ORIGINAL: squatter
Thanks Loki.
I’m definitely not the player who wants to know all the formula and equations running away below the hood.
But I do want to have a general understand in order to make good decisions.
For example I would like to know things like “heavy mud makes armour almost useless in attack therefore rely on inf and cav on offence in these conditions” , or “light snow impacts all kinds of units similarly, so inf/arm are both good choices for attack” or whatever. I can’t find any hints on the relative impact of mud/heavy mud/snow on different types of formation in the manual, but may be missing something? Or does mud affect all kinds of ground elements/formations equally?!
The first winter rules in the manual, say both that inf elements are disproportionately affected, and that armour has high chance of breakdown. This doesn’t really clarify to me whether one of inf or armour are affected worse than the other - you know, should I avoid using armour in blizzard offensive and just use cav/inf, or is armour a viable tool in blizzard?
This is the level of pointers I’m after but can’t find
the element related effects are in the manual (if a bit scattered), so there is the extreme cold rules in 8.6.1 that would bias attacks under those conditions towards non-armour and then all the rules in 38.4.2 around terrain types. The rest is random and your choices.
I personally wouldn't choose attack with armour in heavy mud simply as it really hits their MP and that will be the only thing they can do. I might attack with armour if that was the least bad option.
In the main, unless with good or average roads I wouldn't attack with heavy mud (but again that is situational)