wish list for patch
Moderators: Joel Billings, wdolson, Don Bowen, mogami
- FirstPappy
- Posts: 725
- Joined: Tue Sep 12, 2000 8:00 am
- Location: NY, USA
RE: wish list for patch
Matrix support for a SansSerif font that many of us have already switched to and boy are our tired old eyes happy we did. See thread in Support forum if you want to change.
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added to list
Windows 10 Home 64
AMD Ryzen 7 3700x 3.70Ghz Processor
32 GB Ram
Nvidia GEFORCE GTX1080 w/8 GB
LG 32GK850F 2560x1440
AMD Ryzen 7 3700x 3.70Ghz Processor
32 GB Ram
Nvidia GEFORCE GTX1080 w/8 GB
LG 32GK850F 2560x1440
RE: wish list for patch
ORIGINAL: ltfightr
The done box can be hit with the esc key
You're joking? It's been there all along? [X(] LOL! figures... thanks ltfightr, that's one wish down. [8D]

"Send in the Infantry. Tanks cost money... the dead cost nothing..."

RE: wish list for patch
The only problem with hitting escape is it sometimes closes two windows: the combat animation and combat report.
RE: wish list for patch
bumpity
RE: wish list for patch
My number one issue is I would like to be able to return ground units to be empty shells and return all squads to pool.
This is especially required in India where due to the low level of Indian squad replacements throughout the war I would like to be able to say ok 17th Indian division will transfer its only bgde (i.e. its 100 assault points worht of squads) back to the pool for reassignemtn to allow another division to be brought up to strength. either that or Make Indian replacements grow as war goes on 40 just aint enough in my opinion I would happily give up a re inforcement formation for the ability to grow my replacements.
(Also arent British replacements a tad high at 40 squads per month all through the war I wasw sure that the UK started to run low on Inf by 44 surely UK replacements should decline in 43/44 and only pick up again in 45.)
Andy
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This is especially required in India where due to the low level of Indian squad replacements throughout the war I would like to be able to say ok 17th Indian division will transfer its only bgde (i.e. its 100 assault points worht of squads) back to the pool for reassignemtn to allow another division to be brought up to strength. either that or Make Indian replacements grow as war goes on 40 just aint enough in my opinion I would happily give up a re inforcement formation for the ability to grow my replacements.
(Also arent British replacements a tad high at 40 squads per month all through the war I wasw sure that the UK started to run low on Inf by 44 surely UK replacements should decline in 43/44 and only pick up again in 45.)
Andy
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- 52nd Lowland
- Posts: 244
- Joined: Wed Jun 16, 2004 4:38 pm
RE: wish list for patch
Great ideas both of them..plus can its say on the ship screen when a ship will be fully repaired by when in port.
not possible ship repair is random
not possible ship repair is random
RE: wish list for patch
A few of us have reported being evicted from the game after looking at the ship database..No idea why this is happening..
bug not a wish
bug not a wish

RE: wish list for patch
ORIGINAL: The Gnome
I have another one![]()
Add a Fighter/Fighter-bomber mission: CAP
Keep the cap percentage as the percentage of planes on CAP duty, the remainder rest.
you can already do this in two ways.
1) assign the FG/FS to a specific base, (its own) for the escort mission. It will NOT escort any bombers to any other locations
2) set the max range of the FG/FS to lower than that of any nearby enemy base or just set it to 1.
RE: wish list for patch
ORIGINAL: m10bob
A few of us have reported being evicted from the game after looking at the ship database..No idea why this is happening..
If you can figure out exactaly what is sequence of steps cause this to happen, post it in the bug thread and we'll look at it.
Former War in the Pacific Test Team Manager and Beta Tester for War in the East.


RE: wish list for patch
ORIGINAL: GBirkn
I'd like to have the ship selection filters that are available in the port view screen (CV, BB/BC, DD/DE etc.) available to use when creating a TF, or transferring ships to or from a TF.
Oh, and a "Form New TF" button on the screen that shows the list of ships in a port.
Already on the list.
Former War in the Pacific Test Team Manager and Beta Tester for War in the East.


RE: wish list for patch
ORIGINAL: 2Stepper
ORIGINAL: Mr.Frag
Turn resolution will continue to get slower as more stuff gets added. Can't really be helped. Everything adds to the duration of a turn.
Suspected as much. The bugger does have a LOT of information to muddle through. I guess what I wouldn't mind seeing is something like a filter so all the command decisions would just be shown as "South seas fleet: Orders complete" or something for that part of the turn. Then when the action starts, let it run... Probably just nit-picking cause like you say, the more gets added into the game as it wears on, it'll get longer...
Ah well...[8D]
We had something like this durning test and the testers did not like it becaues it appeared to slow things down.
Former War in the Pacific Test Team Manager and Beta Tester for War in the East.


RE: wish list for patch
Guys this is the wish list not the bug report, please don't get them mixed up. We will be viewing the bug thread much more often than the wish list.
Former War in the Pacific Test Team Manager and Beta Tester for War in the East.


