Quick Questions Thread

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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loki100
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by loki100 »

ORIGINAL: Vermin

Next question: Where can I see info on the scrapping of my afv or planes? I have a pool of T-26 M31 not being used and they look like they are going down 5-10 per turn but I can't see where it says they are being scrapped or for what value in armaments.

Logistics report, theater box sub-section
zasgard
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by zasgard »

Quick question!

Can this game run AI vs AI? I know in TOAW 4 I think you could do this.

Thanks
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Sigwolfe
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by Sigwolfe »

ORIGINAL: zasgard

Quick question!

Can this game run AI vs AI? I know in TOAW 4 I think you could do this.

Thanks
Yes, it sure can.
Slush
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by Slush »

Hi

It's turn 25 as the Soviets in the GC, and I can finally build cavalry corps. My initial plan was to attach a tank brigade to each to bolster them and give'em a bit of punch. But that does not seem to be possible, I can only attach AA.

Are there restraints on which types of subunits that are attachable to certain combat units? And if yes, then what are they?

Thanks!
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loki100
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by loki100 »

you can attach tank brigades to cavalry corps

they need to be attached to a HQ in the chain of command - so the relevant Army or Front or Stavka (if in range)

see 21.5.1 for what can be directly attached
zasgard
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by zasgard »

Does this game track losses?
For tanks....is it just "tanks" or does it give more detail like....30 T-34's, 50 T-60's, etc....
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loki100
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by loki100 »

see the losses tables - 36.2.1 of the manual
zasgard
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by zasgard »

ORIGINAL: loki100

see the losses tables - 36.2.1 of the manual

so, that would be a be fat YES!

Thanks!
squatter
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by squatter »

The manual states that bad weather -mud/snow/blizzard etc - means some ground elements will not take part in combat but I can’t find any unpacking of that rule. Which type of elements are affected in which type of conditions?

Is armour disproportionately affected in heavy mud/blizzard etc? If you are attacking in blizzard is it mainly inf ground elements that will fight?
snotnose9
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RE: Gary Grigsby games on the Russian Front.

Post by snotnose9 »

Have a couple of questions regarding one of Grigsby's earlier games- "Second Front: Germany Turns East". Used to play it on black and white pre hard drive years and have returned to it. Main question is how to find and enact the "set HQ command". The manual isn't particularly informative in some areas and one must find out by trial and error. Can't find this one though. Sorry if this is not pertinent to the forum, but i'm struggling to find any help or advice. Thank you.
James80
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RE: Gary Grigsby games on the Russian Front.

Post by James80 »

Is there anywhere - except in the editor - an overview which effect the weather fronts actually have?
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loki100
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by loki100 »

ORIGINAL: squatter

The manual states that bad weather -mud/snow/blizzard etc - means some ground elements will not take part in combat but I can’t find any unpacking of that rule. Which type of elements are affected in which type of conditions?

Is armour disproportionately affected in heavy mud/blizzard etc? If you are attacking in blizzard is it mainly inf ground elements that will fight?

good rule of thumb, if this sort of thing isn't detailed its usually not by mistake. In this case its a level well below what you can control and the answer is .... it depends ... .

more specifically the rules for blizzard are in 8.6.1 and note the extra hit on vehicles/planes due to extreme cold.

beyond that, it keys off leadership rolls so a well led unit may still manage to commit most of its elements to a battle compared to a poorly led one
squatter
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by squatter »

Thanks Loki.

I’m definitely not the player who wants to know all the formula and equations running away below the hood.

But I do want to have a general understand in order to make good decisions.

For example I would like to know things like “heavy mud makes armour almost useless in attack therefore rely on inf and cav on offence in these conditions” , or “light snow impacts all kinds of units similarly, so inf/arm are both good choices for attack” or whatever. I can’t find any hints on the relative impact of mud/heavy mud/snow on different types of formation in the manual, but may be missing something? Or does mud affect all kinds of ground elements/formations equally?!

The first winter rules in the manual, say both that inf elements are disproportionately affected, and that armour has high chance of breakdown. This doesn’t really clarify to me whether one of inf or armour are affected worse than the other - you know, should I avoid using armour in blizzard offensive and just use cav/inf, or is armour a viable tool in blizzard?

This is the level of pointers I’m after but can’t find
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loki100
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by loki100 »

ORIGINAL: squatter

Thanks Loki.

I’m definitely not the player who wants to know all the formula and equations running away below the hood.

But I do want to have a general understand in order to make good decisions.

For example I would like to know things like “heavy mud makes armour almost useless in attack therefore rely on inf and cav on offence in these conditions” , or “light snow impacts all kinds of units similarly, so inf/arm are both good choices for attack” or whatever. I can’t find any hints on the relative impact of mud/heavy mud/snow on different types of formation in the manual, but may be missing something? Or does mud affect all kinds of ground elements/formations equally?!

The first winter rules in the manual, say both that inf elements are disproportionately affected, and that armour has high chance of breakdown. This doesn’t really clarify to me whether one of inf or armour are affected worse than the other - you know, should I avoid using armour in blizzard offensive and just use cav/inf, or is armour a viable tool in blizzard?

This is the level of pointers I’m after but can’t find

the element related effects are in the manual (if a bit scattered), so there is the extreme cold rules in 8.6.1 that would bias attacks under those conditions towards non-armour and then all the rules in 38.4.2 around terrain types. The rest is random and your choices.

I personally wouldn't choose attack with armour in heavy mud simply as it really hits their MP and that will be the only thing they can do. I might attack with armour if that was the least bad option.

In the main, unless with good or average roads I wouldn't attack with heavy mud (but again that is situational)
Jango32
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by Jango32 »

How many leaders can die performing a displacement move if the HQ is isolated? Let's say there are two Rifle Corps next to the hex where I move a friendly unit. Can both leaders of those HQs die? So far it's always been only one leader death at most.
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loki100
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by loki100 »

in theory both, its sampling with replication ... so one result doesn't affect the other
pookiebearx
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by pookiebearx »

is there a way to quickly find all divisions with support units attached...i can find it for corps and armies..just not divisions
they tend to get lost like this
carlkay58
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by carlkay58 »

You could try the soft factors - there is one for attached SUs.
pookiebearx
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by pookiebearx »

im sorry buddy u kinda lost me :D what do u mean with the soft factors?

i know in commanders report i can see the SU for each hq (Corps armies etc) in the HQ tab
but in unit tab i cant seem to find anything relevant to support units
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loki100
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by loki100 »

ORIGINAL: pookiebearx

im sorry buddy u kinda lost me :D what do u mean with the soft factors?

i know in commanders report i can see the SU for each hq (Corps armies etc) in the HQ tab
but in unit tab i cant seem to find anything relevant to support units

this:


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