ORIGINAL: Golf33
As in real life, it takes a skilled commander to get the best out of those rather delicate British Armoured Divisions [:)]
Either that or a less than competent opponent[:D]
Moderator: Arjuna
ORIGINAL: Golf33
As in real life, it takes a skilled commander to get the best out of those rather delicate British Armoured Divisions [:)]
ORIGINAL: deadman
The game is played much better human vs. human (no offense to the A.I. at all). I am looking forward to the rematch.
Mike
ORIGINAL: Arjuna
No offense taken mate. Glad you enjoyed it. I do hope more players take the plunge into online play. It is a real buzz. So what do you reckon if the game supported Team Play? [:)]
ORIGINAL: Agema
Team play would be fantastic.
Would anyone else think it would be crazy to have a game where, say, one player is a divisional commander and he has some subordinate brigade commanders? The divisional commander would handle divisional resources and give general instructions to the brigade commanders, who would then handle their area.
ORIGINAL: Arjuna
Mark,
Re Comms. What would you recommend? Voice? Planning Overlays?
ORIGINAL: Arjuna
Mark,
Re: your suggestion about superior commanders only getting info from subordinates. To make Team pLay effective you must have separate friendly and enemy databases for each command ( ie human player ). This will probably blow out the size of a saved game by a factor of 4 ( assuming 4 players per side ). But it will be essential if we want to keep the situational awareness realistic. On that note though we should probably delay the arrival of everlays as with orders.[:)]
ORIGINAL: Golf33
As in real life, it takes a skilled commander to get the best out of those rather delicate British Armoured Divisions [:)]
ORIGINAL: Golf33
As in real life, it takes a skilled commander to get the best out of those rather delicate British Armoured Divisions [:)]