This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!
Can't upload a rar or zip file, how can I get it to you? It times out if I try to send it as a txt file.
I tried to PM you with an attachment and I get file too large!
I tried again and still get file too large, the file size is 4,063 KB (scen 27 + Save game file).
The normal pws save game file is only @ 840, and zipping it doesn't shrink it much more. If your zip file is 4063, you're probably including files that aren't required.
This is an edited version of a post in the "Glug, glug, glug, in the Aleutians AAR" thread. In two recent cases, I saw a sub with 20 sys damage refuel in port and then return to Patrol while elsewhere a sub on Patrol took some pretty heavy damage from an ASW attack and also stayed on Patrol. I know these are issues involving subs (which is bad enough), but don't know for sure if the same problems affect surface vessels (although it seems likely, unless the issue of "damage awareness" is being altered by the Patrol Algorithm)
Sending a sub out on Patrol with 20 sys damage is not a good idea, IMO, and if the AI is also doing this (which I'm certain it is), the long term effect on their naval asets is going to be quite detrimental. You can fix low levels of damage fairly quickly, but the larger it gets, the more likely it is to cause OTHER categories of damage that will take a lot longer to repair. And in the case of submarines, it will make them much more susceptible to ASW attacks. If the sub is ALREADY at 30+ damage, the number of hits required to sink it would only damage a healthier vessel. And why do I say "30+" damage? Well, take a look at this sub which survived an ASW assault three turns ago and yet still remains on Patrol!
I don't know what level of Damage is considered to be "enough" to mandate a return to Port for repairs, but if surface vessels are also continuing to operate "normally" with damage of 37 sys and 32 float, that's going to give the human player an enormous advantage over the long term, since by definition those vessels can withstand much less punishment in combat. Initially the AI may have an advantage insofar as they'll have more operational assets early in the game (i.e the AI's ships are still out there "working" instead of repairing in port), but that is going to shift quickly and dramatically in the other direction.
I would urge the Devs to take a harder look at the issue of "acceptable" operational damage.
It appears that Device 1687 "53cm Type 95 Torp" is actually the Mod 1 variant of the Type 95. Suggest renaming to "53cm T95 Mod 1 Torp" to be accurate
There was also a Mod 2 of this, available from 1944 onwards, with a 1,200 lb warhead and ranges of 8,000 yd at 45-47 kts and 6,000 yd at 49-51 kts
Can't upload a rar or zip file, how can I get it to you? It times out if I try to send it as a txt file.
I tried to PM you with an attachment and I get file too large!
I tried again and still get file too large, the file size is 4,063 KB (scen 27 + Save game file).
The normal pws save game file is only @ 840, and zipping it doesn't shrink it much more. If your zip file is 4063, you're probably including files that aren't required.
It's a custom scenario, so you need both the save game file and the scenario files, other wise it won't load!
Do not need to send scenario files with a save. All relevant scenario data is first copied to the save file when the game is started and he subsequently read from the save file. The scenario files are only referenced when a new game is started - same as WITP.
This being said, we really need to focus on "stock AE" at this point - so please don't send us custom scenario issues yet - let us get through patch 02 please.
[:)]
Page 108 of the manual says that small craft can be returned to the pool to simulate moving between bases. Is this implemented?
I am having a bear of a time figuring out how to do this. Granted, I am trying with PT's, but I assume they can be withdrawn. While saying that it is possible, the manual does not say how to do this.
You guys sure about La Triomphant not being under Free French Command? She is under New Zealand Command at this moment.
Thanks [:D]
fbs
Moderately sure, but there are a couple of French guys on the forum that might have better data.
Le Triomphant (French ships are boys or girls depending on their name "La Gloire"-"Le Triomphant") under Free French Command in 1941 was detached to British Eastern Fleet at the beginning of the war against Japan. In fact, British Eastern Fleet Command assigned "Le Triomphant" to Australian Command for the remainder of 1941 and to ABDA on beginning of 1942. But she never went ot DEI and was recalled to Noumea, as Free French Command feared a naval operation from Vichy naval forces, with some Japan support to retake New Caledonia territory. Staying there for a few weeks, she was reassigned to Australian/New Zealand Command until her return to Middle Sea in 12/1943.
Hope this helps
Gilbert
UMI YUKABA
"If I go away to sea, I shall return a corpse awash, if duty calls me to the mountain, a verdant will be my pall, thus for the sake of the Emperor, I will not die peacefully at home...."
I've got several AS support ships in various harbors around the map to resupply my subs, but I thought that they could also assist in repairing them too. They all have supplies on board, but when I disband and put the sub into port to repair, shouldn't I be getting a "repair ship" option or is that just for the AR support ships? I guess this also applies to AD and AGx types too.
I've got several AS support ships in various harbors around the map to resupply my subs, but I thought that they could also assist in repairing them too. They all have supplies on board, but when I disband and put the sub into port to repair, shouldn't I be getting a "repair ship" option or is that just for the AR support ships? I guess this also applies to AD and AGx types too.
Tenders are not classified as repair ships but will assist in the repair of ships of the appropriate types. You do not need to do anything, they just do it.
I've got several AS support ships in various harbors around the map to resupply my subs, but I thought that they could also assist in repairing them too. They all have supplies on board, but when I disband and put the sub into port to repair, shouldn't I be getting a "repair ship" option or is that just for the AR support ships? I guess this also applies to AD and AGx types too.
Tenders are not classified as repair ships but will assist in the repair of ships of the appropriate types. You do not need to do anything, they just do it.
Will they perform this automatic repair assist whether they have supplies on board or not? Also does it have to be in a TF or can it be disbanded to function, and how damaged can one be and still work? I've got one in Surabaya with 70+ system damage right now.