Warplan 2 wishlist
Moderator: AlvaroSousa
RE: Warplan 2 wishlist
I guess I am thinking of more of a World in Flames option. Although action at a distance would certainly be better. I play solo so it just seems fake to send a German wolfpack out to hunt convoys and then the next 1/2 turn send a British fleet out to an adjacent hex to engage it. You send subs and fleets out to patrol areas not specifically to engage the enemy. This makes it seem more like land warfare which naval warfare is not. I realize this may be boring to some people but naval warfare is mainly about evasion. Convoys try to evade submarines... submarines try to evade sub destroyers and so on. The reason being that engagements can often alter the course of things drastically...(Midway, Leyte etc.) I just think a lot of thought has to go into a really good naval system in a turn based game.[:)]
- MagicMissile
- Posts: 2042
- Joined: Sat Oct 11, 2014 8:18 am
- Location: A village in Thailand
RE: Warplan 2 wishlist
For a truly huge game consider weekly turns??
Would be amazing but maybe a bit too much [:)].
/MM
Would be amazing but maybe a bit too much [:)].
/MM
RE: Warplan 2 wishlist
Hey, why not? [;)]
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
- AlvaroSousa
- Posts: 12004
- Joined: Mon Jul 29, 2013 7:13 pm
- Contact:
RE: Warplan 2 wishlist
The WiF naval zone is mostly likely what I will use. It also allows me to more accurately represent Pacific distances and keep the same map.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- MagicMissile
- Posts: 2042
- Joined: Sat Oct 11, 2014 8:18 am
- Location: A village in Thailand
RE: Warplan 2 wishlist
I hope the casualties report will be upgraded. In particular two things. Land units sunk at sea should be land losses not naval losses as they are now (I think unless thats changed) and 2, separate sub and other ships very annoying having sub losses and surface losses clumped together.
/MM
/MM
RE: Warplan 2 wishlist
76. Shipyards used to repair ships, otherwise limited repair rate.
77. Add a new air mission to damage/destroy port facilities.
77. Add a new air mission to damage/destroy port facilities.
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
-
- Posts: 1149
- Joined: Wed Jun 23, 2004 3:20 am
RE: Warplan 2 wishlist
Currently air and naval forces within range can attempt to intercept enemy naval units at their destination hex. I would like to see interception attempts in the hex a naval unit begins it's movement. In our game there have been multiple times where friendly naval units were in a hex adjacent to a port but enemy ground units merely loaded on to a transport and sailed right through those naval units to escape. I think adding this would make WP2 more realistic.
RE: Warplan 2 wishlist
I would like an option for land units to have a fighting retreat.
Unit will defend but when a battle is "lost", they take more casualties than the attacker the retreat.
I am losing panzer after panzer because they stand their ground until they are exhausted and just get overrun.
Unit will defend but when a battle is "lost", they take more casualties than the attacker the retreat.
I am losing panzer after panzer because they stand their ground until they are exhausted and just get overrun.
RE: Warplan 2 wishlist
There is a lot I like about the mechanics of these games. I hope some of those things don't change to drastically. I like the K.I.S.S. principle philosophy.
- AlvaroSousa
- Posts: 12004
- Joined: Mon Jul 29, 2013 7:13 pm
- Contact:
RE: Warplan 2 wishlist
The game is meant to be KISS. If I can't incorporate something easily it doesn't go in. I don't want players requiring an accounting degree to play the game.
So take naval... you have different options and distances.
What if the sea box had boxes.
Patrol
Intercept
Bombardment
Raid
Supply
Evade (transport and invasion boxes)
You move your ships into the zone and select a box to be in that has different options.
That is what I am looking at.
So take naval... you have different options and distances.
What if the sea box had boxes.
Patrol
Intercept
Bombardment
Raid
Supply
Evade (transport and invasion boxes)
You move your ships into the zone and select a box to be in that has different options.
That is what I am looking at.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
RE: Warplan 2 wishlist
Interesting. It simulate well deep sea operation.
But it is more tricky for coastal operation. (Like bombardment, invasions, boarding/transport). And how taking into account land base air support / land base air cover ?
But it is more tricky for coastal operation. (Like bombardment, invasions, boarding/transport). And how taking into account land base air support / land base air cover ?
Brakes are for cowards !!
- AlvaroSousa
- Posts: 12004
- Joined: Mon Jul 29, 2013 7:13 pm
- Contact:
RE: Warplan 2 wishlist
Some sea zones will be deep sea with one detection level
others will be coastal with a much HIGHER detection level
Doing the naval hex movement system did give me a lot of insight for sea zones.
If I originally did sea zones I wouldn't have these insights.
others will be coastal with a much HIGHER detection level
Doing the naval hex movement system did give me a lot of insight for sea zones.
If I originally did sea zones I wouldn't have these insights.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
RE: Warplan 2 wishlist
That looks like an elegant solution: intuitive, simple and feels realistic.ORIGINAL: AlvaroSousa
The game is meant to be KISS. If I can't incorporate something easily it doesn't go in. I don't want players requiring an accounting degree to play the game.
So take naval... you have different options and distances.
What if the sea box had boxes.
Patrol
Intercept
Bombardment
Raid
Supply
Evade (transport and invasion boxes)
You move your ships into the zone and select a box to be in that has different options.
That is what I am looking at.
RE: Warplan 2 wishlist
I like simple but...there to still be some complexity.
Would love for a heavy expansion of the editor...so we could change things like turns could be set to weekly...could change all the units movement and PP values to simulate weekly...or even do that same for monthly, though movement might be too much.
As well as...who gets weather first...
Not huge things but interesting to play around with.
Would love for a heavy expansion of the editor...so we could change things like turns could be set to weekly...could change all the units movement and PP values to simulate weekly...or even do that same for monthly, though movement might be too much.
As well as...who gets weather first...
Not huge things but interesting to play around with.
- AlvaroSousa
- Posts: 12004
- Joined: Mon Jul 29, 2013 7:13 pm
- Contact:
RE: Warplan 2 wishlist
You can change the turns to weekly. But then you need to modify everything else.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
-
- Posts: 1149
- Joined: Wed Jun 23, 2004 3:20 am
RE: Warplan 2 wishlist
The sea zone idea is very interesting and is certainly a big change from WP1. I hope that you keep hexes for land. Considering that a 1939 campaign game is about 5.5 years, the two week time period equates to about 143 turns which is plenty. Our current 1939 pbem is now to June 44 and we have been playing it since early this year.
RE: Warplan 2 wishlist
101. Have shipyards actually located in ports on map
102. Add the ability for planes to target shipyards in a port
103. Have shipyards points used to repair damaged ships
102. Add the ability for planes to target shipyards in a port
103. Have shipyards points used to repair damaged ships
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
RE: Warplan 2 wishlist
104 Scenario Options