ORIGINAL: Joe 98
All book-keeping functions to be automated wherever possible.
Lots of information screens that can be sorted by title as they are in UV. One screen for all the hexes on the map, one screen for ground units and for air units and one for naval units. And probably other screens fopr other issues.
A Combat Advisor similair to that in KP.
A short cut key that gives me a total of all the ground attack factors in each hex and another that gives me a total of all the defensive factors (inclusive of the defensive bonus for that type of hex).
A short cut key that gives the all the ZOC for all enemy units - and shows the penalties I would incurr if I attempt to move through the ZOCs
A short cut key that provides quik info on which ground units can move where this turn, in the case of transport by fleets - and the fleets required.
In Third Reich there is a strict turn sequence. But players often played through the sequence on one front first then another front second and the third front last. But the PC version, forced you follow the turn sequence strictly so you were constantly jumping from one place to another around the map. I would like to see some flexibility in the turn sequence to increase the fun.
I have not actually played this game so I am sure others can think of information required - and a short cut key can be applied.
I am but a simple caveman wargamer unfrozen byyour scientists; your brave new world of hexes and numbers overwhelms me at times. Joe 98 speaks the truth: many, many hotkeys and information screens (cross-referenced/hyper-linked whenever possible) will make the game much easier to understand and play for my rock-and-stick-originated mind.
Another thing: have a prominent onscreen button, and well as a hotkey, to release whatever unit is highlighted/selected. How many of you have played Steel Panthers, Operational Art of War, or similar games and moved a unit or done something else totally ridiculous because you forgot that you had a unit highlighted/selected? This should be an easy feature to implement, and it will reduce much frustration. (An "Undo" button is of course essential as well, but this feature would reduce the need for the "Undo" button somewhat.)