headline its a powerfull unit of 1500 AV however over 300 AV of that is Burma Militia the rest are 40 - 50xp Indian Army troops and in total the whole force has
20 Tanks and 29 Field (all 25 pounders), 0 Medium and 24 A/T Guns in its entire OOB - its main Arty tube comes from its 62 3.7" Mountain Guns but thats a weak force.
So on the face of it General Hartley's Burma Corps looks good but looking beneath the headline numbers shows that any kind of check or serious battle will kill it.
As I get more PP's I will post similar analysis about the other elements of Privateer
[:D][:D][:D] probably on this front.
I have a better equipped force on the coastal axis both IV and XV Corps will have a solid core of trained and experienced troops
Outside of the monsoon Imphal has a base rating of 600 tonnes of supply per day at present (in monsoon) so about 1200 outside of monsoon or say 30,000 per month to be safe - air and garrison/construction forces etc take about 5,000 per month of that allowance so that leaves me with 25,000 per month for combat ops
An allied 'Div on combat ops uses about 4,000 tonnes of supply per month excluding wastage and loss the further from my supply head I get.
So operating in Imphal itself I could supply say 3 Divs plus supporting HQ, Arty etc and still be building up a small reserve....over time (after the monsoon)
Or 2 Divs with no support during the monsoon...
Every hex I move away from Imphal will increase my wastage the first hex not to bad because of a road but my rule of thumb is 50% per hex thereafter for Jungle hexes so Imphal to Katha has 2 horrible hexes with no road and a major river
so 4000 x 150% x 150% = say 9,000 supply per month per Div so post monsoon with no additional Corps troops or garriosn forces I could operate 3 Divs on the Assam front with no margin for error....ummm
I dont like that.
Therefore I will divert a little more engineering assets to Imphal to try and get the AF up another level as it will add another 150 per day supply to that base and I will allow the 'TOE Downgrade' of 17th Indian Div to happen which lightens the Div reducing its supply usage
Andy,
this is fascinating.
How is base supply capacity per day calculated? I don't recall seeing these calcs in the manual.
It was added in patch 3 I think so it wouldnt be in the manual
It only applies to bases in North Australia and North Burma/South Assam and it depends on the road/rail/river network in the area as calcualted by me p.s. its all in the editor and changeable
I would have loved to extend it to China but we ran out of time for testing and doing it in Burma and North Aus was the critical locations
Andrew is always talking about refining it and his method certainly sounds better but for now broadly bases have a base level of 50 tonnes per day per development level the base level goes up depending on how many and the qualtiy of the road/rail/river network near the base. Its a bit of educated guess work frome me mostly
My recollection and I dont have my files in front of me
was it was 50 per day for a secondary road, 100 for a primary road (higher only applies)
rail was 100 for a minor, 200 for a major, navigatiable river was 50 - 100 I think.
So take Dimapur which has 2 minor roads a major road and a minor railway
It should be 50 per day (base) + 100 for a minor railway + 100 for a major road + 50 for a seperate minor road so that one should be 300 per day base
Ledo has a minor railway 2 minor roads and a river so I think I set it to 300 as well giving it credit for two seperate minor roads because they both went to a supply head via different hexes
Imphal has 1 major road so thats a 50 + 100 per day allowance
IV Corps will probably have 6th and 7th Aus Div, 18th Brit Div, 26th Indian Div plas a reinforced Armoured Bde and substantial arty
XV Corps will probably have 2nd British and 2 Indian Divs (PP's permitting) plus some mountain arty
Eastern Army will have 70th Brit Div and possibly 32nd US Div in reserve plus maybe another Divs worth of US Inpt Regts
So for the main coastal push 10 reinforced Divs is what I am aiming for but that force NEEDS Akyab to be operational and built up as a port to keep it supplied.
