Sneak Peeks, Coming Attractions, Works-In-Progress
Moderator: Jason Petho
- Three63
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RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Are there going to be any changes in CSME 2.0 or the newer CS games that will have units actually rout rather then every unit have Japanese style fights to the death each game?
Also why can't there be guaranteed rolls for damage to units if they have fired at the same unit for X amount turns (and are of the same quality or better then the unit they're enaged with) or if their is a huge gap in power between two enaged units? For example, I had a tank unit drive up to a AA unit and failed to damage the unit after firing at it three times while whitin 1 hex range. Why not write into the code to have a unit with certain factors that are much more then the enemy (or around the same idk), to have a guaranteed roll for damage after so many trys, like say after 3 rolls/turns the unit is enaged with a other unit they should for sure have a 1 point damage roll against the enemy after the thrid time, or even in the example I just gave have the tank have a guarante in assualt vs the AA because of the huge gap in assualt points (and with other examples maybe the tank get's a guarante in a assualt victory, but have a roll for what damage the defender gives the tanks in the guaranted assualt victory).
Also are you guys going to have Officers in each platoon factor into units attack, etc.? Why not have a Platoon that's green have a roll after first blood that will factor in their bravery etc. each turn after at a set amount?
Are you guys going to tottally redo Assualts? They're kinda funky IMHO. It's just strange when there is an assualt and both sides suffer no damage. Maybe have the unit assualting take no damage, and the unit defending take no damage, but have the attacker rout back one hex to show that they were beaten off after probe towards the enemy.
Just some ideas. Thank you for the game. CSME is great stuff.
Also why can't there be guaranteed rolls for damage to units if they have fired at the same unit for X amount turns (and are of the same quality or better then the unit they're enaged with) or if their is a huge gap in power between two enaged units? For example, I had a tank unit drive up to a AA unit and failed to damage the unit after firing at it three times while whitin 1 hex range. Why not write into the code to have a unit with certain factors that are much more then the enemy (or around the same idk), to have a guaranteed roll for damage after so many trys, like say after 3 rolls/turns the unit is enaged with a other unit they should for sure have a 1 point damage roll against the enemy after the thrid time, or even in the example I just gave have the tank have a guarante in assualt vs the AA because of the huge gap in assualt points (and with other examples maybe the tank get's a guarante in a assualt victory, but have a roll for what damage the defender gives the tanks in the guaranted assualt victory).
Also are you guys going to have Officers in each platoon factor into units attack, etc.? Why not have a Platoon that's green have a roll after first blood that will factor in their bravery etc. each turn after at a set amount?
Are you guys going to tottally redo Assualts? They're kinda funky IMHO. It's just strange when there is an assualt and both sides suffer no damage. Maybe have the unit assualting take no damage, and the unit defending take no damage, but have the attacker rout back one hex to show that they were beaten off after probe towards the enemy.
Just some ideas. Thank you for the game. CSME is great stuff.
Three63 of The Blitz Wargaming Club
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- Crossroads
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RE: Sneak Peeks, Coming Attractions, Works-In-Progress
^ Answered in Wish List thread [:)]
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- Crossroads
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RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Another week, another new BETA build! Here's the new "Midnight Blue" nigth effect on 2D Zoom-in boardgame view, with NATO icons in counters. And as you can see, it is not just us that are busy, so are our Guest Designers! That's part III of Alan Arvold's new Chinese Farm 1973 multi-scenario package 



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- Crossroads
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RE: Sneak Peeks, Coming Attractions, Works-In-Progress
And here's the Israeli bridgehead behind the Suez Canal, in 3D Zoom-out view, from the same scenario. 



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- Crossroads
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RE: Sneak Peeks, Coming Attractions, Works-In-Progress
ORIGINAL: Crossroads
And here's the Israeli bridgehead behind the Suez Canal, in 3D Zoom-out view, from the same scenario.
And to compare to the new kid in the block again, here we go, with the 3D Zoom-in view (and Large Toolbar) selected:

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RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Will all of Alan's scenarios be included with the incoming patch?
- Crossroads
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RE: Sneak Peeks, Coming Attractions, Works-In-Progress
ORIGINAL: Aces8
Will all of Alan's scenarios be included with the incoming patch?
That is the idea, yes. There's two things to consider here though for any new content: first Alan creates these scenarios at his convenience, and second, on our part, we then prepare them to be ready to run under CSME 2.0, meaning we will add the default Adaptive AI and Event Engine datafiles to each scenario for instance, adn test them with our automated test scripts that the new game engine can complete them without any crash (this we do to all scenarios for 2.0, including the 1.x stock content).
What ever here might not make the 2.0 release date, will be made available later. Everything currently available at our Mods and Scenario subforum should be available to 2.0 from go.
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- Crossroads
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RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Jason's been busy as well (everyone has!), for instance redesigning the Bootcamp scenarios to use the CS Event Engine to track the progress of the player, offering advice, encouragement, and even additional points, as the player moves forward with his task at hand.
Here, the SAS troops move into the hamlet, on route to their objective, and are warned to keep eye on Civilians - you don't want to accidentally kill any of them:

Here, the SAS troops move into the hamlet, on route to their objective, and are warned to keep eye on Civilians - you don't want to accidentally kill any of them:

