Sub Feedback Request

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Jaimainsoyyo
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RE: Sub Feedback Request

Post by Jaimainsoyyo »

I think that submarines work fine , imho there is no need to fix them .
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Mantis
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RE: Sub Feedback Request

Post by Mantis »

Is there a max amount that can be raided from a single convoy route per turn?

I have just taken 62 off Germany in the 1st turn, followed by 80 the 2nd. This could have been higher, but I bumped into a couple subs on turn one. (One of which is now sunk due to the massive naval presence in the area - it was unable to dive and was easy pickings; the 2nd took a decent pounding and fled the area).
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Mantis
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RE: Sub Feedback Request

Post by Mantis »

Now this is interesting. The German convoy from Norway appears to be worth 67 IPPs/turn, and I sunk almost all of it on my first Allied turn. (Note the Convoy Income amount).

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Mantis
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RE: Sub Feedback Request

Post by Mantis »

On the second turn I sunk 80 IPPs on a route that was worth 67 last turn. The blue graph shows convoy income becoming a negative value. This is also shown in the total convoy income which is now lower than last turn!

My raiders are going back in time and sinking last turn's successful convoys!

(Or am I just not interpreting the graphs properly?)

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Mantis
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RE: Sub Feedback Request

Post by Mantis »

Here's turn 3. I did 80 IPPs worth of damage, and note the total convoy income has again dropped. More British Time Bandits!

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Mantis
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RE: Sub Feedback Request

Post by Mantis »

Turn 4. Convoy income down to 10.

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Mantis
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RE: Sub Feedback Request

Post by Mantis »

Now before I press enter and see if I can get Germany running deficit convoys, I wanted to show you the raiders. No doubt an astute Axis player would be using air to inflict what damage he could, but I've mostly kept the French to the south, and against a human I'd have a 3rd CV here by now to provide air cover. (I would also position the navy more carefully, set pickets, have the carriers set to full air cover instead of naval/mixed, etc).

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Mantis
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RE: Sub Feedback Request

Post by Mantis »

The positioning of the raiders (and my moves when it's my turn) have made it virtually impossible for the Germans to slip a sub by. In addition to the harsh economic damage I'm inflicting, the flip side is icing on the cake. Have a peek at the UK's convoy losses so far. (I've never seen this before).

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Mantis
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RE: Sub Feedback Request

Post by Mantis »

Yup. Negative losses. I'd have to play both sides to be sure of the effect, but that's not looking good. Not sure if I should continue this game. Would you guys like a save?

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Mantis
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RE: Sub Feedback Request

Post by Mantis »

Also - It does look like there is some type of cap on the IPPs sunk. I had a couple more / less ships on certain turns and it seems to be capped at 80/turn.
skshrews3
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RE: Sub Feedback Request

Post by skshrews3 »

April 1940 and earlier

FOW "on", Silent "on"

Crossing North Sea from Germany sub getting stopped and badly damaged in North Sea

In the North Atlantic, as long as I keep moving units (can we automate this?), no damage to subs/raiders
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BillRunacre
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RE: Sub Feedback Request

Post by BillRunacre »

ORIGINAL: Mantis

Also - It does look like there is some type of cap on the IPPs sunk. I had a couple more / less ships on certain turns and it seems to be capped at 80/turn.

Thanks for testing this out and reporting it, it looks like there is some sort of bug at work here.
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BillRunacre
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RE: Sub Feedback Request

Post by BillRunacre »

ORIGINAL: skshrews1

April 1940 and earlier

FOW "on", Silent "on"

Crossing North Sea from Germany sub getting stopped and badly damaged in North Sea

In the North Atlantic, as long as I keep moving units (can we automate this?), no damage to subs/raiders

Hi

If the Sub bumps into an enemy Destroyer then there is a chance of it being stopped, but the rules are the same wherever you are sailing, i.e. North Sea or North Atlantic, the chances are the same.

The other situation in which the Sub will get stopped is if it ends its move on or adjacent to an enemy naval unit.

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misesfan
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RE: Sub Feedback Request

Post by misesfan »

My biggest issue is that I have no tools to do any kind of recon whether by land or by sea. Or if there is some recon abilities with my units, I am stumped at how to recognize this.
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BillRunacre
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RE: Sub Feedback Request

Post by BillRunacre »

Hi pwieland

Only air units and Carriers can carry out reconnaissance missions.

That said, all units do have a default spotting range, but for naval units it is generally just to the adjacent hex.

Just in case it helps, this is from the Manual:

Air Reconnaissance Missions
Air reconnaissance missions can be used to locate hidden enemy forces, and launching these missions before your ground forces advance will prevent the latter from from suffering heavy casualties should they inadvertently contact previously unseen enemy units. Ambushes can be painful!

Air reconnaissance missions can also be used to see if raider units shown with a '?' are still at the indicated location. These missions when targeted at such hexes will make the '?' disappear, and if an enemy naval unit is present then it will now be spotted.

Land units can only spot into territory belonging to neutral or non-belligerent Majors if they are placed immediately adjacent to the border, and they can never see further than 1 hex beyond the border. Air units cannot spot or fly over neutral or non-belligerent territory.

Air reconnaissance missions are possible within friendly territory as this is helpful to scout your own borders, to see if any enemy forces are building up on the front line if you don't have any ground units within spotting range.

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