Modifications to MWiF Russia (Urals & East) Map portion
Moderator: Shannon V. OKeets
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RE: Modifications to MWiF Russia (Urals & East) Map portion
I wouldn't add any cities at all. That's what your HQ units are for. The problem is in the WiF rules...probably most any unit could draw supply when it's marching along a railroad without help from being part of an official Army Group HQ. But because of the reinforcement rules in WiF where new units can magically appear in surrounded cities, none should be added.
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RE: Modifications to MWiF Russia (Urals & East) Map portion
ORIGINAL: trees trees
I wouldn't add any cities at all. That's what your HQ units are for. The problem is in the WiF rules...probably most any unit could draw supply when it's marching along a railroad without help from being part of an official Army Group HQ. But because of the reinforcement rules in WiF where new units can magically appear in surrounded cities, none should be added.
A valid concern, certainly. But so is the USSR units being out of supply. Without the addition of the extra cities, MWIF will play differently from WIF FE because of the USSR supply differences in Siberia.
Stepping back and looking at both these concerns as they might arise during a game, the conditions would have to be the Germans advancing deep into Siberia and the USSR struggling to hold on. While the USSR could place reinforcements in these cities they will have to still hold the cities and have reinforcement to place there. So, the Germans merely need to march over the cities to prevent that. The USSR won't be producing a lot of units and those that do arrive as reinforcements have to come in somewhere. The extra Siberian cities are on the rail line for the most part, so having them arrive there seems reasonable.
Alternatively, if we were adding cities in the Ukraine, for example, then I would be jumping up and down with you saying that No, No, No. I suspect so would all the other forum members. For a last stand, desperate defense in Siberia, the cities are important for supply (to keep MWIF true to WIF FE) but not so crucial a change for bringing reinforcements. At least that's my judgment.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
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RE: Modifications to MWiF Russia (Urals & East) Map portion
sounds good. sorry I know far too little about Siberia or pushing WiF counters around there to comment on Froonp's excellent ideas.
RE: Modifications to MWiF Russia (Urals & East) Map portion
Can we see the scandinavian map?
That is an area which is likely to see some units moving around, and a little bit more interesting to review than Siberia
That is an area which is likely to see some units moving around, and a little bit more interesting to review than Siberia
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RE: Modifications to MWiF Russia (Urals & East) Map portion
ORIGINAL: c92nichj
Can we see the scandinavian map?
That is an area which is likely to see some units moving around, and a little bit more interesting to review than Siberia
And perhaps of special interest to players who live there?
I just sent Patrice an email asking him to post screen shots from MWIF using the new map data he has entered. It all looks ok to me, but there is a lot to look at and it is easy to miss things.
I am having Patrice do the posts (instead of me) just in case there is something he wants to tweak first.
Those screen shots should cover: Scandinavia, Caucasus, eastern USSR, and China.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
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RE: Modifications to MWiF Russia (Urals & East) Map portion
ORIGINAL: Shannon V. OKeets
And perhaps of special interest to players who live there?
Definitely. [:D] I live in Oslo, Norway and would love to see how the Scandinavian map looks like.
RE: Modifications to MWiF Russia (Urals & East) Map portion
Yes, I prefer correcting a few errors, and applying coastlines so that the map looks more like a map, and so that it is easier to recognise the area on real maps. This should be ready soon.I am having Patrice do the posts (instead of me) just in case there is something he wants to tweak first.
Those screen shots should cover: Scandinavia, Caucasus, eastern USSR, and China.
RE: Modifications to MWiF Russia (Urals & East) Map portion
ORIGINAL: Borger Borgersen
ORIGINAL: Shannon V. OKeets
And perhaps of special interest to players who live there?
Definitely. [:D] I live in Oslo, Norway and would love to see how the Scandinavian map looks like.
Say hello to my friend Stian. He should be easy to spot...a tall, blonde, good-looking guy who loves football. [:D]
I've been to your wonderful country and would like to return. Oslo airport cracked me up. Exactly what one would expect. All Baltic pine and polished steel, with robots cleaning the floor etc. Got to love the Scandinavians. Literally, when it comes to the women. [;)]
Cheers, Neilster
Cheers, Neilster
RE: Modifications to MWiF Russia (Urals & East) Map portion
I like the changes- I just can't wait to actually scroll across the map from Warsaw to Vladivostok.... 

