ORIGINAL: aldehyt
At pirate gameplay, built freighters and other (SMUGGLERS), dont get neutral flag, is any solution for this ?
Can you elaborate? Is this somethign with teh Bacon Mod or the game in general. Smugglers have a chance of being detected as pirates. If detected they will be shot at -- even by the empire that requested them to smuggle goods. Go figure.
ORIGINAL: Dudok22
This happens when I try to start a new game. few times it actually loaded but crashed few minutes into the new game.
Code: Select all
************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at BaconDistantWorlds.BaconBuiltObject.HugeProcessingSpanActions(BuiltObject ship) at DistantWorlds.Types.BuiltObject.DoTasks(DateTime time, Int64 starDate, Boolean inView)
The mod should now no longer require you to hit a key right away but from that stack trace the only thing that could be causing a null reference exception is the global varibale I use and which is initialized on the first key press.
Try pressing a key as soon as the game loads and see if that solves your problem.
ORIGINAL: aldehyt
Your mod barely working with others mods, so many Array OutOfBounds, i hope you know how to fix that, cause mod is great.
Which mod are you using it with? Do you get a popup box with the error message or a crash?