Which means air and naval superiority in the Bay of Bengal
Andy
All told I can assemble c 7,000 AV for this attack compared to about 1,400 that the allies historically had available for 1st Arakan as well as already holding Akyab.
c 2000 on the Assam/Ledo front when you include Chinese troops
The balance on the coast.
PZB should be doing everything he can to supress Akyab and Ledo and Imphal and stop me developing the bases as every time the AF, Port or Forts go up the stronger my supply net gets.
Note for Japanese players you dfont want to see a 42 Allied offensive in Burma
1. Destroy everything you cvan forward in Burma and Malaya,
2. Don't let the allies build up bases in Assam
3. Capture Akyab
Akyab is a dagger in the side of any Japanese player that owns it and a festering sore that eats troops if you do own it - its one of those no win bases for the japanese IMO you need to take it to delay the allies but recognise it makes it easier for the allies to train pilots and troops
OK turns started up again
Managed to retreat the force NW of Geraldton causing a fair bit of damage
KB appears off Perth but to late all my heavies are en route to Capetown
Hornet takes 2 Torps in Pearl Harbour the ASW gp ordered to meet and merge with her missed the rendevous 3 other ASW Gps in PH and about 100 aircraft on 100% ASW also missed the two jap subs
She will be out of commission for about 3 months which is annoying
Quiet turn I am assembling a couple of Corps on the east Coast of Australia redeploying some troops from the West I will then commence my attack its not a real attack if it works itwould be nice but not counting on it
All told I can assemble c 7,000 AV for this attack compared to about 1,400 that the allies historically had available for 1st Arakan as well as already holding Akyab.
c 2000 on the Assam/Ledo front when you include Chinese troops
The balance on the coast.
PZB should be doing everything he can to supress Akyab and Ledo and Imphal and stop me developing the bases as every time the AF, Port or Forts go up the stronger my supply net gets.
Note for Japanese players you dfont want to see a 42 Allied offensive in Burma
1. Destroy everything you cvan forward in Burma and Malaya,
2. Don't let the allies build up bases in Assam
3. Capture Akyab
Akyab is a dagger in the side of any Japanese player that owns it and a festering sore that eats troops if you do own it - its one of those no win bases for the japanese IMO you need to take it to delay the allies but recognise it makes it easier for the allies to train pilots and troops
Andy, neither supply nor malaria will be an issue as soon as you will leave your bases into the jungle. As the supply routine is now, you can easily draw as much supply as you like, no matter if your bases near the front have supplies or not. It´s just all about a self imposed house rule if you want to but when speaking about the game, forget about the frontline bases, your troops in the jungle won´t starve, nor will the suffer from malaria. As long as you´ve got enough supplies behind the front line bases you will be fine and it shouldn´t be a problem for the Allied to fill up India with millions of supplies.
That shouldnt be the case Castor I will try it when I am in the open and running although it will be hard to be 100% sure of as I am deliberately not overstretching my capacity of the supply net.
Filling up India with Millions of supply is a problem in 42 as the wastage of stroing it in forward bases is extreme.
Supply can come from a reasonable distance but it will hurt you badly if its going to far also getting supplied in jungle is interesting but you need to fight in abase hex to capture a base
Units at a base may only be supplied from that base. Units outside a base can draw supply from any base within range. Some bases have limits on the supply they may accept each draw.
The consequence is that when units are in a supply limited base they are sometimes low on supplies. Move them to a hex next door and they draw directly from the distant base.
Of course, if they move out of range of the distant base they will be stuck drawing from the limited base. So, while weird it's not a rules disaster.
A quiet turn I 24 tgook a few hits from ASW aircraft at Pearl
What else KB looks to ge cruising back towards adeilade but there is almost nothing left for it to hit in the area so I am not worried this campaign is now air land all the way.
