ORIGINAL: Canoerebel
5/9/43 and 5/10/43
Battle of Sumatra: John and I have worked together (though he doesn't know it) to ensure that the endgame in Sumatra is methodical and therefore slow. After he evicted me from the contested hex, I sent an armored unit back to the hex from adjacent Langsa. It won the race, crossing the hexside before the enemy could and therefore closing off that hexside. Thus John will have to attack before advancing. And it's clear that a land advance is what he's chosen, because there are now seven units in the hex (up from three at the time of the attack). This buys me enough time to get all units out of Langsa. Some via strat movement and some by regular movement. All this means "Fortress Sabang" will be at optimal strength. It has 90k supply, so should last for at least two weeks or maybe longer.
With 8 divisions plus support troops my guess is that Sabang would go significantly over the SL. The conditions would not then be optimal, and instead of slowing his troops on the way with the already doomed and beat up divisions, you'll see their fatigue and disruption grow even in friendly territory. Supply will eat itself, and the base will not last long at all.
SL are best used by maximizing each hex, not stacking it all into one "fortress."It was a big adjustment for me after having to face 500k Allied troops in one hex in my non-SL games as Japan, to which the only answer is to pile up a bunch on the defense. With SL if he comes with too much it'll hurt him too, so you're better off trying to stay under the limits.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill