ORIGINAL: abj9562
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Still for location specific attack and defense values a possible solution might be to create a graduated extract of combat results tables of minimum defense and adding in additional units until max stack limits are reached. This could be extracted into a workable set of tables looking for optimum defense which theater commanders use to assist for specific location defenses.
However this would require the creation of a database containg all the combat/terrain variables and unit statistics iterrated through umpteen millions of combat results storing and averaging results resulting in the graduated tables. Quite a project in and of itself. So unless someone not under a legal hammer could take this on .... [;)]
As you point out, there are a lot of different factors involved in land combat in WIF. Here is a extract from a description of one of the standing orders:
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The AI Assistant makes an educated guess (if fog of war is being used, a precise calculation can’t be done) of the following attack elements the enemy might bring to bear on the hex:
(1) basic land units,
(2) armor strength,
(3) invasion units,
(4) paradrops,
(5) HQ support,
(6) ground support (artillery and tactical bombers),
(7) defensive shore bombardment,
(8) surprise, and
(9) offensive chits.
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This doesn't take into consideration terrain or command conflict. In view of these, I think that rather than table lookups, procedures will be better suited to handle the diversity of elements.