This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!
Actually I think it is to increase the "cost" of loosing one of these units, so that people don't throw them around, and if they do they suffer consequences.
Allied Ships
xAP Neptuna, Shell hits 21, Torpedo hits 1, and is sunk
The hunted becomes the hunter... Sub attack near Victoria at 207,52
Japanese Ships
SS I-23
Allied Ships
PG Charleston, Torpedo hits 1, on fire, heavy damage
DD Kane
PC Crawford
SS I-23 launches 6 torpedoes at PG Charleston
I-23 diving deep ....
DD Kane fails to find sub, continues to search...
PC Crawford fails to find sub, continues to search...
DD Kane fails to find sub, continues to search...
PC Crawford fails to find sub, continues to search...
DD Kane fails to find sub, continues to search...
PC Crawford fails to find sub, continues to search...
DD Kane fails to find sub, continues to search...
PC Crawford fails to find sub, continues to search...
Escort abandons search for sub
Kuching and Singkawang are invaded, no response from the Allies.... yet!
the advance continues in the Pilipines and Malay, but no real action yet.
The Hunters find the hunted...
ASW attack near Coal Harbour at 199,57
Japanese Ships
SS I-6, hits 3
Allied Ships
DD Kane
PC Crawford
ASW attack near Victoria at 207,51
Japanese Ships
SS I-171, hits 2
Allied Ships
DD Hatfield
DD Gilmer
DD Fox
The brand new Oscar 1C are blooded over Rangoon, results are lopsided (I like it that way!) I have better pilots, altitude, and numbers)
Morning Air attack on Rangoon , at 54,53
Weather in hex: Clear sky
Japanese aircraft
Ki-43-Ic Oscar x 10
Allied aircraft
Buffalo I x 10
Japanese aircraft losses
Ki-43-Ic Oscar: 4 damaged
Allied aircraft losses
Buffalo I: 6 destroyed
Aircraft Attacking:
2 x Ki-43-Ic Oscar sweeping at 25000 feet
CAP engaged:
No.67 Sqn RAF with Buffalo I (0 airborne, 7 on standby, 0 scrambling)
7 plane(s) intercepting now.
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 1 minutes
Raid spotted at 38 NM, estimated altitude 26,000 feet.
Estimated time to target is 12 minutes
One question to raid detection:
Don't know if it was mentioned before but what about an allied raid flying from Lunga to Rabaul. It has to cross hexes and bases which are japanese controlled. Does this give a bonus to Raid detection? I remember this from a former game called burning steel 2 i think when your raids were being tracked by coastwatchers which helped you a lot preparing your CAP.
Sorry for my broken english ...
Actually I think it is to increase the "cost" of loosing one of these units, so that people don't throw them around, and if they do they suffer consequences.
Cheers
Rob
ORIGINAL: pad152
Why do Air HQ's have motorized support?
Some HQs have motorized support to increase the *load* cost of the unit. Motorized support represents all of the equipment and vehicles in a HQ that can best be carried on a AK transport (as opposed to personnel on a AP).
US Army Headquarters, for example, had hundreds of trucks in motor pool battalions that were 'lent' to lower-echelon units for troop movements and supplies.
Man-for-man aviation and related support units tended to have significantly more vehicles than traditional army units. For example, a typical Aviation Engineer Battalion had about 600 men -- and 100 vehicles!
WitP-AE -- US LCU & AI Stuff
Oddball: Why don't you knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change? Moriarty: Crap!
jrcar sez : "The brand new Oscar 1C are blooded over Rangoon, results are lopsided (I like it that way!) I have better pilots, altitude, and numbers)
Morning Air attack on Rangoon , at 54,53
Weather in hex: Clear sky
Japanese aircraft
Ki-43-Ic Oscar x 10
Allied aircraft
Buffalo I x 10
Japanese aircraft losses
Ki-43-Ic Oscar: 4 damaged
Allied aircraft losses
Buffalo I: 6 destroyed
Aircraft Attacking:
2 x Ki-43-Ic Oscar sweeping at 25000 feet
CAP engaged:
No.67 Sqn RAF with Buffalo I (0 airborne, 7 on standby, 0 scrambling)
7 plane(s) intercepting now.
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 1 minutes
Raid spotted at 38 NM, estimated altitude 26,000 feet.