I have three operations in planning a few weeks from heading out to fight
Andy, neither supply nor malaria will be an issue as soon as you will leave your bases into the jungle. As the supply routine is now, you can easily draw as much supply as you like, no matter if your bases near the front have supplies or not. It´s just all about a self imposed house rule if you want to but when speaking about the game, forget about the frontline bases, your troops in the jungle won´t starve, nor will the suffer from malaria. As long as you´ve got enough supplies behind the front line bases you will be fine and it shouldn´t be a problem for the Allied to fill up India with millions of supplies.
This was not my experience in Burma, at least in terms of the effects on fatigue and morale. My lower experience British units accumulated significant fatigue and poor morale while in a non-base jungle hex, fighting sporadically against more experience IJA units. Even the Corps HQs with Slim in charge did not stop the slow decline. The IJA units maintained their combat effectiveness while the 17th Indian and 1st Burma Div withered.
That shouldnt be the case Castor I will try it when I am in the open and running although it will be hard to be 100% sure of as I am deliberately not overstretching my capacity of the supply net.
Filling up India with Millions of supply is a problem in 42 as the wastage of stroing it in forward bases is extreme.
Supply can come from a reasonable distance but it will hurt you badly if its going to far also getting supplied in jungle is interesting but you need to fight in abase hex to capture a base
Like mentioned earlier, I´ve got a hell a lot of troops sitting in the Burmese jungle and they all are 100% supplied and hey, they also don´t suffer from malaria outside a base. Now the question is if I should completely stop any offensives as neither the supply routine nor the malaria effect is anywhere near what would be realistic. Other games showing the same, the offensives out of India have no problem at all to get supplies, you can draw as much as you want, you only need it to be in India but that shouldn´t be much of a problem I guess.
You will get it into a base hex as long as it is an ENEMY base. So no problem to capture it. It will only become a problem when you capture it and keep your units in that base as the base won´t get any supplies and your troops won´t either as long as they´re at that base. So you have to move them out again and voila, they will drown in supplies. Like I´ve mentioned earlier also, just look at Australia, you can easily mount an overland offensive out of Alice Springs against Darwin, you just need to have supplies at Alice Springs and your troops will always have supplies, as long as they stay out of (your) Daly Waters, Tennant Creek or Katherine.
Have you guys ever tested those routines? [;)] Sorry, couldn´t resist.
Andy, neither supply nor malaria will be an issue as soon as you will leave your bases into the jungle. As the supply routine is now, you can easily draw as much supply as you like, no matter if your bases near the front have supplies or not. It´s just all about a self imposed house rule if you want to but when speaking about the game, forget about the frontline bases, your troops in the jungle won´t starve, nor will the suffer from malaria. As long as you´ve got enough supplies behind the front line bases you will be fine and it shouldn´t be a problem for the Allied to fill up India with millions of supplies.
This was not my experience in Burma, at least in terms of the effects on fatigue and morale. My lower experience British units accumulated significant fatigue and poor morale while in a non-base jungle hex, fighting sporadically against more experience IJA units. Even the Corps HQs with Slim in charge did not stop the slow decline. The IJA units maintained their combat effectiveness while the 17th Indian and 1st Burma Div withered.
Got my units sitting in the jungle for 1.5 months already and they´re at 0 disruption and very low fatigue. Talk about a malaria effect outside a base.
We shall ewait and see Castor I will keep an eye on it when the attack goes in.
For now my units are training and rebuilding in the rear all the time additional men and munitions flow into India 32nd US Div justr arrived so I am not short of strength - all I need is a workable Akyab and I am in business.
In Australia plans they are afoot - Australia will be cleared it will take time and men but it will be done
Turns have started up again.
I moved 150 strike aircraft into Geraldton to try and take on KB that was hovering off the coast - that same night a BB heavy TF torched the base destroyed the lot
Mini KB is off the southern coast of Hawaii quite a ballsy move given I know where KB is.
I cannot let that one pass.
Wasp, Enterprise, Illustrious and Long Island with a full complement of supporting ships went to sea yesterday to intercept.