- composer99
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RE: Modifications to MWiF Russia (Urals & East) Map portion
ORIGINAL: trees trees
I wouldn't add any cities at all. That's what your HQ units are for. The problem is in the WiF rules...probably most any unit could draw supply when it's marching along a railroad without help from being part of an official Army Group HQ. But because of the reinforcement rules in WiF where new units can magically appear in surrounded cities, none should be added.
If the Russians are at the stage where they're putting reinforcements in parts of Siberia east of the Urals, then they've probably already lost. I rather doubt it makes much of a difference under those circumstances.
~ Composer99
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RE: Modifications to MWiF Russia (Urals & East) Map portion
I'm in agreement of Shannons reluctance to add cities. I think his choices have both historical as well as significance during Barbarossa. Hey, I've read a few books too.
Patrice, my confusion is this - the lethal zone you refer to.
Now unless I've been reading supply rules wrong for a long time, supply in a nutshell is this:
During the reorganization phase if a unit can trace a path of unlimited range to a primary supply source, they can be reorganized. I wouldn't describe this capability as a death zone. It's only a death zone if you are surrounded. IMO if you are surrounded, supply becomes a moot point, you obviously have none.
My guess is:
Patrices worry is the capability for russian forces to retreat. If russia is fighting a war in the Urals, which I've seen twice, the defense is mainly city based, just trying to hold on to cities. The german army tends to get exhausted at this point, rail distance is great and any attrition is doubled in rough value. I've seen this war to simply be a race to grab undefended cities, marching armor OOS regularly simply to prevent russian reinforcements.
Those of you who haven't seen the Urals in Flame (hehe), just consider that luck can do crazy things. I've marched the germans, italians, and japanese in a concerted effort to destroy russia, gotten 13 out of 14 clear weather impulses in summer, with added clear weather impulses into Nov/Dec. Add a very short break, where all ties to the allies are lost, and Russia's on the ropes. Ironically in that game Russia was conquered, and the Germans had 1 Me-262 flying over the sea of Japan with the entire japanese navy and air force in a futile attempt to prevent conquest of Japan; which of course failed. Fun game none-the less. A small german army had railed into japanese territory to take over holding back the chinese, as japan was wiped off the asian continent. Attempting to support a war in Chinese siberia is a losing battle. The germans cannot handle replacing losses strategically by rail that far away. Honestly the U.S. is far more able to fight a 2 front war at the end of the game. The axis lost the war regardless of conquest of russia.
Patrice, my confusion is this - the lethal zone you refer to.
Now unless I've been reading supply rules wrong for a long time, supply in a nutshell is this:
During the reorganization phase if a unit can trace a path of unlimited range to a primary supply source, they can be reorganized. I wouldn't describe this capability as a death zone. It's only a death zone if you are surrounded. IMO if you are surrounded, supply becomes a moot point, you obviously have none.
My guess is:
Patrices worry is the capability for russian forces to retreat. If russia is fighting a war in the Urals, which I've seen twice, the defense is mainly city based, just trying to hold on to cities. The german army tends to get exhausted at this point, rail distance is great and any attrition is doubled in rough value. I've seen this war to simply be a race to grab undefended cities, marching armor OOS regularly simply to prevent russian reinforcements.
Those of you who haven't seen the Urals in Flame (hehe), just consider that luck can do crazy things. I've marched the germans, italians, and japanese in a concerted effort to destroy russia, gotten 13 out of 14 clear weather impulses in summer, with added clear weather impulses into Nov/Dec. Add a very short break, where all ties to the allies are lost, and Russia's on the ropes. Ironically in that game Russia was conquered, and the Germans had 1 Me-262 flying over the sea of Japan with the entire japanese navy and air force in a futile attempt to prevent conquest of Japan; which of course failed. Fun game none-the less. A small german army had railed into japanese territory to take over holding back the chinese, as japan was wiped off the asian continent. Attempting to support a war in Chinese siberia is a losing battle. The germans cannot handle replacing losses strategically by rail that far away. Honestly the U.S. is far more able to fight a 2 front war at the end of the game. The axis lost the war regardless of conquest of russia.
Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln
RE: Modifications to MWiF Russia (Urals & East) Map portion
My point is the following :During the reorganization phase if a unit can trace a path of unlimited range to a primary supply source, they can be reorganized. I wouldn't describe this capability as a death zone. It's only a death zone if you are surrounded. IMO if you are surrounded, supply becomes a moot point, you obviously have none.
Using the WiF FE Pacific scaled maps, a unit with 2 MP in clear weather can walk from any of the cities I talked about without loosing supply, so without having to disrupt to keep advancing.
Using the MWiF map as it is without the 4 added cities, a unit with 2 MP in clear weather cannot walk from any of the cities I talked about without loosing supply, so without having to disrupt to keep advancing.
I prefer if both maps give the same results, as far as it is possible. Adding 4 cities in Siberia is completely possible, as it does not changes or break the game in any way. It only restores the Pacific scaled behavior.
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RE: Modifications to MWiF Russia (Urals & East) Map portion
I have fought in the Urals as the Russians, and indeed come back from there all the way to the scheduled meeting on the Elbe. What saved the Russians was a rail link to China, won from the Japanese in 1940 (a very fun war for the Russians, once their 'Backfire' errrrr TB-7 long-range bombers sank a Japanese fleet CV in the Persian Gulf the Empire of the Sun got a bit demoralized and weakened their lines in Manchuria enough for more fun with Paratroopers and LND-4s). (It also helped to still hold Sevastopol and Leningrad). It sure was nice of the WiF Chiang Kai-Shek to ship all his production to the Russians, not to mention Mao bringing his best three armies to the Urals. The first Korean mountain war was also fought in 43 or so when the Japanese attempted to sever this lifeline with an O-chit but failed.
In WiF:FE the Axis have a big incentive to push onto the Pacific scaled Asian map as their line shortens dramatically, this is the major change from 'Pacific scaled behaviour'. Without that change it will be hard for them to decide how far to chase the Russians (I think I would go for the oil around Perm and any remaining access to the Caspian Sea and call it a campaign?). The Russians should be in big big trouble if they have to start fighting in this area. But as noted, the Germans can enter the Asian map and still not win the game. I don't buy this idea that a unit should be in supply everywhere in it's home country. Russia is a very big, very wilderness like place, inhabited in some cases by somewhat recently conquered non-Russians, very different from Mother Russia areas. What is a bit out of realism is the idea of a unit on the Trans-Siberian railway being out of supply, but without an HQ this is indeed the case given WiF rules. Four or even two euro-hexes away from this raliroad in Siberia logistics would quickly become a nightmare.
I guess some cities could be added with care to take care of the railroad problem, but I don't think anything ever has to be added to WiF to help the Allies. If the Russians are being pushed around in Siberia they should hold on to their HQs to cover the continuing retreat, and to organize the eventual counter-offensive. Just giving them more cities here keeps things easy for them. Can't the Axis have some fun somewhere in the world?
In WiF:FE the Axis have a big incentive to push onto the Pacific scaled Asian map as their line shortens dramatically, this is the major change from 'Pacific scaled behaviour'. Without that change it will be hard for them to decide how far to chase the Russians (I think I would go for the oil around Perm and any remaining access to the Caspian Sea and call it a campaign?). The Russians should be in big big trouble if they have to start fighting in this area. But as noted, the Germans can enter the Asian map and still not win the game. I don't buy this idea that a unit should be in supply everywhere in it's home country. Russia is a very big, very wilderness like place, inhabited in some cases by somewhat recently conquered non-Russians, very different from Mother Russia areas. What is a bit out of realism is the idea of a unit on the Trans-Siberian railway being out of supply, but without an HQ this is indeed the case given WiF rules. Four or even two euro-hexes away from this raliroad in Siberia logistics would quickly become a nightmare.