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RE: Sneak Peeks, Coming Attractions, Works-In-Progress
The current version rotate the map only flipped but with this 3d look perhaps a rotation with 6 steps can be useful.
but thanks for the hard work and updates.
but thanks for the hard work and updates.
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
With this graphics engine, practically impossible. It is a tremendous challenge just to get the two-way flip working right.ORIGINAL: harry_vdk
The current version rotate the map only flipped but with this 3d look perhaps a rotation with 6 steps can be useful.
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- Three63
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RE: Sneak Peeks, Coming Attractions, Works-In-Progress
The SAS units and map looks great. Will there be a option to keep the old toolbar with any added buttons? Are you guys adding events to all the old scns.?
Three63 of The Blitz Wargaming Club
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- Jason Petho
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RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Events will be added to a handful of them to start and with each UPDATE, I'll work on some more.
It's quite time consuming to build and does change the balance of the scenario, which requires replaytesting and balancing.
The bootcamp scenarios will be a good place to start to see how the events work and how they will potentially impact future scenarios.
It's quite time consuming to build and does change the balance of the scenario, which requires replaytesting and balancing.
The bootcamp scenarios will be a good place to start to see how the events work and how they will potentially impact future scenarios.
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
No, we will no longer be supporting old toolbars. Just the new toolbar, in Small, Medium & Large sizes.ORIGINAL: Three63
Will there be a option to keep the old toolbar with any added buttons?
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- Three63
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RE: Sneak Peeks, Coming Attractions, Works-In-Progress


Three63 of The Blitz Wargaming Club
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- Crossroads
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RE: Sneak Peeks, Coming Attractions, Works-In-Progress
ORIGINAL: Three63
What are all those new buttons for on the new toolbar? Do they come in a other color other than tan/white?
The toolbars will as of now be using the same color scheme as the main game, which for CS Middle East is Field Drab brown for background and Sand for borders. This is repeated in Toolbar as well, with icons themselves being white when not selected, and yellow when selected.
Vietnam color scheme will be Green Drab background with a matching light green border, which are repeated in Toolbar buttons as well.
Toolbar icons will be explained in the manual, and there is a tool tip to each of them. They are carefully grouped as well, so logically buttons performing related functions will be together. In addition, there will be short keys for everything that is available in the Toolbar, as well as Menu options.
ORIGINAL: Three63
I'm not requesting this or anything (but it would be cool if you guys did) cause it has no impact on gameplay, but how do you add pictures of equipment (like in the old CS) above the text info when you open the units info during a game? I want to add some in for my own personal use. Would you have to make the picture a resolution that would fit? All it shows right now is a picture of the nation they're from, maybe a mini picture within a picture of the nation at the bottom right over the equipment picture would work. Maybe me or someone else should make a Mod to add them in.
Modding unit pictures is very easy! It is explained in detail HERE.
All you need to do is to create a picture in 200px x 150px (as of CSME 2.0), and name them using the standard P[unit platoon ID number without leading letters].bmp, then drop in into Pictures folder
In fact you can already do this with CSME 1.02, if you want to begin today [:)]
Do share with others what ever you come up with. More mods the better, right!
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- Crossroads
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RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Another busy QA day at the Campaign Series Legion Studios (represented by my crowded little corner in our man attic). So what's going on here?


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- Crossroads
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RE: Sneak Peeks, Coming Attractions, Works-In-Progress
^^ The deactivated Mods window gives you a clue: all encrypted data files are there.
Indeed: I am testing the solo modes working without the use of encryption.
Start a new game, save it, open it again. Play both sides, let HAL have a go, rinse and repeat.
ORIGINAL: Crossroads
From today's BETA build:
ORIGINAL: berto
Campaign Series: Middle East Betas 20170908 released.
Beta test builds for:
[*]meorg (OOB editor)
[*]memap (map editor)
[*]meedit (scenario editor)
[*]me (actual game)
[*]Middle East (game etc. launcher)
The 20170908 betas are test builds, but they should all be fully functional. Try them with Middle East only.
New features in this release (since the Betas 20170906 release):
snip
[*]When launched from the frontend, the game engine defaults to -X NoEncryption for solo, H2H & campaign play (while for PBEM and NetPlay, no -X option, use of encrypted files still applies).
snip
In layman's language what Berto did here is that with CSME 2.0, when the game is launched in "local mode", i.e. for game play vs HAL or as a hot seat swapping sides on one computer, the game will be using unencrypted data files.
What ever you mod, will be available to you immediately.
PBEM and LAN play will continue to use encrypted files to ensure data is not altered by any side.
![]()
Indeed: I am testing the solo modes working without the use of encryption.
Start a new game, save it, open it again. Play both sides, let HAL have a go, rinse and repeat.

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- fritzfarlig
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RE: Sneak Peeks, Coming Attractions, Works-In-Progress
tell me honestly what happens to old custom made scenarios in CSME
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RE: Sneak Peeks, Coming Attractions, Works-In-Progress
ORIGINAL: fritzfarlig
tell me honestly what happens to old custom made scenarios in CSME
They should continue to work as-is, although it might be necessary to open and then save them with the 2.0 Scenario Editor first, as the .SCN file format has changed a tad.
Wanna send me your custom scenario, I will give it a test with the latest BETA?
EDIT: Thanks, e-mail received!
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- fritzfarlig
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RE: Sneak Peeks, Coming Attractions, Works-In-Progress
thank you I will do that, I have 2 big scenario
one I have uploaded and 1 I testplaying
one I have uploaded and 1 I testplaying