I figure its even - I will have 200 CV aircraft its unlikely he has more odds I will fight at this close to my shipyard
AFTER ACTION REPORTS FOR Aug 07, 42
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The combined remnants of the Pacific Fleet that got a little revenge today
Japanese get the first strike in hurting Illustrious and Long Island BUT left both my USN Fleet Carriers alone my CAP managed to put off the worst of the enemy strike.
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Morning Air attack on TF, near Hilo at 180,125
Weather in hex: Thunderstorms
Raid detected at 120 NM, estimated altitude 17,000 feet.
Estimated time to target is 52 minutes
Japanese aircraft
A6M2 Zero x 60
A6M2-N Rufe x 5
B5N1 Kate x 20
B5N2 Kate x 19
D3A1 Val x 36
Allied aircraft
Martlet II x 13
F4F-3 Wildcat x 10
F4F-4 Wildcat x 24
Allied Ships
CV Illustrious, Bomb hits 1, Torpedo hits 3, heavy fires, heavy damage
CVE Long Island, Bomb hits 1
CL Sumatra
Aircraft Attacking:
8 x B5N1 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
6 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
6 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
15 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
3 x A6M2 Zero sweeping at 14000 feet
5 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
4 x B5N1 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
4 x B5N1 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
6 x B5N2 Kate bombing from 4000 feet
Naval Attack: 2 x 250 kg SAP Bomb
4 x B5N1 Kate bombing from 5000 feet
Naval Attack: 2 x 250 kg SAP Bomb
11 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
4 x A6M2 Zero sweeping at 14000 feet
2 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
CAP engaged:
VF-2 with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
(13 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 13 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000
Time for all group planes to reach interception is 16 minutes
VF-71 with F4F-4 Wildcat (4 airborne, 0 on standby, 0 scrambling)
(11 plane(s) diverted to support CAP in hex.)
4 plane(s) intercepting now.
0 plane(s) not yet engaged, 4 being recalled, 3 out of immediate contact.
Group patrol altitude is 10000
Time for all group planes to reach interception is 43 minutes
No.881 Sqn FAA with Martlet II (0 airborne, 9 on standby, 0 scrambling)
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 9000 and 15000.
Time for all group planes to reach interception is 26 minutes
VMF-211 with F4F-3 Wildcat (0 airborne, 4 on standby, 5 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 10000 and 17000.
Time for all group planes to reach interception is 26 minutes
Then the return almost all my bombers got through to the enemy carriers
Scratch 3 Flatttops !! Illustrious in exchange for 2 CVL's and a CV thats a good exhange rate
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Morning Air attack on TF, near Hilo at 181,123
Weather in hex: Partial cloud
Raid detected at 40 NM, estimated altitude 14,000 feet.
Estimated time to target is 15 minutes
Japanese aircraft
A6M2 Zero x 41
A6M2-N Rufe x 4
F1M2 Pete x 6
Allied aircraft
Martlet II x 13
F4F-4 Wildcat x 24
SBD-3 Dauntless x 57
TBF-1 Avenger x 15
Japanese Ships
CVL Ryujo, Bomb hits 5, heavy fires
BB Kirishima, Bomb hits 1
CV Hiyo, Bomb hits 2, Torpedo hits 1, heavy fires, heavy damage
BB Kongo, Bomb hits 1, Torpedo hits 1
CVL Zuiho, Bomb hits 3, on fire, heavy damage
CVL Shoho
CV Junyo
DD Yugure
Aircraft Attacking:
10 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
6 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
7 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
14 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
4 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
3 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
8 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
CAP engaged:
Yokohama Ku S-1 with A6M2-N Rufe (1 airborne, 3 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters to 12000.
Time for all group planes to reach interception is 6 minutes
Ryujo-1 with A6M2 Zero (3 airborne, 8 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 14000 , scrambling fighters between 13000 and 16000.
Time for all group planes to reach interception is 7 minutes
Junyo-1 with A6M2 Zero (2 airborne, 6 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 14000 , scrambling fighters between 4000 and 14000.