I guess some cities could be added with care to take care of the railroad problem, but I don't think anything ever has to be added to WiF to help the Allies. If the Russians are being pushed around in Siberia they should hold on to their HQs to cover the continuing retreat, and to organize the eventual counter-offensive. Just giving them more cities here keeps things easy for them. Can't the Axis have some fun somewhere in the world?
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RE: Modifications to MWiF Russia (Urals & East) Map portion
I might just add here that the reconfiguring of the Asia-Pacific maps to the European scale, and the resulting elimination of the grey and blue lines of communication between them and the European maps will eliminate a lot of gaminess that can occur around Perm (I saw some in my most recent game). In particular, if the USSR leaves Perm empty the Germans can waltz right in, probably bypassing the Russian defensive line along the Volga. The MWiF map eliminates that possibility.
~ Composer99
RE: Modifications to MWiF Russia (Urals & East) Map portion
I need to correct you here, even if you are right on the idea.ORIGINAL: composer99
I might just add here that the reconfiguring of the Asia-Pacific maps to the European scale, and the resulting elimination of the grey and blue lines of communication between them and the European maps will eliminate a lot of gaminess that can occur around Perm (I saw some in my most recent game). In particular, if the USSR leaves Perm empty the Germans can waltz right in, probably bypassing the Russian defensive line along the Volga. The MWiF map eliminates that possibility.
The line that links Perm to the European maps IS NOT a grey communication line, and so CANNOT in WiF FE be "walked over" from one end to the other end. This is a RAIL LINE. You need to control both extremities to make a RAIL MOVE over it.
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RE: Modifications to MWiF Russia (Urals & East) Map portion
ORIGINAL: Froonp
I need to correct you here, even if you are right on the idea.
The line that links Perm to the European maps IS NOT a grey communication line, and so CANNOT in WiF FE be "walked over" from one end to the other end. This is a RAIL LINE. You need to control both extremities to make a RAIL MOVE over it.
Hmm... you are probably correct, if only because the Perm - 0148 connection doesn't involve an off-map hex. The fact that it's a rail line does not automatically mean it is not a grey communication line: "Some grey communication lines are shown as railways. You can move along these lines normally as well as by rail." (RAW 2.1.3)
~ Composer99
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RE: Modifications to MWiF Russia (Urals & East) Map portion
[:D] Love the term, haven't had the opportunity to play it yet.ORIGINAL: Zorachus99
Urals in Flames ...
Jeff Gilbert
US Army [Ret]
Palm Harbor, Florida, USA
US Army [Ret]
Palm Harbor, Florida, USA
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RE: Modifications to MWiF Russia (Urals & East) Map portion
Maybe this is the best thread for this, but it is referenced in the "links to all maps" thread, so it can't be too bad a choice.
Here are up-to-date screen shots of the USSR. Starting in Karelia,..

Here are up-to-date screen shots of the USSR. Starting in Karelia,..

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Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
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RE: Modifications to MWiF Russia (Urals & East) Map portion
This is directly south of the previous post: from East Prussia to Leningrad and Moscow.
This is part of my continuing series of updated screen shots of the world map. I did Canada and the USA a month or two ago.

This is part of my continuing series of updated screen shots of the world map. I did Canada and the USA a month or two ago.

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Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
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RE: Modifications to MWiF Russia (Urals & East) Map portion
3rd in a series of 18. The southern offensive through the Ukraine, from Warsaw to Voronezh.
These are all at zoom level 5 (range is from 1 to 8).

These are all at zoom level 5 (range is from 1 to 8).

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Steve
Perfection is an elusive goal.
Perfection is an elusive goal.