ORIGINAL: grraven2004
Ok lets see if I understand this correctly.
1. Manpower is for building Military units. To gain a manpower point you need to have 10 times the resources. You will create Half the resources expended in manpower points. Manpower points are not nationality specific. i.e. manpower points created in Australia could be used in the U.S. to create a circus for Dugout Doug.
2. Heavy Industry is needed for everything and is pooled to be used by all things.
a. Resources and oil need to be in the same hex for HI to be created.
b. To gain an HI point you need 1x resources and 2x oil.
a. By product of this is 1 supply and 1.33 fuel.
c. HI points are used in Aircraft, engine, vehicle, and armaments production.
So 300 HI with 300 resource and 600 oil would create 300 HI points to be added to the pool. Also it would create 300 supply and 399 fuel.
the expendatures would be 300 resources for the supply and 300 oil for the fuel. Then 300 resources and 600 oil for the HI points.
3.Aircraft production expends 18 times the number of engines needed per airframe in HI points.
i.e. A A6M2 would be 18 HI, a G4M1 would be 36, and a B-17 would be 72 HI.
The aircraft button in each factory represents the total Aircraft able to be produced at that facility. Melbourne for instance has 25 Beuuforts and 40 wirraways. 25x36=900, 40x18=720 so just the airframes would be 1620 HI to produce these Airframes per month.
a. Engine factories will produce a random number of engines IF there is enough HI, equal to the number of factories, already present in the hex. For each engine 18 HI will be expended.
Using the above Melbourne example those Beauforts needing 2 engines each would cost 36 for the airframe and 36 for the engines.
This is the part about production that I had questions about.
Do I have this correct?
this all sounds right to me except i have heard in the forums that for HI its now 1 oil instead of 2 and byproduct is now 1.5 fuel instead of 1.33. so i really dont know what is right and i wish the devs would comment.