New! v1127 Public Beta Available

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Chris21wen
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Re: New! v1127 Public Beta Available

Post by Chris21wen »

BBfanboy wrote: Wed Aug 23, 2023 1:24 pm I think I saw in a different thread that the .1127 version was not written with the small scenarios in mind. The map being different could be one reason it doesn't work the same.
If that is the case it's a bad decision. Having two versions of the same game installed because some scenarios don't work is crud. Two options here either usdate the scenarios so they do or change the game so they do.

I repeat, that is a bad decision. :( :o
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RangerJoe
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Re: New! v1127 Public Beta Available

Post by RangerJoe »

Version 1127 is being worked on, finish that and then fix the scenarios. It does not work the other way.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

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Chris21wen
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Re: New! v1127 Public Beta Available

Post by Chris21wen »

RangerJoe wrote: Sun Aug 27, 2023 12:45 pm Version 1127 is being worked on, finish that and then fix the scenarios. It does not work the other way.
I was probably a bit harsh as 27 is only in the beta stage. But the point still exists.
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Tanaka
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Re: New! v1127 Public Beta Available

Post by Tanaka »

I've noticed in many games there seems to be a long standing visual graphics bug when attacking with fighters strafing where the planes are outside of the graphics box:
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rjopel
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Re: New! v1127 Public Beta Available

Post by rjopel »

What is the single 50gal drop tank factory in Melbourne for? This is new to this beta.

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Re: New! v1127 Public Beta Available

Post by Platoonist »

rjopel wrote: Mon Sep 04, 2023 3:49 am What is the single 50gal drop tank factory in Melbourne for? This is new to this beta.
It's an error that has been noted for possible correction in the future along with others...

https://www.matrixgames.com/forums/view ... 0#p5054840
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larryfulkerson
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Re: New! v1127 Public Beta Available

Post by larryfulkerson »

Here's the version of Java that successfully runs Tracker on my machine:

C:\Users\t>java -version
java version "1.8.0_381"
Java(TM) SE Runtime Environment (build 1.8.0_381-b09)
Java HotSpot(TM) Client VM (build 25.381-b09, mixed mode, sharing)

The problem I have is that I'm trying to write an application in Java code for TOAW to enable the player to change the colors of his units easily by using a colorpicker kind of thingie and the very latest version of Java is now up to like 17 or is it 20 now? At any rate I'd rather use the newer version of Java to write my application in but when I install the newer version all of a sudden I can't run Tracker any longer.

So my question is how do I get a copy of the files like in a zip file that I can install manually and adjust my PATH environment variable to include the newer version ( I suppose that's all you gotta do ) since ORACLE doesn't supply java in that format ( as far as I know ). Anybody got a good idea or two?

EDIT: I found an ORACLE file that was version 20 and it came as a zip file so I downloaded it and installed it in it's own directory and modified my PATH to put it's path first before the 1.6's path and now Tracker won't run. So I have to adjust the PATH to which version of Java I want to use. I don't know of a good workaround for this.
I read somewhere that humans eat more bananas than monkeys and I believe it's true because I don't remember the last time I ate a monkey.
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RangerJoe
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Re: New! v1127 Public Beta Available

Post by RangerJoe »

larryfulkerson wrote: Mon Sep 04, 2023 7:33 am Here's the version of Java that successfully runs Tracker on my machine:

C:\Users\t>java -version
java version "1.8.0_381"
Java(TM) SE Runtime Environment (build 1.8.0_381-b09)
Java HotSpot(TM) Client VM (build 25.381-b09, mixed mode, sharing)

The problem I have is that I'm trying to write an application in Java code for TOAW to enable the player to change the colors of his units easily by using a colorpicker kind of thingie and the very latest version of Java is now up to like 17 or is it 20 now? At any rate I'd rather use the newer version of Java to write my application in but when I install the newer version all of a sudden I can't run Tracker any longer.

So my question is how do I get a copy of the files like in a zip file that I can install manually and adjust my PATH environment variable to include the newer version ( I suppose that's all you gotta do ) since ORACLE doesn't supply java in that format ( as far as I know ). Anybody got a good idea or two?

EDIT: I found an ORACLE file that was version 20 and it came as a zip file so I downloaded it and installed it in it's own directory and modified my PATH to put it's path first before the 1.6's path and now Tracker won't run. So I have to adjust the PATH to which version of Java I want to use. I don't know of a good workaround for this.
Maybe you could do something like making a batch file?
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

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larryfulkerson
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Re: New! v1127 Public Beta Available

Post by larryfulkerson »

Nice suggestion....I'll see what I can do. Maybe it's just a matter of having the batch file refresh the PATH to the one with the JAVA version you want so it's at the top of the list. With the other version just below it. If so it'll be a piece of cake. Thank you very much dude.
I read somewhere that humans eat more bananas than monkeys and I believe it's true because I don't remember the last time I ate a monkey.
Supreme 2.0
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Re: New! v1127 Public Beta Available

Post by Supreme 2.0 »

Hi, quick question just to understand things properly. I probably won't be able to continue my saved games from 1126b in v1127, or will I? Thanks
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RangerJoe
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Re: New! v1127 Public Beta Available

