1.795 Beta Problems

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Mike Solli
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RE: 1.795 Beta Problems

Post by Mike Solli »

Put him on the sub and then send the sub on a suicide recon mission to Tokyo.[:D]
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Ron Saueracker
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RE: 1.795 Beta Problems

Post by Ron Saueracker »

ORIGINAL: witpqs

Here's what I do: replace him as commander of SWPAC, leaving him to his fate at USAFFE.

I like doing that too. Only way to hurt the japs until the A-Bomb is to expose them to his holier than thow attitude.[8D]
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SurrenderMonkey
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RE: 1.795 Beta Problems

Post by SurrenderMonkey »

ORIGINAL: gdpsnake
Unfortunately, the game doesn't model the political repercussions Roosevelt would have faced (maybe losing the next election!) if he hadn't gotten MacArthur home. The Mac's were a very wealthy and a very well connected political family - how do you think the egomaniac got where he was?

While I detest the WW2 version of MacArthur the same as the next grognard (and perhaps you already know what I'm going to say), the WW1 version of MacArthur was a bona fide stud - and that's how he got where he was. He was a genuin Audie Murphy on the Western Front, and the nation still remembered. There's more than a little evidence to suggest that he was beginning to suffer from some form of dementia later in life ...
Wise Men Still Seek Him
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Ron Saueracker
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RE: 1.795 Beta Problems

Post by Ron Saueracker »

ORIGINAL: SurrenderMonkey

ORIGINAL: gdpsnake
Unfortunately, the game doesn't model the political repercussions Roosevelt would have faced (maybe losing the next election!) if he hadn't gotten MacArthur home. The Mac's were a very wealthy and a very well connected political family - how do you think the egomaniac got where he was?

While I detest the WW2 version of MacArthur the same as the next grognard (and perhaps you already know what I'm going to say), the WW1 version of MacArthur was a bona fide stud - and that's how he got where he was. He was a genuin Audie Murphy on the Western Front, and the nation still remembered. There's more than a little evidence to suggest that he was beginning to suffer from some form of dementia later in life ...

Well, that's why doctors, generals, politicians...anyone with any clout and jobs of higher responsibility...should have to pass a fitness test every year or so. They do it for bus drivers, why not for these vocations?[8|]
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Black Mamba 1942
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RE: 1.795 Beta Problems

Post by Black Mamba 1942 »

For Roosevelt, MacArthur was the only choice.
Even though he was a major pain.[;)]

The US didn't have anyone else in a General Staff position that had any inkling of the Asian culture. His political and military ties to the Phillipines assured him a place in history.
Even though a lot of people hated Mac, the Fillipino's loved him.[;)]
spence
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RE: 1.795 Beta Problems

Post by spence »

Did not MacArthur push through the landing at Inchon in Korea and thereby essentially bring about the destruction of the NKPA? That he got a little carried away thereafter may not bring him much credit but fundamentally reversing the tide of that conflict seems a noteworthy accomplishment. He certainly is not the only prima donna that history offers up and folks here seem to speak of him as if he was.
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witpqs
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RE: 1.795 Beta Problems

Post by witpqs »

He got more than a little carried away. He wanted to use nuclear weapons.

And he gets enourmous blame for ignoring intelligence about the Communist Chinese entry into the war, resulting in the 'surprise' and what that entailed.

Personally, I do not take anything away from him in terms of his accomplishments. He did contribute plenty. I also believe that the attention lavished on him took away from others, and that others could have done as well or better in place of him. Just my own speculation.
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Nikademus
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RE: 1.795 Beta Problems

Post by Nikademus »

Public beta subforum guys......lets keep it on topic. We all know how "Mac" threads tend to grow in size faster than weeds.

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Black Mamba 1942
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RE: 1.795 Beta Problems

Post by Black Mamba 1942 »

To get this thread back on line.[:D]

WHERE'S 1.8!!![:D][:D][:D]
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witpqs
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RE: 1.795 Beta Problems

Post by witpqs »

Darn it you're right again Nik!
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Nikademus
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RE: 1.795 Beta Problems

Post by Nikademus »

Its coming.........eventually [:D]
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bstarr
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RE: 1.795 Beta Problems

Post by bstarr »

Anyone else seeing monster engineer battalions? I currently have a normal engineer battalion - 7th Naval construction, I believe - which has built itself up to over 1000 engineer squads. Several others have hundreds of engineers. I'm using the test patch (1.77, or something) with a recent CHS scenario; however, I've also seen the same problem in War Plan Orange without any mods whatsoever.
bs

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witpqs
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RE: 1.795 Beta Problems

Post by witpqs »

Attention Erik Rutins / Mike Wood / Mogami

I recently started a game AI vs. Japan (1.795 Beta).

