RobertMc: You are correct, I thought that you meant that an "Assault" was 10 individual "assaults" one by each guy. We are checking a couple of things that may be aiding the "high experience guys are manic tank killers" problem.
For the "pertuatual assault" the game doesn't use fatigue, there are many activities that could casue the troops to "get tired". That like "realistic" C2 tends to make a game"less fun" - TRying or 10 or 15 turns to rally your exhausted troops to move after 4 or 5 turns of desperate hand to hand fighting or otherwise not repsonding to your actions may well be more accurate, but there is a game aspect that must be abstracted. That is why I am so adamant about not specifying a precise time legth for a turn. Some turns may actually be 10 minutes long or longer as tired troops take pot shots at each other followed by 2 or 3 turns a minute or two as rushes and repels are conducted, followed by another period of relative inaction.
If what I think is the problem is the problem, it will be more difficult to pass the "pre-assualt morale check" and thus assualts will be a good bit less likely to occur, at least for "regular squads with a bit of suppression, or who move or fail a skill check.
There will still tend to be a problem with 1130 experience 99 morale roops being superhuman...but that is the way teh game is inherantly designed!
Thanks for the discussion of this! These sort of things, when enough folks are convinved there is a problem, and the nature of it is brought out, we can often do something. Not always

but sometimes!