I tested using the Beta 33 and all I had to do was hit the Re-build All function before running it within the ScenEditor and it ran just fine.
Please try it for yourself. I ran for several minutes with no problem.

Moderator: Harpoon 3
Users playing the scenarios involving tankers (i.e. Vulcan, in the Falklands battleset) report no problems and that game performance is pretty similar to what was used in real life. You don't provide sufficient detail in your example. How low were the fighters when they actually re-fuel? How big is their fuel capacity overall? Of course, if you need to have some specific capability, we can probably customize a loadout/plane for your particular needs, too. As well, some planes may more than one re-fueling flag. I don't know if this will allow them to re-fuel more than one plane at a time.ORIGINAL: KCB
How realistic are these refueling timings? I doubt it takes 4min to refuel 4 aircraft? It actually works out at less than a minute each fighter? I suspect that’s not right!
This is normal behaviour. Once planes (assigned to missions) become RTB, the groups break up. This might not happen immediately, but will eventually happen as they return. You cannot issue orders to them unless you hit the Unassign hotkey (U). Unfortunately, that also takes them off their original mission and you need to re-assign them.ORIGINAL: KCB
After which aircraft RTB as individuals. Tried grouping aircraft (drag select ‘G key’, no response).
[PropertySet]
Name=Transit_Sequential
Inherit=MissionDefault_Transit
PropertyName1=MissionParameterSet
PropertyType1=Integer
PropertyValue1=6
PropertyName2=Mission_PatrolWaypointSelection
PropertyType2=Integer
PropertyValue2=1
I notiest what seemed to be odd behavior. The target selected for the strike mission was not selected by the sortie. They seemed to randomly select other targets. At this point there are no pollys in the way or interfering with the routes to the selected targets.