)
RE: Calling all Scenario Designers
+1[&o][&o][&o][&o][&o][&o][&o]