
Picture taken at Land Combat Declaration of Axis impulse #11, Jan/Feb 1942 (Turn 5 of 5)
Moderator: Shannon V. OKeets
It was only snow. But the weather did not actually matter in this case since we played with the option Railway Movement Bonus.ORIGINAL: Joseignacio
Thanks a lot! And BTW, Orm, am I wrong or you wouldn't have been able to blitz to Rostov because of climate? Or it was "only" snow down in the south? Cannot knwo exactly if Rostov is in the mediterranean climate area from the climate map...
AiF/PatiF Option 37: (Railway movement bonus) A land unit pays 1 less movement point (minimum 1) to
enter a hex when it moves, or advances after combat, along a railway (but not a road). This reduction occurs after
you apply any weather (see 8.2) or overrun (see 11.11.6) effects.
You are right. The first hex would not have been along a railroad so the blizzard weather would have stopped it. My bad. [:(]ORIGINAL: Joseignacio
Thanks. Now, I can see it (in 399).
As for the blitz, I wouldn't see it very clear if it was blizzard, because the rule says:
AiF/PatiF Option 37: (Railway movement bonus) A land unit pays 1 less movement point (minimum 1) to
enter a hex when it moves, or advances after combat, along a railway (but not a road). This reduction occurs after
you apply any weather (see 8.2) or overrun (see 11.11.6) effects.
We are speaking of entering a hex moving or advancing after combat but not along a railway. If I understand the rule well, you need to make your first move or advance along a railway, not just end the advance in it, as a condition to be able to make a second move (blitz move).
Another question. I saw railroads all along the map, but where are roads? i cannot see the map now at work... [:(]
ORIGINAL: Red Prince
Not sure if I understand correctly what you are saying about the rail movement rule, but the way it is applied is that any move along a railway, at any point in the move, gets the bonus. You don't have to start the full move on a railway.
There are roads in Finland and in China. Check out some of the early postst about Murmansk to see them, or Post #355 on page 12.
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Edit: Actually, I think there are roads in Canada & Siberia, too. I'll check.
The important new roads we added are in China. There they simulate the fact that rivers were major communication links for supply. Rather than add railroads, which enable moving units quickly, we added a few roads to help out the supply situation in central China. We didn't want to create new rules regarding supply using rivers, so the roads are a kludge - but one that works pretty well.ORIGINAL: Joseignacio
ORIGINAL: Red Prince
Not sure if I understand correctly what you are saying about the rail movement rule, but the way it is applied is that any move along a railway, at any point in the move, gets the bonus. You don't have to start the full move on a railway.
There are roads in Finland and in China. Check out some of the early postst about Murmansk to see them, or Post #355 on page 12.
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Edit: Actually, I think there are roads in Canada & Siberia, too. I'll check.
Then, I think it's incorrectly applied, IMHO.
Thanks about the info on roads! And the map.
Warspite1ORIGINAL: Centuur
Well done, gentlemen. Orm got unlucky at some key points, however Red Prince made a really good Barbarossa (if just a little lucky, but without luck...).
Thanks.ORIGINAL: Centuur
Well done, gentlemen. Orm got unlucky at some key points, however Red Prince made a really good Barbarossa (if just a little lucky, but without luck...).
On the bugs: were there many? (I don't think so, but I'm curious...). After all, I want to buy the game at Christmas 2012 (won't we all... impatient lot that we are... [;)] ).
Or is Steve satisfied with the results?
The major problem was the combination of the 1D10 CRT with Fractional Odds. In most games the Fractional Odds optional rule is used with the 2D10 CRT. I had never seriously looked at the CWIF code for the combination Bjorn & Aaron were using and there were a lot of problems. But one pass through that section of code cleaned them all up.ORIGINAL: Centuur
Well done, gentlemen. Orm got unlucky at some key points, however Red Prince made a really good Barbarossa (if just a little lucky, but without luck...).
On the bugs: were there many? (I don't think so, but I'm curious...). After all, I want to buy the game at Christmas 2012 (won't we all... impatient lot that we are... [;)] ).
Or is Steve satisfied with the results?