Originally posted by Wild Bill:
Bondy, we have a goodly number of quick play scenarios out there, in the Game Depot and in the game itself. Have you tried those?
And of course, linked campaigns are on the way. Have you played the three that are already there? How did you do with Utah to the Rhine?
And more are coming. Just hang on.
WB
No 15 reporting in: MindSpy.
Hey there.
An interesting point has arisen again.
I caught your message to Bondy.
And with a multi-ladder fight looming large in the new year ... seems like a good time to
get an article into the Tips in the Journal
explaing how to setup easy multimap battles
that can be played in any order a gamer would
like to send his forces to -- while I still have time that is !!!
I am currently having a small
campaign battle wherein the forces never
return to 100%. All shots are game recorded as normal but they must be resupplied; the game is played map to map by players with forces they organized and to some degree of freedom selected, everyone was supplied with the maps and required to setup their forces and defenses and finalize their battle plans and orders before play began; the game`s editor does not erase the details of kills and shots and supression so the map to map fighting is possible!!!;
we are also playing that the units that have recently engaged in combat must keep their suppression levels (easy since the game`s editor does not erase these values)
since their last battle!(within certain rules-which creates the nice quality of heavily blooded units being increasinly less
effective without refit) ...
You know if you use either the battle generator or the scenario editor to
make a game, you can then simply re-enter the
game at a later point;ie in the scenario editor and buy more opposing forces and´even change your map or just rearrange your forces and of course delete those not required ...
Your kills will be saved and your suppression
and remaining shots will all still be there
when your return your game to the save table.
If you make a note of the flags captured before re-entering the game into the scen
editor and the damage points you can keep
an updated tally that can just be added to
the final score at the end of the campaign.
As you need only use the scen editor to
delete or select forces over later turns
you have the fastest and least time consuming method of playing a campaign without ever
having to FINISH a game until it is really
Finished and no further play occurs.
You could setup many a historical battle
where the units and the opposing forces vary according to which map you play onto.
This would work nearly as well for secured
PBeM play (just more note taking before the next game can occur or the next map change can occur).
Time permitting I will have an article sent into the Journal Tips section next week!
MindSpy