As I think through how to present a fun-to-play set of operational level campaigns centering around division/corps/army-level, the more I believe a third scale is needed to tell the whole story well. I think 10K per hex needs a good think-thru...divisions with regimental breakdowns (maybe). 2500/500 meters per hex is too far down in "the trenches" for a player to get/understand "the Big Picture". Stalingrad: Nightmare on the Volga must contain the Big Picture else it fails to be a good game in my view; if you don't understand why you are doing things in the game besides face-smashing better--then it's just a game about face-smashing better.ORIGINAL: bcgames
Having looked at Avalon Hill's/Atomic Games' version of Stalingrad, I'm considering the inclusion of another map scale to get the full 6.Armee experience--Operation Heron (Stalingrad to Astrakhan) in Stalingrad: Nightmare on the Volga. Two scales under consideration are 5K and 10K per hex. Unit scale remains the same--regiments with battalion breakdowns. Time period is the same and the area of operation is expanded to include Astrakhan and part of the Caspian Sea. The Caucasus is out; and so are the units that operated there. The game remains centered on Stalingrad and the units that fought there.
Thinking...