AAR - PBEM Game 2 (The FIRST public AAR)

Post descriptions of your brilliant successes and unfortunate demises.

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Zakhal
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RE: Germany - Winter 1942/1943

Post by Zakhal »

ORIGINAL: mavraam
ORIGINAL: Becket

Not me, I love those old posters. There are a couple in particular I've been trying to find to purchase: one featuring a soldier firing a machine gun in Stalingrad, and on a wall in the background the "Soldier Save Us" poster appears; the second features sov soldiers clad in winter gear pressing forward the attack. No luck so far finding either of them.

My neighbor has a poster I've been trying to find for years on the net.

It shows an American GI holding a cup of coffee with a big smile on his face and the caption reads:

"How about a nice cup of shut the f*ck up!"

Underneath it says the standard, "Loose lips, sink ships"

I'll see if I can take a digi of it and post it.

I keep all the good ones on my harddrive.[;)]

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This one though seems to be edited for "forum use". [X(]
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Oleg Mastruko
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RE: Germany - Winter 1942/1943

Post by Oleg Mastruko »

And today's lesson, boys and girls, is the proper employment of rear area security - AGAIN [:D]

I raided Romania, destroying no less than 4 factories and 4 resources and a railroad.

I'm afraid there's going to be swarms of Stukas on the revenge strikes vs. my poor light and transport fleets in the Black Sea! [:D]

Other than that, there were no serious moves on the Ostfront.

O.

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MButtazoni
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RE: Germany - Winter 1942/1943

Post by MButtazoni »

i watch transport levels like a hawk. how did you amphib into Romania with 1 transport? your lone transport has an amphib capacity of 4 and it takes 5 amphib to land an infantry (10 to land an armor).

did i miss something? did you research your amphib to a 5 on transports?
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Oleg Mastruko
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RE: Germany - Winter 1942/1943

Post by Oleg Mastruko »

ORIGINAL: MButtazoni

i watch transport levels like a hawk. how did you amphib into Romania with 1 transport? your lone transport has an amphib capacity of 4 and it takes 5 amphib to land an infantry (10 to land an armor).

did i miss something? did you research your amphib to a 5 on transports?

Ah but of course, you'll read about it in my book "GG WAW for Dummies: How USSR won WW2 using it's highly developed amphibious fleets" [:D][:D]

I used two militia units. I'm really no expert on amphib invasions. I just noticed I wasn't allowed to invade immediatelly in previous turn, but was allowed to load two militia corps onto Black Sea transports, so I did just that.

Oleg
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MButtazoni
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RE: Germany - Winter 1942/1943

Post by MButtazoni »

ok, i just loaded a new game to check this out and found out something.

if you strat move units into a sea area they can sit on the tranpsorts till your next turn (which i knew). when they move into an enemy controlled area next turn they consume 0 (ZERO) amphib capacity because they use regular movement off the transports onto land (not strat movement). (i forgot to check if they consume regular transport capacity)

i have no idea if this is the design intent or it's an oversight (bug)
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RE: Germany - Winter 1942/1943

Post by bigbabyhead »

ORIGINAL: MButtazoni

ok, i just loaded a new game to check this out and found out something.

if you strat move units into a sea area they can sit on the tranpsorts till your next turn (which i knew). when they move into an enemy controlled area next turn they consume 0 (ZERO) amphib capacity because they use regular movement off the transports onto land (not strat movement). (i forgot to check if they consume regular transport capacity)

i have no idea if this is the design intent or it's an oversight (bug)

I recognized this fact a little while ago but it didn't strike me as a bug.

About half the time if I'm not in a position to have full transport and have to go this route, I also don't have enough escort and the forces get creamed on the ships by enemy action. A transport's a sitting duck when it's loaded because you can't move it away until it unloads.
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MButtazoni
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RE: Germany - Winter 1942/1943

Post by MButtazoni »

you also circumvented another rule with this "invasion". it was cold weather and romania can't be invaded. the program obviously isn't treateing this right.

EDIT: well Joel has spoken. he had lots to say on this matter, let me quote directly:

"that's a bug"

[:'(]

so Oleg, maybe you should redo your turn. (and some naval advice; send your troops home, with 1 transport you won't be doing any amphib ops any time soon)
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MButtazoni
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RE: Germany - Winter 1942/1943

Post by MButtazoni »

Oleg told me over in the dev board that he will be redoing his turn, but he asked me to explain here for people what exactly the bug is.

Transports have 2 ratings a transport capacity and an amphib capacity. they are typically 25 and 4 per transport (difficulty level and research can change those). You may notice in some screen shots that some sea areas have the numbers 25/4 or 50/8, these are the transport/amphib capacity of the area. A 50/8 means 2 transports are in the sea area and haven't transported any troops yet this turn. these numbers change as you strat move troops through the sea areas. Armour consumes 10 transport capacity each and all other stuff consumes 5 transport capacity each.

So for example if you had 3 Transports in EVERY area from the US West Coast to Britain, before any strat move every sea area would read 75/12. lets say you now strat moved 2 armor and 2 infantry units from the US to BR, the transport cost is (10+10+5+5) 30, so every sea area would be reduced by 30 transport capacity to read 45/12.