Time for all group planes to reach interception is 6 minutes
3 planes vectored on to bombers
Hiyo-1 with A6M2 Zero (2 airborne, 6 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 14000 , scrambling fighters to 14000.
Time for all group planes to reach interception is 6 minutes
3 planes vectored on to bombers
Shoho-1 with A6M2 Zero (2 airborne, 5 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 14000 , scrambling fighters to 13000.
Time for all group planes to reach interception is 5 minutes
Zuiho-1 with A6M2 Zero (2 airborne, 5 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 14000 , scrambling fighters between 10000 and 14000.
Time for all group planes to reach interception is 6 minutes
2 planes vectored on to bombers
Mizuho-1 with F1M2 Pete (1 airborne, 2 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 9000 , scrambling fighters between 9000 and 10000.
Time for all group planes to reach interception is 9 minutes
Kongo-1 with F1M2 Pete (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 9000
Raid is overhead
1 planes vectored on to bombers
Tone-1 with F1M2 Pete (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 9000
Raid is overhead
Aoba-1 with F1M2 Pete (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 9000
Raid is overhead
Heavy smoke from fires obscuring CV Hiyo
Heavy smoke from fires obscuring CVL Ryujo
Heavy smoke from fires obscuring CVL Zuiho
Unescorted PM strikes get stopped cold and the the later attack hit a well defended USN TF achieving no hits
--------------------------------------------------------------------------------
Morning Air attack on TF, near Hilo at 180,125
Weather in hex: Thunderstorms
Raid detected at 12 NM, estimated altitude 18,000 feet.
Estimated time to target is 4 minutes
Japanese aircraft
B5N1 Kate x 8
Allied aircraft
Martlet II x 1
F4F-3 Wildcat x 3
F4F-4 Wildcat x 6
Japanese aircraft losses
B5N1 Kate: 4 destroyed
Allied Ships
CVE Long Island
CAP engaged:
VF-2 with F4F-4 Wildcat (2 airborne, 0 on standby, 0 scrambling)
(2 plane(s) diverted to support CAP in hex.)
2 plane(s) intercepting now.
Group patrol altitude is 10000
Raid is overhead
VF-71 with F4F-4 Wildcat (4 airborne, 0 on standby, 0 scrambling)
(4 plane(s) diverted to support CAP in hex.)
4 plane(s) intercepting now.
Group patrol altitude is 10000
Raid is overhead
VMF-211 with F4F-3 Wildcat (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 10000
Raid is overhead
No.881 Sqn FAA with Martlet II (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 10000
Raid is overhead
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Morning Air attack on TF, near Hilo at 180,125
Weather in hex: Thunderstorms
Raid detected at 30 NM, estimated altitude 16,000 feet.
Estimated time to target is 12 minutes
Japanese aircraft
B5N2 Kate x 3
Allied aircraft
Martlet II x 1
F4F-3 Wildcat x 2
F4F-4 Wildcat x 3
Japanese aircraft losses
B5N2 Kate: 2 destroyed
CAP engaged:
VF-2 with F4F-4 Wildcat (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 10000
Raid is overhead
VF-71 with F4F-4 Wildcat (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 10000
Raid is overhead
VMF-211 with F4F-3 Wildcat (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 10000
Raid is overhead
No.881 Sqn FAA with Martlet II (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 10000
Raid is overhead
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Afternoon Air attack on TF, near Hilo at 180,125
Weather in hex: Overcast
Raid detected at 120 NM, estimated altitude 17,000 feet.