Estimated time to target is 12 minutes"
FINALLY!...The Oscar is worthy of its' historical counterpart in the early days...............
CAP engaged:
AVG/1st Sqn with H81-A3 (0 airborne, 12 on standby, 0 scrambling)
12 plane(s) intercepting now.
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 25000 , scrambling fighters between 17000 and 28000.
Time for all group planes to reach interception is 26 minutes
AVG/2nd Sqn with H81-A3 (0 airborne, 14 on standby, 0 scrambling)
14 plane(s) intercepting now.
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 25000 , scrambling fighters between 18000 and 31000.
Time for all group planes to reach interception is 29 minutes
Raid detected at 14 NM, estimated altitude 29,000 feet.
Estimated time to target is 4 minutes
A raid the next day catches the AVG outnumbered and the Oscars fly away unscathed:
Afternoon Air attack on Rangoon , at 54,53
Weather in hex: Severe storms
Japanese aircraft
Ki-43-Ic Oscar x 17
Allied aircraft
H81-A3 x 7
Japanese aircraft losses
Ki-43-Ic Oscar: 2 damaged
Aircraft Attacking:
16 x Ki-43-Ic Oscar sweeping at 25000 feet
CAP engaged:
AVG/1st Sqn with H81-A3 (0 airborne, 2 on standby, 0 scrambling)
2 plane(s) intercepting now.
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 25000 , scrambling fighters to 25000.
Time for all group planes to reach interception is 14 minutes
AVG/2nd Sqn with H81-A3 (0 airborne, 3 on standby, 0 scrambling)
3 plane(s) intercepting now.
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 25000 , scrambling fighters to 25000.
Time for all group planes to reach interception is 24 minutes
Raid spotted at 24 NM, estimated altitude 31,000 feet.
Estimated time to target is 8 minutes
I sneak in a dozen, well-rested Vildebeests from Singapore over to Kuching/Singkawang area as an invasion is in progress at both bases. Because they left Singapore they could not use torpedoes. Nonetheless, bombs cause damage too, and they manage a few hits on transports, one hit on the DD Hatsuyuki, and two 500lb bombs score on the CA Kumano. I don't think jrcar was expecting these crates, and I reckoned he didn't have air cover in the area. Well-rested Allied air in the DEI can score if you manage to catch the Japanese parked off an invasion hex. Always helps A LOT if Oscar and Zero are absent from school that day.
I lose a couple more transports trying to flee the PI.
I get trounced by Zeros on sweep over Clark Field (Rob can say more).
ASW lights up all over the map, with a Dutch sub getting beat up badly, but I find a number of Japanese subs off the US/Canada west coast sneaking around. I don't sink any, but I manage to hurl depth charges at about 5 different subs from San Clemente Island to Victoria Island, damaging a few of them. Of course, there is considerable FOW. Maybe I got lucky with one?
H81 was the Curtis model number. The H81-A3 designation is probably used because the AVG wasn't officially an Army Air Corp outfit so their aircraft didn't carry the P-40 designator. The H81-A3 was a cross between the P-40B and the P-40C. It carried the armament and armor of the C, but the engine of the B. It was delivered without military hardware due to US neutrality.
ORIGINAL: aciddrinker
how long it take to repair this 37 damaged?
That totally depends - first off, you have fog of war involved in the report. Second, assuming that 37 damaged was actually accurate, it could have been 5 planes each damaged ~7 times or something like that as well. Heavily damaged planes, assuming they survive landing, take more time to repair than just a few bullet holes. WITP AE now tracks damage properly by plane and keeps track of it across turns, so damage is meaningful (assuming the FOW-based report is accurate).
ORIGINAL: aciddrinker
how long it take to repair this 37 damaged?
That totally depends - first off, you have fog of war involved in the report. Second, assuming that 37 damaged was actually accurate, it could have been 5 planes each damaged ~7 times or something like that as well. Heavily damaged planes, assuming they survive landing, take more time to repair than just a few bullet holes. WITP AE now tracks damage properly by plane and keeps track of it across turns, so damage is meaningful (assuming the FOW-based report is accurate).
Regards,
- Erik
Wait, its no longer only two states: damaged or un-damaged? There are now degree's of damage? [X(]
You guys need to tone down the 'awesome' and 'mindblowing' levels of this game, its getting out of hand. [:D]