I've noticed a number of SNLF and NLF units that have (apparently) lost the link to their TOE. The symptoms are that 1) instead of real percentages ready/present (e.g. 75/99), there are large numbers such as 6600/8800; and 2) when the 'Show TOE' (or whatever the button is actually called) is pressed, instead of showing the TOE a message is displayed 'TOE not available' or words to that effect.

These are whole units (not fragments). Aside from them all being either SNLF/NLF, the only common thread that I can see is that they have all been transported by sea and made opposed landings.

Is this a known issue or a new bug? Are save games needed?
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michaelm75au
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RE: 1.795 Beta Problems

Post by michaelm75au »

Send me a save (michaelm75 @ hotmail.com) and I'll have a look.

It could be another facet of the disappearing bug.
All the fragments land on beach, suffer combat losses and remainder merge at end of turn. The parent (fragment) may have landed and suffered enough casualties that caused it to temporiarily "die" and then get "resurrected" during the final merge phase.
Of course, I would like to see the parent "resurrected" all the time if there are any fragments of the unit left.[;)]

Best bet would be to see this actually happening in a turn, but at least from the save, I may be able to infer what might have occurred.
And then try to set up a test case to prove it ... no promise on that though.

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witpqs
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RE: 1.795 Beta Problems

Post by witpqs »

I'll send you a current save game and also try to catch it happening later and get a save for that.
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michaelm75au
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RE: 1.795 Beta Problems

Post by michaelm75au »

Sorry, I don't normally post meaningless posts, but I can't resist [:D]

"Move along, no bug (in program) to see here"

Michael
ORIGINAL: witpqs

Attention Erik Rutins / Mike Wood / Mogami

I recently started a game AI vs. Japan (1.795 Beta).

I've noticed a number of SNLF and NLF units that have (apparently) lost the link to their TOE. The symptoms are that 1) instead of real percentages ready/present (e.g. 75/99), there are large numbers such as 6600/8800; and 2) when the 'Show TOE' (or whatever the button is actually called) is pressed, instead of showing the TOE a message is displayed 'TOE not available' or words to that effect.

These are whole units (not fragments). Aside from them all being either SNLF/NLF, the only common thread that I can see is that they have all been transported by sea and made opposed landings.

Is this a known issue or a new bug? Are save games needed?
Michael
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witpqs
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RE: 1.795 Beta Problems

Post by witpqs »

Couldn't figure out your post until I read your email! [:D]

Thanks for your help. I'll post your finding in the CHS area.
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ny59giants
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RE: 1.795 Beta Problems

Post by ny59giants »

I went from 1.6 to 1.795 Beta in preparation of starting a PBEM as the Allies in Scen 15. My first one !![:)]
Now when I go back to play my game against the AI that was started with 1.6, it often locks up. [&:] Is this common?? Do I need to re-start my game against the AI (trying to play as Japanese for the first time).

Will this problem persist when it comes to my PBEM game??

Software patches/upgrades = fix some old bugs + give you some new ones [:D][:D]
Been this way for decades, not just in WitP[&:]
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pad152
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RE: 1.795 Beta Problems

Post by pad152 »

Having just finished the first 60 days of a custom campaign based on scenario 15 with 1.795 I have the following comments.

1. Uber sub spotting, a almost every sub is spotted multiple times in each AM and PM phase.

2. ASW, playing Japan, I have yet to sink an alied Sub or lose one, I've seen multiple hits yet, no subs have sunk, normally I see 5 to 8 subs sunk in the first 60 days.

3. When transfering air groups, the one or two planes left behind never get rejoined with their air groups, unless you do it manually.

4. The Allied AI likes to sent ships back to Singapore 3 days after it's captured, there are no allied troops left in Singapore. It looks like the ships were either based at Singapor, out on a mission but after it's capture they return there first, before trying to go elsewhere.

I hope in the future the developers will post what is was they were trying to fix in the release. [8|]
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Ron Saueracker
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RE: 1.795 Beta Problems

Post by Ron Saueracker »

ORIGINAL: pad152

Having just finished the first 60 days of a custom campaign based on scenario 15 with 1.795 I have the following comments.

1. Uber sub spotting, a almost every sub is spotted multiple times in each AM and PM phase.

2. ASW, playing Japan, I have yet to sink an alied Sub or lose one, I've seen multiple hits yet, no subs have sunk, normally I see 5 to 8 subs sunk in the first 60 days.

3. When transfering air groups, the one or two planes left behind never get rejoined with their air groups, unless you do it manually.

4. The Allied AI likes to sent ships back to Singapore 3 days after it's captured, there are no allied troops left in Singapore. It looks like the ships were either based at Singapor, out on a mission but after it's capture they return there first, before trying to go elsewhere.

I hope in the future the developers will post what is was they were trying to fix in the release. [8|]

3. happens alot.
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