21.5.6
Construction and engineer support units have
permanently assigned support level settings that override
player support level settings, with the exception of
“LOCKED,” which will stop the automatic transfer of any
support units from the “LOCKED” headquarters unit. The
permanent support level settings for construction and
engineer values are as follows:
Headquarters Type Construction Engineer
High Command (Type 1) 0 0
Army Group (Type 2) 16 4
Army (Type 3) 3 3
Corps (Type 4) 2 2
Quick Questions Thread
Moderator: Joel Billings
RE: Truck Summary in logistics Phase Report is hard to understand:
Support Level doesn't count for construction units.
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RE: Truck Summary in logistics Phase Report is hard to understand:
ORIGINAL: James80
Support Level doesn't count for construction units.
21.5.6
Construction and engineer support units have
permanently assigned support level settings that override
player support level settings, with the exception of
“LOCKED,” which will stop the automatic transfer of any
support units from the “LOCKED” headquarters unit. The
permanent support level settings for construction and
engineer values are as follows:
Headquarters Type Construction Engineer
High Command (Type 1) 0 0
Army Group (Type 2) 16 4
Army (Type 3) 3 3
Corps (Type 4) 2 2
Thanks, have not read that. But what about other SUs like AA-SU which did not move down to Coprs-HQs?
1. I only set the Corps-HQ to support-level 9, all other HQs to 0
2. In the next turn, OKH got about 15 new anti aircraft SUs from down the chain, Artillery and Rockets too
Why didn´t the CUs go down to Corps-HQs, OKH is set to 0?
Why went such a lot SUs up to OKH?
I cannot get into it - very strange. Who can explain it please
..set the support-level

..1 turn later at OKH

RE: Truck Summary in logistics Phase Report is hard to understand:
Does anyone know what the (max -16) number means? I can't cipher any correlation between that number and any other data. If you hover various airbases you'll get a variety of numbers. I counted the engines at Insterburg and the capacity (i.e. 194 used) agrees with the manual. But this "max" number has me flummoxed.


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"None but an armed nation can dispense with a standing army" ~ Thomas Jefferson
Air Base question
and here is the same airbase detail view


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"None but an armed nation can dispense with a standing army" ~ Thomas Jefferson
Support Units
@Briklebritt
I'm no expert but I have read and tested that in order for SU's to flow down from OKH (once they are there) you need to set the Army Group AND Army HQ's support level to 1 (not zero). If the support level is set to zero then nothing can flow through them. I can't find this info in the manual but I read it either here or on Discord and tested it and I find it is so.
I'm no expert but I have read and tested that in order for SU's to flow down from OKH (once they are there) you need to set the Army Group AND Army HQ's support level to 1 (not zero). If the support level is set to zero then nothing can flow through them. I can't find this info in the manual but I read it either here or on Discord and tested it and I find it is so.
"None but an armed nation can dispense with a standing army" ~ Thomas Jefferson
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RE: Support Units
ORIGINAL: loudscott
@Briklebritt
I'm no expert but I have read and tested that in order for SU's to flow down from OKH (once they are there) you need to set the Army Group AND Army HQ's support level to 1 (not zero). If the support level is set to zero then nothing can flow through them. I can't find this info in the manual but I read it either here or on Discord and tested it and I find it is so.
Thanks for this tip - got it! Now it works - I had to set OKW to 0, Armygroup and Army to 1 and Corps HQ to 2-9
RE: Truck Summary in logistics Phase Report is hard to understand:
ORIGINAL: loki100
ORIGINAL: Stamos22
Should I be moving infantry out of my panzer groups for the sake of mobility? I'm still only in the first few turns but using my panzer groups to make pockets I'm having to leave one or the other out of command range. Any advice would be appreciated!
in the early turns with the axis I wouldn't worry too much about corps-HQ ranges, for the most part your corps commanders will pass most tests and you will tend to dominate most battles.
an advantage to the infantry in the Pzr Grps is they retain the advantages of being in an assault command for CPP gain etc
Thanks for the quick reply! I was just curious because I haven't played any games at this level. I'm used to concepts of combined arms etc on a squad level, so I was wondering if at the army level I should be working about that. Thanks again for the advice.
RE: Truck Summary in logistics Phase Report is hard to understand:
As the soviet player I have some tank divisions sitting on 50 (45) morale, and with decent CV. (see below)
Whereas other of my tank divisions are sitting around on 42 (45) morale with poor CV.
They've all been static and not in combat for similar periods so their CPP is 100.
What are the factors at play that mean some get to 50 morale, and some stay lower?

Whereas other of my tank divisions are sitting around on 42 (45) morale with poor CV.
They've all been static and not in combat for similar periods so their CPP is 100.
What are the factors at play that mean some get to 50 morale, and some stay lower?

