Scripted Madness

Post descriptions of your brilliant successes and unfortunate demises.

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rkr1958
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RE: Scripted Madness

Post by rkr1958 »

Turn 2. Nov/Dec 1939. West Med.

The Script. Italy gets 1 BP to represent a 0.75 production multiplier (vs 0.5) for 1939. This is the last impulse that they will receive this bonus BP. Also, the get a second bonus BP since they're still neutral and have a CP in the West Med. This represents a trade agreement with the US and Italy will continue to get this bonus BP as long as both the Italy and US are neutral and Italy has left a CP in the West Med (during production).

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RE: Scripted Madness

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Turn 2. Nov/Dec 1939. East Med.

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RE: Scripted Madness

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Turn 2. Nov/Dec 1939. Eastern Europe.

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RE: Scripted Madness

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Turn 2. Nov/Dec 1939. Partisans. None.

The Script. While the US is neutral, Japan must maintain enough forces in Manchuria and Korea such that there's a 0% chance of partisans appearing in either country.

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RE: Scripted Madness

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Turn 2. Nov/Dec 1939. US Entry.

No (additional) options chosen.

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RE: Scripted Madness

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Turn 2. Nov/Dec 1939. Destroyed/Repair Pools.

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RE: Scripted Madness

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Turn 2. Nov/Dec 1939. Finnish Borderlands. Enforce Peace? Germany elects not to enforce a peace between Finland and the Soviets in order to continue to tie up Soviet forces and actions.

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RE: Scripted Madness

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Turn 2. Nov/Dec 1939. Production.

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RE: Scripted Madness

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Turn 3. Jan/Feb 1940. Resource Lending. CW to France.

The Script. During every resource lending phase in which no axis units are inside of Metropolitan France, the CW will roll to determine the number of resources (if any) that it gives to France. No matter the amount given (if any), France will never lend lease any BP's back to the CW. Any lending from the CW to France is to be considered as a bribe to keep France in the war. A 1D10 will be rolled to determine the number of resources given,
0 -> 1 oil,
1 -> 1 oil + 1 non-oil,
2 -> 1 oil + 2 non-oil,
3 -> 1 oil + 3 non-oil,
4 -> 1 oil + 4 non-oil,
5 -> 1 oil + 5 non-oil,
6-9 -> nothing.


This turn, the CW rolled a 5 which means they will provide the max (1 oil and 5 non-oil RP's) to France.

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RE: Scripted Madness

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Turn 3. Jan/Feb 1940. Resource Lending. USA to China.

Japan last turn closed the Burma Road. This resulted in the addition of a 1-value chit to the Japanese entry pool. With the Burma Road close, the US stopped the Philippine resource to China.

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RE: Scripted Madness

Post by Courtenay »

ORIGINAL: rkr1958
ORIGINAL: Courtenay

Why the house rule about oil?
In CE, I like the part of the new oil rule that only saved oil can be used for units. Of course, the other part where oil is used during the turn to move, sail or fly units is significant different than from the current oil rule in MWiF (i.e., WiF 7). On the face of it to me, only being able to use saved oil during reorg adds a significant bit more realism without adding complexity.

1. Saving oil represents the refinement of crude into oil, gas, aviation fuel, etc.

2. "Isolated" Units sitting on (crude) oil points can no longer be reorganized unless they gain access to saved (i.e., refined) oil.

3. Countries are less likely to use their saved oil to make up production if/when their convoy lines are cut, making subs and ASW more significant.

4. Also, I'm not playing with Synth oil so with this included makes oil more significant for the axis.
The Japanese fleet fueled itself with oil directly from Tarakan.

(The volatile nature of the fuel contributed to the loss of Taiho but the main cause of the loss (not counting the American torpedo) was monumentally incompetent damage control. Turning your whole ship into a giant fuel-air bomb was perhaps not the wisest course of action imaginable.)
I thought I knew how to play this game....
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RE: Scripted Madness

Post by Mayhemizer_slith »

I haven’t played many games with winter war, but why not to enforce peace?

Only borderlands are lost and Allies lost two markers. Sounds like a fare trade.
If your attack is going really well, it's an ambush.

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RE: Scripted Madness

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Turn 3. Jan/Feb 1940. Action & Weather Impulse Summaries.

1. Allies won the initiative and elected to move seconds.

2. A relatively short turn which each side getting two impulses.

3. Turn ended on the first opportunity with a roll of 1 when less than 2 was required.

4. The weather was fairly typical, or even a bit milder, than expected for this time of year.

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RE: Scripted Madness

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Turn 3. Jan/Feb 1940. North Sea.

1. The RN and French navies both used naval actions on the first allied impulse for ASW escorts, patrols and to establish a 2nd BEF task force at sea in the North Sea to discourage or react to, as appropriate, any German move into the Low Countries (i.e., Holland or Belgium).