Estimated time to target is 45 minutes
Japanese aircraft
A6M2 Zero x 24
A6M2-N Rufe x 4
B5N1 Kate x 5
B5N2 Kate x 7
D3A1 Val x 12
Allied aircraft
Martlet II x 4
F4F-3 Wildcat x 4
F4F-4 Wildcat x 11
Aircraft Attacking:
2 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg GP Bomb
2 x B5N2 Kate bombing from 3000 feet
Naval Attack: 2 x 250 kg SAP Bomb
4 x B5N1 Kate bombing from 5000 feet
Naval Attack: 2 x 250 kg SAP Bomb
2 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg GP Bomb
CAP engaged:
VF-71 with F4F-4 Wildcat (2 airborne, 0 on standby, 0 scrambling)
(8 plane(s) diverted to support CAP in hex.)
2 plane(s) intercepting now.
0 plane(s) not yet engaged, 2 being recalled, 4 out of immediate contact.
Group patrol altitude is 10000
Time for all group planes to reach interception is 38 minutes
4 planes vectored on to bombers
VMF-211 with F4F-3 Wildcat (3 airborne, 0 on standby, 0 scrambling)
(4 plane(s) diverted to support CAP in hex.)
3 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 10000
Time for all group planes to reach interception is 40 minutes
1 planes vectored on to bombers
No.881 Sqn FAA with Martlet II (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 10000
Time for all group planes to reach interception is 42 minutes
1 planes vectored on to bombers
No.881 Sqn FAA with Martlet II (0 airborne, 0 on standby, 1 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 17000.
Time for all group planes to reach interception is 26 minutes
No.881 Sqn FAA with Martlet II (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000
Time for all group planes to reach interception is 11 minutes
VF-2 with F4F-4 Wildcat (0 airborne, 2 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 10000 and 16000.
Time for all group planes to reach interception is 36 minutes
2 planes vectored on to bombers
And then my final attack of the day Wasp and Enterprise strike and another CV takes a big hit - so far so good !!!
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Afternoon Air attack on TF, near Hilo at 181,123
Weather in hex: Heavy cloud
Raid detected at 40 NM, estimated altitude 15,000 feet.
Estimated time to target is 15 minutes
Japanese aircraft
A6M2 Zero x 16
A6M2-N Rufe x 2
F1M2 Pete x 5
Allied aircraft
F4F-3 Wildcat x 3
F4F-4 Wildcat x 10
SBD-3 Dauntless x 56
TBF-1 Avenger x 9
Japanese Ships
CVL Zuiho, Bomb hits 1, heavy fires, heavy damage
BB Kirishima, Bomb hits 4, on fire
CV Junyo, Bomb hits 2, heavy fires
BB Kongo, Bomb hits 3
DD Ariake, Bomb hits 2, heavy fires, heavy damage
CVL Shoho
DD Nenohi
Aircraft Attacking:
3 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
6 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
6 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
8 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
3 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
8 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
1 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
CAP engaged:
Yokohama Ku S-1 with A6M2-N Rufe (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 22 minutes
2 planes vectored on to bombers
Ryujo-1 with A6M2 Zero (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 14000
Raid is overhead
Hiyo-1 with A6M2 Zero (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 14000
Raid is overhead
Junyo-1 with A6M2 Zero (2 airborne, 5 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 14000 , scrambling fighters to 14000.
Time for all group planes to reach interception is 19 minutes
7 planes vectored on to bombers
Shoho-1 with A6M2 Zero (2 airborne, 5 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 14000 , scrambling fighters between 8000 and 13000.
Time for all group planes to reach interception is 7 minutes
5 planes vectored on to bombers
Mizuho-1 with F1M2 Pete (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 9000
Raid is overhead
Kongo-1 with F1M2 Pete (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 9000
Raid is overhead
Tone-1 with F1M2 Pete (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 9000
Time for all group planes to reach interception is 11 minutes
Aoba-1 with F1M2 Pete (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 9000
Raid is overhead
Heavy smoke from fires obscuring CVL Zuiho
Heavy smoke from fires obscuring DD Ariake
Heavy smoke from fires obscuring CV Junyo
Have not yet seen the turn but he will have a couple of flattops operational at best so we shall see