ORIGINAL: The Land
Good luck with this!
A few thoughts. It's important to firm up the list of country IDs and majors as early in development as possible - particularly majors. Also the engine requires each major to be assigned to one of two sides, it's impossible to have a major that can go either way between Axis/Allies or NATO/Pact. (Of course the major need never be active, but it must be one or the other). There may be a way around this involving surrenders, but it would be complicated.
Also I would suggest thinking carefully about land units, particularly what's the difference between a Corps, a Mechanized and a Tank unit in this era, which of course is the peak for mechanization and heavy kit on the whole. In the Northern Europe theatre most Corps were made up of tank divisions and mechanised divisions... what is a Tank counter representing vs a Mech vs a Corps?
Hi The Land,
Thanks for the inputs. Some are already made others not by far.
The first things are made: The List of the countries IDs is done, I posted it in post #2. The majors are also defined, as their sequence in the list and positions, the ones of the “Axis” are on bottom as I read somewhere in the manual.
The problem that you point, the changing sides, I was thinking to use the surrender via Event (the user doesn’t need to know that is a “surrender”), as we see in Italy, in the 1939 Scenario, but still didn’t look to that in deep. I hope that I can put this to work. It will be important since China and India begin as “Neutrals”, but both slightly pending for the Soviet Bloc, and yet antagonists, and I don’t want that they enter on the same side. This will make the Soviet player to choose in the diplomacy efforts one or other. When one enters the war, the other “surrenders” and changes sides. This just needs to work once.
What point in the last paragraph is one thing that is also problematic, but I think that it is mostly a question of defining some “rules of conversion”, from the reality to the game. that I still didn’t clearly defined. I am considering the Mechanized and the Tanks as “Corps”, so in Europe we will not see many Infantry Corps, all will be mechanized or Tanks. And when I have 2 Mech Dv and 1 Tank Dv, that makes a Mech Corps, and the inverse.
What do you think?
Also in Europe I am thinking to group the divisions, so there will be some space for the units. 3 Mechanized Divisions will be equal to a Mechanized unit, and 3 Tank Divisions will be also equal to a Tank unit.
As for smaller units, when I “merge”, I am converting 2 Brigades to a Division, or 3 Regiments to a Division. 3 battalions to a Regiment… It is not perfect, but it is a system, and sometimes I make adjustments depending on the country, especially on the country size and number of available hexes. I don’t use much the Brigade, so I am considering if the Brigade makes sense! For small armies, I prefer to use the Garrison. Also note that the countries that I already posted, are already “done”: the armies are already in the map, and the diplomacy adjusted. But all is still a WIP. So any errors, corrections, suggestions, feel free to shoot.
PS: Good luck to your mod, I also have the SCWW1. Good games!