Vietnam Combat Operations update

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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r6kunz
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RE: Vietnam Combat Operations update

Post by r6kunz »

[quote]ORIGINAL: r6kunz

error in posting image.
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Avatar image was taken in hex 87,159 Vol 11 of
Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.
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cathar1244
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RE: Vietnam Combat Operations update

Post by cathar1244 »

Some parts of the jungles were sandy. An Loc was terre rouge- red laterite planted with rubber plantations.

Mmm, quite red! Wonder if the soil has a high iron content. Reminds me a bit of Georgia clay.

Cheers
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r6kunz
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RE: Vietnam Combat Operations update

Post by r6kunz »

Cathar, Indeed a high iron content gives the red color. Not suitable for use as iron ore, but in parts of Vietnam, it is used to fashion rock-hard bricks for a tradition homes.
Avatar image was taken in hex 87,159 Vol 11 of
Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.
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r6kunz
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RE: Vietnam Combat Operations update

Post by r6kunz »

Great news re TOAW IV and Vietnam Combat Operations! I reached out to Stéphane and received this reply:


Stéphane Moutin-Luyat
Fri, Feb 15, 11:32 PM (6 days ago)
Hello Robert, Tried to send you a reply on my other mail address but it bounced back. You have my permission to reuse and alter the vco scenarios of course.
Avatar image was taken in hex 87,159 Vol 11 of
Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.
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larryfulkerson
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RE: Vietnam Combat Operations update

Post by larryfulkerson »

Damn good news. Thanks.
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r6kunz
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RE: Vietnam Combat Operations update

Post by r6kunz »

Yes, Larry, good news indeed.
I am road testing them now. I had FedEx printing print off all of the Documentation $150 in a looseleaf binder. They look sharp and a lot easier to use the detailed OpOrders.
I just finished Vol 1. A draw, but very informative of 1965.

I will try to get thru the first three turns of all fourteen volumes.
I will then get zip file off to you.
cheers
Rob
Avatar image was taken in hex 87,159 Vol 11 of
Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.
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Bamilus
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RE: Vietnam Combat Operations update

Post by Bamilus »

Looking forward to this
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RE: Vietnam Combat Operations update

Post by Cabido »

+1
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cathar1244
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RE: Vietnam Combat Operations update

Post by cathar1244 »

ORIGINAL: r6kunz

Great news re TOAW IV and Vietnam Combat Operations! I reached out to Stéphane and received this reply:


Stéphane Moutin-Luyat
Fri, Feb 15, 11:32 PM (6 days ago)
Hello Robert, Tried to send you a reply on my other mail address but it bounced back. You have my permission to reuse and alter the vco scenarios of course.

Very well liaised, RAK. And thanks to Stéphane as well.

Cheers
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Bamilus
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RE: Vietnam Combat Operations update

Post by Bamilus »

any updates on this?
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r6kunz
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RE: Vietnam Combat Operations update

Post by r6kunz »

Here is Stéphane MOUTIN LUYAT Vietnam Combat Operations, Vol 1. I have played it through and I found no blitzes.
Let me know if there is any problem, and keep me posted.
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Avatar image was taken in hex 87,159 Vol 11 of
Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.
Plochan
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RE: Vietnam Combat Operations update

Post by Plochan »

Thank you.
This was one of main reasons for me to buy this game.[&o]
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r6kunz
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RE: Vietnam Combat Operations update

Post by r6kunz »

Thanks much for the feedback.
I found a couple of clitches- One minor with a major impact; After Volume 3, the ARVN Battations have a B-52 in their TOE! And cannot move, even when free to do so. I discovered in the New Equipment the US Advisor Team and the B-52G were in adjacent slots. So I transposed them and now the ARVN can move out with their advisor team.

A second glitch: in the last two Volumes that were completed (13 and 14, 1970): the equipment for the Cambodian units and some of the NVA supply bases were "Empty". I have not heard back from Stéphane, but have back engineered the units. I am currently playing the Vol 14, covering the incursion into Cambodia. It is probably the best in the series.

The research Stéphane MOUTIN LUYAT has put into this series is just incredible. Perhaps on the scale of detail as FITE, but more playable because of the each volume has an endpoint. And can be played (only) US/RVN (player) vs NVA/VC(PO). Too bad he does not plan on completing it,

As a tip, each turn (roughly a month) has a list of the actual operations and objectives. Victory points are associated with these, and are required to have a chance at a US/RVN victory. So print off the Documents that include the Chronology with teh Operatins and Ojectives.

I hope to get this over to Larry Fulkerson to include inte Recent Scenarios shortly, and thence to the next Update.
Avatar image was taken in hex 87,159 Vol 11 of
Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.
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cathar1244
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RE: Vietnam Combat Operations update

Post by cathar1244 »

I discovered in the New Equipment the US Advisor Team and the B-52G were in adjacent slots. So I transposed them and now the ARVN can move out with their advisor team.

I wonder if any B-52 units now show flying advisor teams [:)]

Cheers
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comte
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RE: Vietnam Combat Operations update

Post by comte »

Any updates on these being released?
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RE: Vietnam Combat Operations update

Post by Aetius_Varras »

Would anyone happen to have a hi-res screen capture of the 4K map? Once again, the game says the map is too big to save.
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comte
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RE: Vietnam Combat Operations update

Post by comte »

ORIGINAL: r6kunz

Here is Stéphane MOUTIN LUYAT Vietnam Combat Operations, Vol 1. I have played it through and I found no blitzes.
Let me know if there is any problem, and keep me posted.

Ok I gave this a go. The custom graphics are not working. Like for example MACV icon is not showing. Anybody know if I can fix this? I put it in the graphics override folder.
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BigDuke66
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RE: Vietnam Combat Operations update

Post by BigDuke66 »

If it's the graphics override folder of the game, that one is not working.
For graphics to be used put it in the graphics override folder under the Users path of the C drive.
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r6kunz
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RE: Vietnam Combat Operations update

Post by r6kunz »

I created a Scenario folder, Vietnam Combat Operations, in C:/ Program Files(x86)---> Matrix Games ---> Operational Art of War IV---> Scenarios ---> Vietnam Combat Operations.

I then went to Stéphane MOUTIN LUYAT aka Boonierat website:

https://sites.google.com/site/vietnamco ... tions/Home

Then download the scenario(s) you want (the small blue down arrow on the bottom right), and unzipped the scenario into your new VCO folder. Open and save (to convert to TOAW IV.

It has been some time since I did this, but I believe all of the components of the scenario will be in that folder. Any problems, I bet '66 can help us out.

This will need to be done for each of the fourteen scenarios. I will see if Larry Fulkerson can put this folder into one download. I will also see if Bob Cross can incorporate this folder in the next TOAW update now Stéphane has released it. (thanks again, Stéphane, if you are out there.)

I understand Stéphane does not plan any additional scenario past fourteen July 1970.
Avatar image was taken in hex 87,159 Vol 11 of
Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.
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r6kunz
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RE: Vietnam Combat Operations update

Post by r6kunz »

Greetings,
While research the web for Stéphane MOUTIN LUYAT website, above, I came across this interesting article that me anxious to look at this again.

https://ettubluto.wordpress.com/2019/02 ... /#comments

This might be a place to mention Boonierat's very unique addtion to the wargame genre'. He provided a very in depth manual that includes a week-by-week outline of the war, and the operations (think Operation Cedar Falls, etc.) and Missions (establish CIDG camp 25,47). Each of these are awarded VP, in addition to the usual VP for towns and destroyed units.
Avatar image was taken in hex 87,159 Vol 11 of
Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.
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