Ideas/Votes for Sequel

Crown of Glory: Europe in the Age of Napoleon, the player controls one of the crowned potentates of Europe in the Napoleonic Era, wielding authority over his nation's military strategy, economic development, diplomatic relations, and social organization. It is a very thorough simulation of the entire Napoleonic Era - spanning from 1799 to 1820, from the dockyards in Lisbon to the frozen wastes of Holy Mother Russia.

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Peever
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RE: Ideas/Votes for Sequel

Post by Peever »

ORIGINAL: Ralegh
WCS are always thinking about features to put into patches, and what might be suitable for a sequel or to be built into other games based on the same game engine.

I would love to see a sequal or a whole new game using this engine to cover the whole world from 1800-1900. Paradox's Victoria was a huge dissapointment for me and I so want a global strategy game during that timeframe.

Or use the same timeframe and add the Atlantic and North America. This way the War of 1812 could be included and the European powers could fight over the Caribbean colonies.
"Sergeant the Spanish bullet isn't made that will kill me," Bucky O'Neil seconds before receiving a fatal shot to the head at the battle of San Juan Hill.
silber
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RE: Ideas/Votes for Sequel

Post by silber »

I would like to see more single-campaign scenarios, such as 1806, 1809, 1812, and 1813.

In terms of future games, or sequels, or add-on packs, the logical one (from my mind at least) would be Frederick the Great, either his entire career, or at least the 7-years war. In terms of the basic engine, the warfare was very similar. Artillery would be slower, and the cost of foraging greater. (And the army size much smaller.)
benway9
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RE: Ideas/Votes for Sequel

Post by benway9 »

i think this game would be perfect for the American Civil War. i cannot for the life of me remember any game about the ACW that didnt have to do with a specific major battle. i'd like to be able to control the naval action, and have to deal with the economic pressure. there could be politics dealing the european recognition of the CSA. the unit scale could be along the brigade lines. regiments might be a bit too detailed for such a large game.

i dont know if this is a possibility, but i've been searching for a game like this for a long long time.
Kevan
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RE: Ideas/Votes for Sequel

Post by Kevan »

First of all, I didn't have time to review all the other replies. In general, I couldn't be more impressed that these are being considered. I would definitely pull out the wallet again if these were available in an addition, either as a patch or stand-alone.

1. Enhance Multiplayer

Sounds good.

2. Enhance naval combat

Again, sounds good.

3. Supe up strategic AI
4. Supe up detailed battle tactical AI

These would both be greatly appreciated. After a couple of months of playing, the current AI can get fairly predictable.


5. Super enhance supply system

I would absolutely love this, being someone who loves micro-managing to this level of detail. I think perhaps the greatest impact is preventing situations where massive armies are cut off from their home nation, but kept in supply by a single conquered country. Finally, we could re-create Napoleon's Russia campaign. I think at least part of this system would need to be optional though, as I know many players don't enjoy micro-managing in the same way that I do.

6. Permit battle resolution at the demi-brigade level

Oh great glorious Gods of COG! I think I just started salivating. This is my personal #1 wish. I think that a slightly re-scaled map would accommodate this very well, and could open up possibilities for more realistic terrain/fortification effects.

7. Supe up leaders
8. Supe up trade
9. Supe up Minors

These would all be appreciated, and add to the game experience.

10. Army/corps/fleet orders:

I really like the defensive possibilities that the army interception order would create.

11. Refine treaties/surrenders:

These changes sounds like they would fix pretty much every complaint I have about what is, in general, a well-designed treaty system.

12. Option to fight quick battles using a EIA-style tactical chit selection, and just be given the result. (super quick?)

I think this would appeal to many players.

13. Pre-game treaties, trade routes, units under construction etc

Would help round out the scenarios, add a level of historical detail that would be appreciated.

14. UI Enhancements:
15. End of game review and keepsake

Icing on the cake.
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malthaussen
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RE: Ideas/Votes for Sequel

Post by malthaussen »

Actually, there is a very good (but very dated) strategic ACW simulation -- Hunter's Sumter to Appomatox. Since Hunter is now affiliated with Matrix, perhaps there is an update in the works... if not, why not?:)

-- Mal
"Of two choices, I always take the third."
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sol_invictus
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RE: Ideas/Votes for Sequel

Post by sol_invictus »

Frank Hunter is suppose to be working on an update to Sumpter to Appomatox. Of course, this is after he has finished work on Battles of Napoleon and Guns of August. At the rate he is going, it should only take until 2015.[:(]
"The fruit of too much liberty is slavery", Cicero
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malthaussen
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RE: Ideas/Votes for Sequel

Post by malthaussen »

Something to look forward to, then.[:D]

-- Mal
"Of two choices, I always take the third."
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Fänrik Stål
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RE: Ideas/Votes for Sequel

Post by Fänrik Stål »

ORIGINAL: Kid

30 Years War!

Seconded![8D]
"Släpp ingen djävul över bron!"
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sol_invictus
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RE: Ideas/Votes for Sequel

Post by sol_invictus »

I am still trying to figure out "The Backstroke of the West". I would be happy with a Rise of Rome, Thirty Years War, Seven Years War, or a Wars of German Unification.
"The fruit of too much liberty is slavery", Cicero
TheOx
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RE: Ideas/Votes for Sequel

Post by TheOx »

For the life of me I still haven't seen a good grand strategy American Civil War game with both strategic and tactical maps. I think the CoG engine would be fantastic for such a game. Perhaps a total conversion mod is in order!

Edit: spelling
Diagoras
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RE: Ideas/Votes for Sequel

Post by Diagoras »

Have to scale it down from division to brigade size units, but yeah... it'd be a swell mod.

*chuckle* Eric &c won't like mod-- New Title with fat paychecks for All! Either way is good for us. Just let me play it.
Never refuse to do a kindness unless the act would bring great harm unto yourself, and never refuse to take a drink-- under any circumstances.
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