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RE: Truck Summary in logistics Phase Report is hard to understand:
tricky one, the main variables are:
a) leadership dice rolls - so they could be unlucky
b) low supply
c) fatigue
I'm going by 12.1 in this respect
there are others, but they tend to relate to more extreme situations
a) leadership dice rolls - so they could be unlucky
b) low supply
c) fatigue
I'm going by 12.1 in this respect
there are others, but they tend to relate to more extreme situations
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- Location: Canada
RE: Truck Summary in logistics Phase Report is hard to understand:
ORIGINAL: loki100
ORIGINAL: Rosencrantus
Are there any penalties for going over the command point limit for air corps and army levels?
if I recall, you can't breach these limits, they are a hard cap (unlike ground HQs)
Really? For my fliegerkorps and luftflotte commands I've definitely gone past 180 and 480 CPs
RE: Support Units
I'm no expert but I have read and tested that in order for SU's to flow down from OKH (once they are there) you need to set the Army Group AND Army HQ's support level to 1 (not zero). If the support level is set to zero then nothing can flow through them. I can't find this info in the manual but I read it either here or on Discord and tested it and I find it is so.
Can someone confirm it? And if this is the case, is this wad? I thought this behaviour should just be the case if an hq is locked. I often don't want SU in higher hq but I want to have the automatic function. I use support level 0 a lot.
edit: I have found the following in the (really great) manual:
21.5.6
If you want to minimize the number of support units in a
HQ unit, but still allow automatic transfer through that HQ
unit? Use a setting of ‘0’ so that the only support units the
computer will send to the HQ will be the permanent levels
of construction and engineers
RE: Truck Summary in logistics Phase Report is hard to understand:
Curious - what happened to the 10,000 Soviet 25mm 72-K AA guns they made late 41 to 45? They is no ground element (an equivalent device exists) for them so they can't be in the game. Was it for play balance?
RE: Truck Summary in logistics Phase Report is hard to understand:
short of 5k actually and yes, if its not in the game it should be added.ORIGINAL: Vermin
Curious - what happened to the 10,000 Soviet 25mm 72-K AA guns they made late 41 to 45? They is no ground element (an equivalent device exists) for them so they can't be in the game. Was it for play balance?
WitE dev team - (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
WitW dev team (aircraft data, partial data/scenario maintainer)
WitE2 dev team (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
WitW dev team (aircraft data, partial data/scenario maintainer)
WitE2 dev team (aircraft data)
RE: Truck Summary in logistics Phase Report is hard to understand:
Next question: Where can I see info on the scrapping of my afv or planes? I have a pool of T-26 M31 not being used and they look like they are going down 5-10 per turn but I can't see where it says they are being scrapped or for what value in armaments.
RE: Truck Summary in logistics Phase Report is hard to understand:
Is there a meaningful difference during winter between keeping air groups on the map and set to rest, as compared to sending them all to the reserve?
RE: Truck Summary in logistics Phase Report is hard to understand:
What are the factors at play in converting routed units back to ready status? I've got a lot of routers lingering behind the lines in certain sectors of my lines.
RE: Truck Summary in logistics Phase Report is hard to understand:
Sorry - another request!
When fronts are static, is it possible to have TOO many depots across the width of your front (ie enough to make sure every unit is within 3 hexes of a depot)? Are there any downsides to this?
When fronts are static, is it possible to have TOO many depots across the width of your front (ie enough to make sure every unit is within 3 hexes of a depot)? Are there any downsides to this?
RE: Truck Summary in logistics Phase Report is hard to understand:
1) The only difference is supply. It is easier to keep them supplied in the Reserve than on the map where on map freight is used along with possible damage due to weather and normal losses.
2) I usually find that putting them on depots and in REFIT mode seems to work best. Be sure they are in good command as morale leadership checks are what brings them out of ROUTED status.
3) There is a downside to being within 3 hexes of a depot and that is the double freight cost (to feed the horses) within the three hexes. On the other hand, you are not using trucks. As long as all of your depots can draw the freight they need, then it is a good setup to save your trucks. If you are having problems with the freight then you are using the trucks anyways and it is possible that the trucks would have shorter distances to go if you did not spend the double freight for using wagons.
2) I usually find that putting them on depots and in REFIT mode seems to work best. Be sure they are in good command as morale leadership checks are what brings them out of ROUTED status.
3) There is a downside to being within 3 hexes of a depot and that is the double freight cost (to feed the horses) within the three hexes. On the other hand, you are not using trucks. As long as all of your depots can draw the freight they need, then it is a good setup to save your trucks. If you are having problems with the freight then you are using the trucks anyways and it is possible that the trucks would have shorter distances to go if you did not spend the double freight for using wagons.
RE: Truck Summary in logistics Phase Report is hard to understand:
ORIGINAL: squatter
What are the factors at play in converting routed units back to ready status? I've got a lot of routers lingering behind the lines in certain sectors of my lines.
lurks in 23.12.5:
Each turn during the friendly logistics phase a routed unit will attempt to pass a range test to an HQ unit in its chain of command in which Rnd (range to the HQ unit) must be less than six. If this test is passed than the leader of the HQ unit attempts to rally the unit with a successful morale rating check
so basically proximity and the morale score of the leader(s)
RE: Truck Summary in logistics Phase Report is hard to understand:
ORIGINAL: squatter
Is there a meaningful difference during winter between keeping air groups on the map and set to rest, as compared to sending them all to the reserve?
you free up the airbase manpower and remove any residual supply demand, so I personally clear off all my 2E stuff to the reserve