
Pilots on Strike
Moderators: Joel Billings, wdolson, Don Bowen, mogami
RE: Pilots on Strike
Ok, here is the CVE with 31 planes.


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RE: Pilots on Strike
ORIGINAL: CommC
Ok, here is the CVE with 31 planes.
Well, where the heck do those "4" planes come from?[&:]
Have you tried unloading your 2 squadrons onto the island airbase, and then back onto the CV one at a time to see if they started to operate, and to see if the 4 ghosts were still on board?
RE: Pilots on Strike
ORIGINAL: Thayne
I am afraid I have reached the point of giving up.
It has now been 17 days, and only the one combat mission I mentioned earlier has been reported. (None in the last 5 days). Recon missions seem to work, but I get nothing in the form of combat or CAP. The frustration level has reached unbearable levels.
Thayne
I was wondering when you'd hit rock bottom.
What I want you to do is to find a saved game where the air units not flying is repeatable (ie try loading and running it 5 times in a row and the units that you are concerned about always refuse to fly).
Then I want you to write up a report on the problem to go in an email that covers:
- Your game and realism options (I'm assuming this is you vs Japanese AI?).
- A list of which air units you are concerned about and which bases they are on.
- A short summary of what you've tried to get them to fly (different missions, moving them, etc).
Feel like you're back in High School?
Once you got this altogether, send an email with the attached save game to:
sirkid@cfl.rr.com
Two important points:
1) The email heading should be "Please refer this email on to Drongo (From Thayne)".
2) To attach the correct save file to the email, check the number of the save slot you are using for the saved game (ie 003). When you go to attach the saved game, select from the SAVE directory under WITP (or whatever your game directory is called) and then attach the file witp999.pws (where 999 is the slot number of the save - ie witp003.pws = the saved game from slot 3).
Have no fear,
drink more beer.
drink more beer.
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RE: Pilots on Strike
ORIGINAL: CommC
Ok, here is the CVE with 31 planes.
Should 31 fly? 27 * 115% = 31.05
If you are over 115%, she won't fly, but 31 should.
Check the squadron, any fatigue? Check the pilots, any missions flown? Keep in mind you don't get 'credit' for every CAP mission you fly.

RE: Pilots on Strike
ORIGINAL: HawaiiFive-O
Should 31 fly? 27 * 115% = 31.05
If you are over 115%, she won't fly, but 31 should.
Check the squadron, any fatigue? Check the pilots, any missions flown? Keep in mind you don't get 'credit' for every CAP mission you fly.
That's correct. I was thinking the old 110% rule still applied.
CommC,
I just tested out the Fanshaw Bay in the tutorial.
The extra a/c are coming from the FM-2 squadron going from 16 to 19 due to receiving replacements. 19 FM-2s + 12 TBMs = 31 a/c. The screen you posted (congratulations on your first screenie) will only show the ready a/c for each squadron. If you look at the actual squadron screen for the Avenger squadron, you should see that it has 8 ready and 4 in reserve (total of 12).
I ran a test under these circumstances and was able to perform all missions with the Fanshaw Bay's squadrons (including the FM-2s successfully performing CAP).
Something else other than a/c capacity overload is causing the result. Try posting a screenie of the FM-2 squadron screen on the turn you expected it to perform CAP. It might help pinpoint the problem.
Have no fear,
drink more beer.
drink more beer.
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RE: Pilots on Strike
ORIGINAL: Drongo
That's correct. I was thinking the old 110% rule still applied.
It took a little bit for me to get it straight vs the 110% in UV too.
There is at least one carrier who's stock groups *are* over the limit. Check out CVL Belleau Wood in Scenario 6 (maybe 15 too, if 6 is just a copy of 15 pared down). 35 planes on a 30 capacity hull. She's over the 115% limit, and won't fly unless you somehow lose a plane. I normally offload the TBMs and strafe at 100 feet with the Hellcats until I lose one. [:D]

RE: Pilots on Strike
ORIGINAL: HawaiiFive-O
There is at least one carrier who's stock groups *are* over the limit. Check out CVL Belleau Wood in Scenario 6 (maybe 15 too, if 6 is just a copy of 15 pared down). 35 planes on a 30 capacity hull. She's over the 115% limit, and won't fly unless you somehow lose a plane. I normally offload the TBMs and strafe at 100 feet with the Hellcats until I lose one. [:D]
That's strange. When I checked scenario 6, the Belleau Wood only has 33 a/c total on board and should not receive any further replacements except for losses.
Have no fear,
drink more beer.
drink more beer.
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RE: Pilots on Strike
ORIGINAL: Drongo
That's strange. When I checked scenario 6, the Belleau Wood only has 33 a/c total on board and should not receive any further replacements except for losses.
Hmm... maybe I got a defective copy. [:)]
If I look in the database editor, scenario 6, #1795 VF-24 = 26 planes assigned to Belleau Wood, 1796 VT-24 = 9 planes assigned to Belleau Wood. 35 planes, and she won't fly.
Am I looking in the wrong place? I've played this scenario many times, I'm sure those squadrons don't fly unless I do something about it.

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RE: Pilots on Strike
FWIW, I just checked Scenario 15, and the Belleau is fine in that one. Must be just an error in Scenario 6.

RE: Pilots on Strike
ORIGINAL: Drongo
That's strange. When I checked scenario 6, the Belleau Wood only has 33 a/c total on board and should not receive any further replacements except for losses.
There are 35 in my scenario 6, 26 hellcats and 9 avengers.
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RE: Pilots on Strike
Since I was curious, I went and checked out a few more scenarios.
She's heavy in 6, 7, 10, and 11. Fine in the others.
She's heavy in 6, 7, 10, and 11. Fine in the others.

RE: Pilots on Strike
Well, you guys have got problems then. [:)]
I'm using the latest scenario files for the patch. It may be they spotted this "overload situation" and corrected it.
I had a look in the other scenarios mentioned and the a/c capacity not overloaded (always 24 fighters and 9 torp a/c).
You'll just have to wait. [;)]
I'm using the latest scenario files for the patch. It may be they spotted this "overload situation" and corrected it.
I had a look in the other scenarios mentioned and the a/c capacity not overloaded (always 24 fighters and 9 torp a/c).
You'll just have to wait. [;)]
Have no fear,
drink more beer.
drink more beer.
RE: Pilots on Strike
ORIGINAL: Drongo
Well, you guys have got problems then. [:)]
I'm using the latest scenario files for the patch. It may be they spotted this "overload situation" and corrected it.
I have version 1.10, and the 1.10c patch, is there a more upto date patch available?
-
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RE: Pilots on Strike
ORIGINAL: Drongo
Well, you guys have got problems then. [:)]
I'm using the latest scenario files for the patch. It may be they spotted this "overload situation" and corrected it.
I had a look in the other scenarios mentioned and the a/c capacity not overloaded (always 24 fighters and 9 torp a/c).
You'll just have to wait. [;)]
No worries, this thought had occurred to me, you being a beta and all. I posted the problem with the Belleau in the OOB thread, I'm happy that perhaps I had some small part in improving the game.

RE: Pilots on Strike
ORIGINAL: ian77
ORIGINAL: Drongo
Well, you guys have got problems then. [:)]
I'm using the latest scenario files for the patch. It may be they spotted this "overload situation" and corrected it.
I have version 1.10, and the 1.10c patch, is there a more upto date patch available?
Not yet.
Have no fear,
drink more beer.
drink more beer.
RE: Pilots on Strike
ORIGINAL: HawaiiFive-O
No worries, this thought had occurred to me, you being a beta and all. I posted the problem with the Belleau in the OOB thread, I'm happy that perhaps I had some small part in improving the game.
The virtual cheque is in the mail.
Have no fear,
drink more beer.
drink more beer.
RE: Pilots on Strike
ORIGINAL: Drongo
ORIGINAL: ian77
ORIGINAL: Drongo
Well, you guys have got problems then. [:)]
I'm using the latest scenario files for the patch. It may be they spotted this "overload situation" and corrected it.
I have version 1.10, and the 1.10c patch, is there a more upto date patch available?
Not yet.
So how come your scenarios have the correct a/c numbers?
- Jack Shelak
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RE: Pilots on Strike
ORIGINAL: ian77
So how come your scenarios have the correct a/c numbers?
He must be beta testing the patch. I just checked the patch download site, and there is nothing there yet.

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RE: Pilots on Strike
Well, I suppose if the betas are using/testing the scenarios patch, we may have the real thing sooner rather than later![:)]