The status of the air game as of 1.02.01

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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Joel Billings
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RE: The status of the air game as of 1.02.01

Post by Joel Billings »

There are no other air changes planned until Pavel finishes his intensive work on the editor. Once he finishes that, he'll be available to start looking at issues in the Air phase, and looking at air items in the air phase that may not be meshing ideally with the air phase (like AS). Tomorrow the Steam release will have a 1.02.11 official version with a few more bug fixes and an artillery tweak, and I assume Matrix will be making that the official version as well. Is there something you are especially interested in getting looked at that hasn't been addressed by all the changes through 1.02.08?
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RE: The status of the air game as of 1.02.01

Post by AlbertN »

Which other artillery changes?
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RE: The status of the air game as of 1.02.01

Post by Joel Billings »

New Features and Rule Changes
• Reduced the chance of indirect fire disruption hits.
Bug Fixes and AI Improvements
• Game crashes during ground combat. Fixed.
• AI – AI warps units into an isolated pocket. Fixed.


We dialed back some of the increased disruption caused by indirect fire.
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Beethoven1
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RE: The status of the air game as of 1.02.01

Post by Beethoven1 »

ORIGINAL: Joel Billings

New Features and Rule Changes
• Reduced the chance of indirect fire disruption hits.
Bug Fixes and AI Improvements
• Game crashes during ground combat. Fixed.
• AI – AI warps units into an isolated pocket. Fixed.


We dialed back some of the increased disruption caused by indirect fire.

That sounds very good. Thank you for the continued work to improve the game. From my perspective, things seem to in general be getting better with every patch. I expect a bit less disruption and a bit more combat will end up leading to fairly historical losses for both sides. The various combat changes seem to have done a good job of raising Soviet losses up towards historical levels, but it seemed to me like German losses may have been running generally less than historical. With a bit less disruption and consequently more elements engaging in combat, I would guess Soviets will still take the high casualties they have been taking in the beta patch, but German casualties will be slightly higher in 1941 also (500k German losses by September '41 is what I have heard before for historical #s).
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RE: The status of the air game as of 1.02.01

Post by Hardradi »

ORIGINAL: Joel Billings

There are no other air changes planned until Pavel finishes his intensive work on the editor. Once he finishes that, he'll be available to start looking at issues in the Air phase, and looking at air items in the air phase that may not be meshing ideally with the air phase (like AS). Tomorrow the Steam release will have a 1.02.11 official version with a few more bug fixes and an artillery tweak, and I assume Matrix will be making that the official version as well. Is there something you are especially interested in getting looked at that hasn't been addressed by all the changes through 1.02.08?

When he gets a chance to look at the air side, will there be any opportunity to look at some quality of life improvements to the air phase and its related matters?
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RE: The status of the air game as of 1.02.01

Post by Hardradi »

Also are Air battle losses supposed to add up to the losses shown on the air losses screen?

For example, I look back on my opponents Turn 4 battles and see that I have lost 10 Bf 109s in battles. Then i looks at the air losses screen "since last turn" and I see I have only lost 5. I check some more numbers. I downed 33 Mig 3s in battles during my opponents turn but when i look at the air losses "since last turn" I see I only took down 11.

This brings back a distant misty memory of something similar in WitE1.
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RE: The status of the air game as of 1.02.01

Post by Joel Billings »

I'm not exactly sure what you are comparing, but I think the total losses are the more accurate number. It seems to me that sometimes current turn may miss something, although not by as much as you seem to be indicating. If you are in air planning, then since last turn does not include the losses in your last air execution phase, but should include those lost in your opponent's phase. You say you downed 33 enemy in your opponent's turn. What phases were these in? Do the phase numbers add up to that total? What are you looking at that shows 33 lost? I have a feeling the way Air Superiority works that some numbers may get out of whack when involving AS losses, but that's more of a hunch as I don't have any hard case to point to. If you have saves and can point out the discrepancies, please post a tech support thread and I will take a look.

as for quality of life improvements, once he's focused on the air game, that would be a good time for him to make some. When we reach that point I'll try to remember to ask for some feedback at that time that he can look at.
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RE: The status of the air game as of 1.02.01

Post by HardLuckYetAgain »

ORIGINAL: Joel Billings

There are no other air changes planned until Pavel finishes his intensive work on the editor. Once he finishes that, he'll be available to start looking at issues in the Air phase, and looking at air items in the air phase that may not be meshing ideally with the air phase (like AS). Tomorrow the Steam release will have a 1.02.11 official version with a few more bug fixes and an artillery tweak, and I assume Matrix will be making that the official version as well. Is there something you are especially interested in getting looked at that hasn't been addressed by all the changes through 1.02.08?

Specifically the issues in the Air Phase and meshing between the two programmers per the conversations about AS over a month ago in the threads.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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RE: The status of the air game as of 1.02.01

Post by Joel Billings »

Yes, that's basically the main thing for Pavel to look into when he gets back to it.
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