Quick Questions Thread

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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loki100
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RE: Quick Questions Thread

Post by loki100 »

ORIGINAL: pookiebearx

yea i gave that entire thread a read earlier today and i got a headache...the logistics system is really something else...


does it make sense to add depots if the current ones near the frontline are not at capacity yet?

the problem is there is no short answer - hence the thread.

the logistics system has 3 parts - processing capacity (depots), delivery capacity (rail yards/trains) and demand (HQ priorities). The answer to your question revolves around which is the problem.

If you can't deliver there is no point increasing processing capacity. If you can't process it might help to have more depots. Or it might be better to reduce deamnd.
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Beethoven1
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by Beethoven1 »

Is there any direct way to re-assign Konev to a different army/front command? He starts in charge of the North Caucausus Military District, but he is not available on the list of generals to pick for other army/front commands as far as I can see unless you FIRST fire him from his current command.

It seems like a waste of AP to have to first fire him in order to replace him with someone that you don't really want as commander of the North Caucasus Military District, just so that then he is subsequently available for re-assignment to another army or front command.

I really don't want to spend 17 AP putting someone like Grigory Kulik in charge of the North Caucasus Military District just so that then Konev is available for something more important!

Am I missing something?
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loki100
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by loki100 »

you need enough AP to hand to move him - its expensive due to his starting rank
pookiebearx
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RE: Quick Questions Thread

Post by pookiebearx »

ok i get you...but u guys speak about reducing demand

whats the difference in reducing demand via HQ'S supply prio or by messing with DEPOT supply prio?
if i reduce it through the HQ side doesnt this mean they simply will use less but same gets sent to the depots
(i do remember reading something about the hq will send the request for what they need to the depot so if they have lower prio they will ask and receive less (thus reducing the demand on the depots)
im scared if i do that then some other units wich didnt get the prio reduced will just use it up? seems bit messy

what happens if i reduce for example all north depots to a 3 and all southern ones to 4
doesnt that reduce the demand in a better way? (cause for example the south can support that demand via better rails)
i tested around a bit and i simply receive more tons received (can see that in the turn summary) if i randomly placed 10 extra depots across the map...wouldnt i want as much tons received as possible at any stage of the game..therefor making extra depots is a smart thing ? even if im not using all capacity at my current ones?
confusing stuff :D

also a small side question...what does many unused vehicles at depots indicate

many thanks..im having alot of fun with this game
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loki100
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RE: Quick Questions Thread

Post by loki100 »

I'm not avoiding the questions, but really suggest the logistics thread, it covers a lot of this.

At the simplest, HQ priority sets the absolute level of demand, so if all your HQs are at 1, you have more chance to meet the demand than if they are all at 4

Depot priority indicates relatively where freight goes (so its a form of demand) but their main constraint is can they process what is being delivered.

If Depot demand>over local HQ demand, freight sticks in the depots

Delivery capacity is rail yards and trucks.

So you have a global lack of delivery capacity, you use depots to process that. You may lack processing capacity in a given region (ie you can deliver more than you can process), so then you need more depots. If you can't deliver then no increase in processing capacity makes any difference.

unused trucks usually indicate that was once an important depot and now isn't. They will get re-assigned over a few turns. Note that trucks go according to depot priority, so too many high priority depots will end up consuming your trucks.
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nukkxx5058
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by nukkxx5058 »

Hi, in the Air Execution phase Summary screen (shift-d) what does <Mis:Esc> mean ?
Can't find this screen explained in the manual ...

Thank you :-)


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carlkay58
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by carlkay58 »

Mis:Esc -> Mission Aircraft:Escort Aircraft

So these are the losses and damages separated into the mission and escort categories.
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by nukkxx5058 »

ORIGINAL: carlkay58

Mis:Esc -> Mission Aircraft:Escort Aircraft

So these are the losses and damages separated into the mission and escort categories.


Cool ! Thank you !
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by nukkxx5058 »

ORIGINAL: nukkxx5058
ORIGINAL: carlkay58

Mis:Esc -> Mission Aircraft:Escort Aircraft

So these are the losses and damages separated into the mission and escort categories.


Cool ! Thank you !

Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) :-)
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loki100
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by loki100 »

ORIGINAL: James80

When I press Ai Assist in the moving phase (to relocate the AOGs) the AI flies a lot of transport freight missions. I take some crashes with it.