RE: wish list for patch
It would be nice to see a radio tower icon on the map screen for the sigint report locations that you pick up each turn.Adding onto it have a radio silence option for TFs.When on radio silence their orders/target cant be changed unless you click off radio silence.Upon doing so your opponent would receive a sigint report if one of their bases are within range of the TF.
As well a sightings menu of all enemy sighted during the turn with a click to go to location.It would save a ton of time flying all over the map.
Great ideas but would require too much time and code. Sorry.
As well a sightings menu of all enemy sighted during the turn with a click to go to location.It would save a ton of time flying all over the map.
Great ideas but would require too much time and code. Sorry.
RE: wish list for patch
you can already do this in two ways.
1) assign the FG/FS to a specific base, (its own) for the escort mission. It will NOT escort any bombers to any other locations
2) set the max range of the FG/FS to lower than that of any nearby enemy base or just set it to 1.
Terific! Thanks for the trick, I obviously didn't think f this

- Toro
- Posts: 577
- Joined: Tue Apr 09, 2002 6:33 pm
- Location: 16 miles southeast of Hell (Michigan, i.e.), US
RE: wish list for patch
My wishes:
1. ships sunk screen -- how about the date sunk? Later in the war, it helps to know what sank yesterday.
Already on the list
2. create TF from port screen (seconding someone's note, above)
3. this one irks me: during air combat, when I close the graphic screen, we continue to see pilot results go on, and on, and on... Sorry to you pilots out there, but when I want the screen to end, I want to get to the results screen and not wait (had one combat yesterday where one plane got shot at by two squadrons, and everyone claimed a kill... [:@] ).
sorry no can do
4. to #3, how about allowing us to turn off specific graphic combat screens? (say, turn off air-air, but keep air-surface, etc)
sorry no can do
5. how about horizontal rules between every third or fifth entry on the longer tables (eg, a/c losses, ship/unit arrivals, etc). Helps when reading across the entries.
added to list
1. ships sunk screen -- how about the date sunk? Later in the war, it helps to know what sank yesterday.
Already on the list
2. create TF from port screen (seconding someone's note, above)
3. this one irks me: during air combat, when I close the graphic screen, we continue to see pilot results go on, and on, and on... Sorry to you pilots out there, but when I want the screen to end, I want to get to the results screen and not wait (had one combat yesterday where one plane got shot at by two squadrons, and everyone claimed a kill... [:@] ).
sorry no can do
4. to #3, how about allowing us to turn off specific graphic combat screens? (say, turn off air-air, but keep air-surface, etc)
sorry no can do
5. how about horizontal rules between every third or fifth entry on the longer tables (eg, a/c losses, ship/unit arrivals, etc). Helps when reading across the entries.
added to list
RE: wish list for patch
1) A "Previous/Next Base" button and hotkeys. If possible: sorted by size of base and/or each region.
Added to list
2) Unit arrivals shown in a report not just as it flys by in the lower left window.
Already on the list
Thanks for any consideration of these suggestions.
My apologies if these have already been suggested or if they already exist and I'm too dense to find them.
Added to list
2) Unit arrivals shown in a report not just as it flys by in the lower left window.
Already on the list
Thanks for any consideration of these suggestions.
My apologies if these have already been suggested or if they already exist and I'm too dense to find them.
RE: wish list for patch
1. I second the motion for hotkeys (e.g, arrow keys) to cycle through bases and TFs.
already on list
2. How about hotkeys to cycle through air and ground units in a given hex? Again, arrow keys might be nice candidate.
already on list
3. More hotkeys generally. Mousing hurts my hands; keyboarding doesn't.
4. A hotkey or button to "make home base same as destination hex." I often seem to want to send a TF away and tell it to stay where it's going, so I end up clicking on the destination hex twice -- once to set the DH, once to set the home base. (Is there a way around this already?)
added to list
5. Off-topic: a fix to the sound bug!
already on list
2. How about hotkeys to cycle through air and ground units in a given hex? Again, arrow keys might be nice candidate.
already on list
3. More hotkeys generally. Mousing hurts my hands; keyboarding doesn't.
4. A hotkey or button to "make home base same as destination hex." I often seem to want to send a TF away and tell it to stay where it's going, so I end up clicking on the destination hex twice -- once to set the DH, once to set the home base. (Is there a way around this already?)
added to list
5. Off-topic: a fix to the sound bug!

- dpstafford
- Posts: 1329
- Joined: Sun May 26, 2002 5:50 am
- Location: Colbert Nation
RE: wish list for patch
Oh, hell yes! Even PacWar had this!ORIGINAL: ltfightr
I also want to be able to have a hot key that will cycle through the taskforces on the map without having to select each one.
Also one for ports (with ships in them). And one for airfields with at least one air group.
RE: wish list for patch
ORIGINAL: dpstafford
Oh, hell yes! Even PacWar had this!ORIGINAL: ltfightr
I also want to be able to have a hot key that will cycle through the taskforces on the map without having to select each one.
Also one for ports (with ships in them). And one for airfields with at least one air group.
As long as this is a wish list, East Front had a feature where at the beginning of a turn, a cycle flag was set. You could hotkey through every unit unit each one had been "considered". Once you had looked at each one a message popped up saying that you had touched each unit. Keeps from forgetting a unit on the map.
Any chance?
Added to list. As good a chance as any of the others.
Semper Paratus
- rogueusmc
- Posts: 4583
- Joined: Sun Feb 08, 2004 6:21 pm
- Location: Texas...what country are YOU from?
- Contact:
RE: wish list for patch
ORIGINAL: mjk428
1) A "Previous/Next Base" button and hotkeys. If possible: sorted by size of base and/or each region.
This is already in the game...click on a base....lower part where it has the base's name are two arrows....try them
There are only two kinds of people that understand Marines: Marines and the enemy. Everyone else has a second-hand opinion.
Gen. William Thornson, U.S. Army

Gen. William Thornson, U.S. Army