Post by RangerJoe »

larryfulkerson wrote: Tue Sep 05, 2023 12:56 am Nice suggestion....I'll see what I can do. Maybe it's just a matter of having the batch file refresh the PATH to the one with the JAVA version you want so it's at the top of the list. With the other version just below it. If so it'll be a piece of cake. Thank you very much dude.
You are most welcome.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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scondon87
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Re: New! v1127 Public Beta Available

Post by scondon87 »

Supreme 2.0 wrote: Mon Sep 25, 2023 12:44 pm Hi, quick question just to understand things properly. I probably won't be able to continue my saved games from 1126b in v1127, or will I? Thanks
I believe the answer is no - the underlying map data changes in 1127, which is a breaking change.
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RangerJoe
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Re: New! v1127 Public Beta Available

Post by RangerJoe »

For all of you who want to hurry up the new beta, I hope that they can fix things like this:
Afternoon Air attack on Miri , at 64,87

Weather in hex: Light cloud

Raid spotted at 29 NM, estimated altitude 12,000 feet.
Estimated time to target is 7 minutes

Allied aircraft
B-17D Fortress x 6

No Allied losses

Oil hits 5
Type 3 Mine hits 2

Aircraft Attacking:
3 x B-17D Fortress bombing from 10000 feet
City Attack: 8 x 500 lb GP Bomb
3 x B-17D Fortress bombing from 10000 feet
City Attack: 8 x 500 lb GP Bomb
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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Besmerello
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Re: New! v1127 Public Beta Available

Post by Besmerello »

Hi there, I mostly play Scen 2 as Japan and I wonder if the Allied AI has been updated with this beta as well? Or do I need to look somewhere else for updated Allied AI?
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Platoonist
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Re: New! v1127 Public Beta Available

Post by Platoonist »

Besmerello wrote: Sun Oct 01, 2023 12:42 pm Hi there, I mostly play Scen 2 as Japan and I wonder if the Allied AI has been updated with this beta as well? Or do I need to look somewhere else for updated Allied AI?
The Beta is mostly meant for fixing some long standing issues and adding some features. I don't think they worked on the Allied AI at all and I don't think it's ever been given new scripts like the Japanese one has in the past. It continues to be rather passive opponent. In the end WITP's AI is still just a bunch of scripts, and a human will break the AI easily. Recognizing that the AI works best when it has extra assets, you'll usually get a more interesting game with the Ironman series.
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Gray Lensman_MatrixForum
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Re: New! v1127 Public Beta Available

Post by Gray Lensman_MatrixForum »

Regardless of bug fixes, this 1127 beta is one laggy mess. 1126b runs like a top. What the heck did they do to 1127 beta to introduce all the lag?

edit> reinstalled, but this time I used Seabee to build the shortcut and the lag was gone. Nice that this worked, but anyone new to the game is going to be sorely disappointed that it's so laggy straight off the update and requires 2nd hand software to properly setup.
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btd64
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Re: New! v1127 Public Beta Available

Post by btd64 »

Gray Lensman_MatrixForum wrote: Wed Oct 04, 2023 5:09 am Regardless of bug fixes, this 1127 beta is one laggy mess. 1126b runs like a top. What the heck did they do to 1127 beta to introduce all the lag?

edit> reinstalled, but this time I used Seabee to build the shortcut and the lag was gone. Nice that this worked, but anyone new to the game is going to be sorely disappointed that it's so laggy straight off the update and requires 2nd hand software to properly setup.
FIrst of all, Welcome to the game. Second of all, Seabee is not required but is helpful If you don't read the README file and don't know how to manually setup the switches. Also, the 1127 patch is not for new players at this time. We are working on a new patch which should be fine. So what I recommend is that you load a second folder of the game using 1126a and learn from there. This game is 14 years old and still popular. Being that it is old and built on a 20 year old game engine any new player is going to need help and there is plenty of that here....GP
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Meaneye
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Re: New! v1127 Public Beta Available

Post by Meaneye »

Love the new map and extra bases. When I was working on a similar concept as WitP (the original game - not AE) I had every land hex on the map as a base (I mean honestly, why couldnt you build a base on any land hex, even a "shoal" hex).

But I have to wonder. The objective of the game is to win. And for a game to honestly be "a game", either side should have an "equal" chance of winning. I dont think for 1 second that the Japanese should have a chance of "winning the war". Not what I am saying. I am saying that the Japanese and allies should have an "equal" chance to win the GAME.

Has this been accounted for in the new map?

Edit: While Im on the subject of the map, the rail lines on the extreme north (in India) dont work. If you hit "Y" they show up, but you cant rail units out of there, you have to walk them to another base to rail them. Actually truth be told, I havent even found out of they will actually move under a move order yet. At this point I just know I cant rail them. Peshawar and other bases on that edge of the map.
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Platoonist
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Re: New! v1127 Public Beta Available

Post by Platoonist »

Meaneye wrote: Sat Oct 07, 2023 8:14 pm Has this been accounted for in the new map?
As far as I can tell looking at the beta notes, they didn't touch the subject of victory conditions at all.
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btd64
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Re: New! v1127 Public Beta Available

Post by btd64 »

The rail issue has been fixed in the upcoming release....GP
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