1. How can I avoid the transport freight missions?
2. The Ai sends it without escorts. Can this be changed?

Some ideas:

1) Set them to rest is the best advice, or link them to a HQ that is behind the lines
2) Possibly, but it will demand care in how you set things up. Best is to target a non-front line HQ and then they will drop behind the lines

In general this is good advice, you can minimise transport losses substantially this way
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76mm
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by 76mm »

How do you access the Strategic Reserve? Every turn I have to hunt and peck around to get the big Strat Reserve screen on the map...isn't there a hotkey for it?

When I press the hotkey for theater boxes, all i get is a non-interactive list of theater boxes and units on the left, and a blank screen with a picture with a couple of female radio operators on the right. Nothing can be clicked on, there seems no point to this screen at all?

[EDIT] I've been playing around with the interface for 30 minutes and can't find a way to open the strategic reserve...should it be this hard?
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loki100
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by loki100 »

its not, cntrl+t opens the Theatres and centres on the reserve.

the wee letters above the mini-map take you to the Theatres - just pick the one you want

clicking on a unit in the Commander's report either takes you to the hex it is in or the relevant theatre box

6.10 covers most of this, more in 6.11 and then repeated and expanded in 13.1.2
squatter
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by squatter »

a) you can attach to a RD, so a stack of 3 RD and 3 brigades in a hex can be a really powerful force, attached to your early Gds Rifle Corps and you can put the equivalent of 9-12 RD in a hex (by 1943 that is well over 100 CV), by 1944 can be heading towards 200 cv, that will kick down any defensive line.

Sorry Loki - I can't see how to attach the on-map brigades to RDs, any pointers? Many thanks
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loki100
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by loki100 »

ORIGINAL: squatter
a) you can attach to a RD, so a stack of 3 RD and 3 brigades in a hex can be a really powerful force, attached to your early Gds Rifle Corps and you can put the equivalent of 9-12 RD in a hex (by 1943 that is well over 100 CV), by 1944 can be heading towards 200 cv, that will kick down any defensive line.

Sorry Loki - I can't see how to attach the on-map brigades to RDs, any pointers? Many thanks

they need to be off map, in a HQ in the command chain

the walk through in the manual, section 4.22 sets out the steps needed to attach. its basically the same as any other SU attachment to a combat unit
squatter
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by squatter »

Thanks Loki - the problem I've having is getting them to an HQ from the reserve.

When you transfer them from SR to MAP they appear automatically as on-map units it seems. How do I get them to become SUs under HQ command?
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76mm
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by 76mm »

Thanks, Ctrl-T and the mini-map seem to do it. But I still don't see any way via the Commander's Report, will look at the manual. Also, what is the purpose of the short cut on the Info" menu bar which is labelled "Go to Theater Box Screen" and has a hotkey of Ctrl-B? It opens up a list of unit names in the various Theater Boxes, but you can't do anything with them?
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loki100
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by loki100 »

ORIGINAL: squatter

Thanks Loki - the problem I've having is getting them to an HQ from the reserve.

When you transfer them from SR to MAP they appear automatically as on-map units it seems. How do I get them to become SUs under HQ command?

they need to report to that HQ and be in the same hex and have 1 MP left, click on 'convert' and they become a SU in the HQ, next turn they can be allocated out
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loki100
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by loki100 »

ORIGINAL: 76mm

Thanks, Ctrl-T and the mini-map seem to do it. But I still don't see any way via the Commander's Report, will look at the manual. Also, what is the purpose of the short cut on the Info" menu bar which is labelled "Go to Theater Box Screen" and has a hotkey of Ctrl-B? It opens up a list of unit names in the various Theater Boxes, but you can't do anything with them?

its a bit of a legacy from how the East Front was handled in WiTW, so yes its a static list of what is there, the versions you use are best accessed from the map tab or via the map (right click on a hex opens up the option to move to the Theatre too)
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Beethoven1
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by Beethoven1 »

If you do not have the ability to refit all of your depleted/unready units, is it better to not refit routed units? Since you don't know whether routed units will rally or not before you end a turn (some will, but others will remain routed, especially if you are playing as 1941 Soviets [:D] ) , if you have a choice, is it better to refit non-routed units first, and wait until the routed units are no longer routed to refit them?
squatter
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by squatter »

ORIGINAL: loki100

ORIGINAL: squatter

Thanks Loki - the problem I've having is getting them to an HQ from the reserve.

When you transfer them from SR to MAP they appear automatically as on-map units it seems. How do I get them to become SUs under HQ command?

they need to report to that HQ and be in the same hex and have 1 MP left, click on 'convert' and they become a SU in the HQ, next turn they can be allocated out

Thanks, great
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