We launched relatively huge offensive to the north. First Guards Airborne Corps (note - they became Guards) was in action again, using the fact that Finland was badly guarded, with Finnish fascist looting Karelia and Leningrad.
Finland was conquered by paratroopers alone! [X(][:-]
Keke!
(I think they ran out of toothpicks.)
"The very word Moscow meant a lot to all of us....it meant all we had ever fought for" -Rokossovsky
The balance does not look bad at all. Axis player would surely had it much tougher if allies hadnt given england to him.
"99.9% of all internet arguments are due to people not understanding someone else's point. The other 0.1% is arguing over made up statistics."- unknown poster
"Those who dont read history are destined to repeat it."– Edmund Burke
We launched relatively huge offensive to the north. First Guards Airborne Corps (note - they became Guards) was in action again, using the fact that Finland was badly guarded, with Finnish fascist looting Karelia and Leningrad.
Finland was conquered by paratroopers alone! [X(][:-]
Well as every grand strategy game this one is prone to punishing player if he is not cautious to garrison his rear areas. This happened in England, Manchuria, and now in Finland. What I find a tad bit unrealistic is that players will raid those areas not in hope of holding them for a long time but just to destroy resources and factories (that's what I did in Finland).
There is a simple strategy against that - be very careful and garrison your regions.
Again, 'translating' events on the board to a 'fictionalized reality', what 'really' happened was that Soviet paratroopers went out on a suicide mission, capturing key positions in thinly-garrisoned Finland and destroying as much industry and facilities as possible before being inevitably defeated. They never actually held all of Finland. Perhaps they even only held certain key areas of Helsinki and Vyborg (enough to cause industrial damage).
Turn is now with me and I have very busy day at work so I don't know when I'd be able to play, but let me just explain what's going on here (based on latest discussions we had on dev/beta board). Funny - how come I am too busy to play the turn, and not too busy to babble on the board? [:D] Mystery that will remain unsolved...
Anyway, the side that made least mistakes is winning (German). All the others goofed royally - WA, RU, and JA. Which is understandable since this is first PBEM for all of us.
You all noticed what went wrong with WA and JA (England, Manchuria, invasions, resources...), and there's no point in going back to repeat it.
What I (RU) did wrong is - neglecting research and (somewhat) neglecting supply.
As it happens, although Germans have seemingly small advantage in their weapons systems (ie. 10 to 8 in armor evade factor, 6 to 4 in infantry evade etc.) these factors count very heavily in combat equations. My joke, few turns ago, about stopping handful of Panthers with swarms of BT-7s wasn't that far off as it seemed then. His Panzers are indestructible for me. Chances for my forces to hit him drop very *very* sharply with every point in tech advantage he has. Two tech points here represent a *huge* advantage and three make it almost impossible to damage, let alone destroy his ober-panzer units.
Prior to starting this game I really didn't feel 2-3 points will make such difference but they obviously do.
So, wherever German has like 2-3 MECH units or more, I don't even want to try to attack. No matter what I do I can hardly take the territory and will most probably lose. What I can, and will do, is attack his infantry and less defended areas, and try to resist as best as I can. He can take whatever area he chooses to take, using his concentrated super-panzer units. Numerical inferiority is MUCH less important than technological advantage GE has here, so the number of units you see on the map is misleading.
I'm just telling it how it is, I won't comment on whether it's realistic or anything (for now).
a bit more bad news for you Oleg, check out the most recent GE research on INF Evasion [X(]. i had a hell of a time taking back England from 2 INF units.
Maurice Buttazoni
Project Coordinator, Playtest Coordinator
a bit more bad news for you Oleg, check out the most recent GE research on INF Evasion [X(]. i had a hell of a time taking back England from 2 INF units.
He is obviously doing some freak genetic experiments on his foot soldiers, genetically criss-crossing them with cheetahs (gepards, whatever they are called)
Interesting -- like all things, I think it will take more games to determine how research plays out. Some more thoughts/questions:
1. Did Germany's surprise conquests (England, NA) expand the German economy so much that he could both produce and research more than he could in a game where England did not fall, and NA was contested? Nervos bellicose, pecuniam infinatum (The sinews of war: unlimited money -- Cicero, I think).
2. If I understand correctly, for much of the game, the Allies have not controlled the narrows at the Channel and Gibralter. What impact has this had on the game and Germany's sea power/capabilities?
"The very word Moscow meant a lot to all of us....it meant all we had ever fought for" -Rokossovsky
Actually, England did not contribute much to my economy (everything pretty much remained damaged throughout the occupation) - I got more out of North Africa & the Middle East. I have plenty of factories - its the balancing act to keep feeding them with resources that is the hard part. I have to build units, supply, & research from a very finite # of territories, so its difficult to keep everything running.
Even though I took England early, I got so caught up in the fight for Africa & the Middle East that any breathing space I got by taking England was used up by the additional fighting there (units committed & supply consumed). I am fighting in Russia now with only about 2/3 of the units I should have there - I'm expecting a stalemate along current lines.
Also, I never took Gilbraltar - so the Italian Navy never got out of the Med. Most of the fighting there was based around taking the territories, then attempting to secure the supply lines. Some Italian subs got into the Atlantic, but in general, my opponent did a great job of hunting them down (of course with FOW on, this will be much more difficult).
German naval strategy is not really a strategy at all, basically with such limited resources you need to secure what supply lines you can (to off-continent or not-connected resources) & raid enemy shipping - you never will be able to contest the Atlantic against the full power of the British & US Navies.
Never Underestimate the Power of a Small Tactical Nuclear Weapon...
1. Did Germany's surprise conquests (England, NA) expand the German economy so much that he could both produce and research more than he could in a game where England did not fall, and NA was contested? Nervos bellicose, pecuniam infinatum (The sinews of war: unlimited money -- Cicero, I think).
The impact on the conquest of England was felt by the Western Allies though. My Research is lagging behind GE because of the loss of 15 production points a turn. those are critical in the early stages of the game when research is "cheaper"
Maurice Buttazoni
Project Coordinator, Playtest Coordinator
I believe though that the fall of England to be an anomoly -usually the British fleets are in position to prevent such a landing-if u block the north sea with 1 lt fleet it takes 2 GE Hvy bombers to take it out -unless they want to sortie their HVy fleet which costs fuel.
I opt to go more for U-boats and Infantry + some additional mech units for the Big show in the East.
i doubt in the future AAR's you will see england fall very often-especially when they impleemnt the militia rule.
john