2. The Second BEF was in position to deploy to either Rotterdam or Antwerp if Germany invaded Holland or Belgium, respectively. With no airborne troops yet available this deployment of the 2nd BEF could only be prevented by the Germans by amphibious invasion of these cities on the invasion impulse (which at best was a risky proposition for the KM) or by naval combat that successfully interdicted the 2nd BEF (an even riskier proposition from the KM).

3. The KM during the turn also sailed two old battleships into the 1-box of the North Sea in order to negate the "in the presence of the enemy" 1 MP penalty.

4. As you shall see in the naval combat logs (next post), the allied navies were unsuccessful in their attempt to find and either sink or abort these two old German battleships. Thus, the KM battleships Schlessien and Scheswign-Holsteing were successful in remaining on patrol in the North Sea through the end of the turn and into the start of next turn.

Allied ASW Escorts and Patrols.

5. The RN, supported (a little) by the French Navy, established ASW escorts and patrols in sea areas threaten by German u-boats. Also, at this point in the war, ASW escorts only were established in those sea areas threaten exclusively by Italian subs or surface ships.

6. Those areas threaten by German u-boats, all of which were based in Kiel, were the Fareores Gap, Bay of Biscay and North Atlantic. ASW escorts, composed of surface ships including CVL's/CV's or air in position to react, were placed in the 0-box with the CP's. ASW patrols, composed of surface ships and included CV's or naval air if possible/practical, were placed in the 4-box.

7. Also ASW escorts guarding again a "neutral" Italian naval threat were also put out in the 0-box of Cape St. Vincent, Cape Verde Basin, West and East Med.

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RE: Scripted Madness

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Turn 3. Jan/Feb 1940. Europe. Combat Logs.

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RE: Scripted Madness

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Turn 3. Jan/Feb 1940. Europe.

Western Europe.

1. Germany positioned to invade Norway, Holland, Belgium and/or France if/when weather permits. Unlikely they'll invade all at once. The question, for the allies, is which directly (if any) will the Wehrmacht move?

Eastern Europe.

2. Nazi-Soviet pact enforcement very strong (i.e., neither side remotely in position to break it).

3. Soviets still haven't claimed the Baltic States or Bessarabia.

The Script (modified). The Soviets are free to claim the Baltic States or demand Bessarabia anytime they wish. Their claim on the Baltic States will be constrained by potential chit loss. Their claim on Bessarabia will be constrained by the chance that Germany will deny the claim. Whether or not Germany denies the claim will be determined by the number of chits in the Germany/Italy entry pool or a 1D10 die roll. Germany will deny the Soviet claim if there are less than 2 chits in the Germany/Italy entry pool or the die roll is greater than the sum of the garrison ratio of organized Soviet/Mongolian land units adjacent to the Romania border plus the number of organized and modified Soviet strategic air factors within range of the Ploesti oil fields. The strategic air factors are modified by both weather and range.

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RE: Scripted Madness

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Turn 3. Jan/Feb 1940. Mining of the Norwegian Coast.

1. With the RN mining of the Norwegian Coast (last turn) and snow in the arctic for the last impulse of the turn, Germany losses the 3 Swedish resources this production phase.

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RE: Scripted Madness

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Turn 3. Jan/Feb 1940. Soviet/Finnish Winter War.

1. Germany forces an end to the Soviet/Finnish Winter War. That is, Germany demands peace between Finland and the USSR.

The Script (modified). Winter War. Germany will not setup or move any Finnish units into the borderlands or move (i.e., transport or fly) any German units into Finland, including the borderlands. Germany may demand peace during any peace step; however, Germany MUST demand peace if the USSR: (1) controls all Finnish borderland hexes except Hanko but including Lake Ladoga, (2) has Murmansk and Viipuri each garrisoned with 2 or more land units and (3) has a garrison ratio wrt/Finland outside of the borderlands greater than the garrison ratio of all (organized or disorganized) Finnish land and air units anywhere on the map.

The Script (modified). Murmansk Convoy. If the USSR demands the Finnish borderlands, have Murmansk and Leningrad garrisoned with 2 or more land units each of which at least 1 is a corp/army and have not cut the Arctic Highway then the axis cannot cut the Soviet rail lines running through Karelia until Leningrad or Volgograd are axis controlled.

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RE: Scripted Madness

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Turn 3. Jan/Feb 1940. Italy. West Med.

1. Italy's remains neutral and continues to get 1 BP (net) for their trade with the US. Since Italy's production multiplier increased to 0.75 they not longer get the (additional) 1 BP bump that they received in the 1939 production phases.

2. Mussolini begins building up his forces in Albania.

3. France has stripped all ground their forces in West North Africa and moving them to Metropolitan France.

4. Both France and Italy maintain a strong presence on, or near, each other's border. Who's threatening who?

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RE: Scripted Madness

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Turn 3. Jan/Feb 1940. East Med. Libya. Egypt.

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