Now when you want to invade a hostile region you transport along a chain of transports (as above) to the hostile region. The Transports in the LAST sea area (the one adjacent to the area being invaded) use the second number; the Amphib capacity. So if you want to invade with those 4 units above (30 capcity of units) you need two transports (50 Capacity) in all the areas they move through BUT in the last area you need 8 Transports, because 8 TRN x 4 Amphib Cap = 32 Amphib Capacity, just enough to land the 2 ARM and 2 INF (with 2 amphib cap left over).

The bug Oleg stumbled into was that if units start the turn on the transports they don't actually consume the Amphib capacity of the transports when they enter an enemy controlled area; they just move with regular movement into the area. 2 units moved into rumania which req'd 10 Amphib cap and RU only has 4 amphib cap (1 TRN) in his whole navy.

did that make sense? after reading that you know all you need to know to conduct expert amphib invasions in GGWAW.
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mavraam
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RE: Germany - Winter 1942/1943

Post by mavraam »

This one though seems to be edited for "forum use".

I am eternally gratefull for you finding that!

[&o][&o][&o][&o][&o][&o]

That looks just like his, only the lettering was different. Did you add that yourself?
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MButtazoni
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Winter 1943/1944

Post by MButtazoni »

Winter 43/44 - Western Allies

with winter, my options were pretty restricted, so i took French Morocco, and repaired a lot of Pacific Resources. I lent RU 70 supply (China lent another 20), and produced 19 research points and 200 supply.

here is Europe at the end of Winter 43/44:

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MButtazoni
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RE: Winter 1943/1944

Post by MButtazoni »

here is the Force Pool and Production Queue

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paullus99
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Germany - Spring 1944

Post by paullus99 »

Germany, Spring 1944

The General Staff recommended limited offensive operations on the Eastern Front to attrit the Red Army build up there & we experienced some notable successes (once again proving the superiority of the German Research community) & retook Karelia - although we don't plan on staying very long...

Partisans continue to be a nuisance in Yugoslavia & France - with more damage being caused despite force buildups in both of those areas.

Our war with the Western Allies has pretty much come to a standstill at the moment - we do not have any ships or subs to contest their control of the seas, while they will find mainland Europe to be a tough nut to crack (and our evasion research continues to bear fruit for our ground forces).

We reinforced our postions along our long coastline - waiting for the inevitable Allied invasion somewhere on the mainland.....our Panzer crews cannot be satiated by Russian blood alone.

Our biggest problem now is resources & supply - we are running short on both. If I have to sit through another lecture with Speer about our idle factories, I may shoot him myself.

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mavraam
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RE: Germany - Spring 1944

Post by mavraam »

Is there any real benefit for the Allies to consolidate all of North Africa first or are they better off just going right after the mainland?
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MButtazoni
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RE: Germany - Spring 1944

Post by MButtazoni »

i don't give a crap about North Africa [:D]

now that the German turn is in the books, i can state my plans.

Last turn was winter so no invasions into 90% of the European mainland, so this net turn (spring) i'm coming ashore. i needed a place to just put troops closer to Europe. i picked morocco because it "touches" the western Med. i needed to use all my atlantic transport capacity last turn (leaving any would be a waste) and morocco is where they went. this turn i will have my full transport capacity again and all the units in morocco will not consume any atlantic transport capacity.

the reason i didn't load them all into Gibraltar was i wanted to give GE the illusion of me going for North Africa. if i loaded them all into Gibraltar it would sure look like a staging area into the Med.

I won't commit to where i am landing yet, but the garrison in Sicily doesn't have to be worried. Yugoslavia, on the other hand should start digging in [:D].
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paullus99
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RE: Germany - Spring 1944

Post by paullus99 »

Actually, I don't care about North Africa either [:D]!!!

Nothing I could do there & nothing that's going to help my economy or the rest of the war effort. You could take anything there you want - and if you want to make your landings, go ahead, I'm waiting......[;)]

And I think you'd better hurry - my prospects on the Eastern Front have taken a decidely better turn....
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MButtazoni
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RE: Germany - Spring 1944

Post by MButtazoni »

And I think you'd better hurry - my prospects on the Eastern Front have taken a decidely better turn....

yes, i noted the declining number of RU units. it's now or never for the Allies.
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daniel123
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RE: Germany - Spring 1944

Post by daniel123 »

china still have some units, would is not be smart for china to disable all its units and just act as a supply creator for SU?[;)]
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RE: Germany - Spring 1944

Post by MButtazoni »

that's what they've been doing for the last 8 turns. i can't disband units but all the production (4 prod every 2nd turn) has been to build supply and send it off to RU.

4 production = 20 supply.
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paullus99
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RE: Germany - Spring 1944

Post by paullus99 »

Its definitely not a supply issue anymore with the Russians - I don't believe they have the resources or manpower to build as many units as they need (I know, I'm having the exact same problem).

The next couple of seasons are going to determine the outcome of this war - either the Western Allies save the day or I crush Overlord (or at least contain it) & we end in a draw.
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Oleg Mastruko
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RE: Germany - Spring 1944

Post by Oleg Mastruko »

ORIGINAL: paullus99

Its definitely not a supply issue anymore with the Russians - I don't believe they have the resources or manpower to build as many units as they need (I know, I'm having the exact same problem).

The next couple of seasons are going to determine the outcome of this war - either the Western Allies save the day or I crush Overlord (or at least contain it) & we end in a draw.

Indeed I don't have any supply problems for some time now... My "only" problem is that German units are too strong.

O.
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