Building Irans aim points!

Post here to discuss scenario and database editing as well as any other mods to Harpoon 3 ANW.

Moderator: Harpoon 3

User avatar
hermanhum
Posts: 2209
Joined: Wed Sep 21, 2005 10:48 am
Contact:

Harpoon 3 [ANW] scenarios for the PlayersDB

Post by hermanhum »

Got the file and tested it. It does crash as you say. However, there is an easy fix for it.

I tested using the Beta 33 and all I had to do was hit the Re-build All function before running it within the ScenEditor and it ran just fine.

Please try it for yourself. I ran for several minutes with no problem.

Image
Attachments
1.gif
1.gif (14.07 KiB) Viewed 464 times
KCB
Posts: 36
Joined: Sun Jul 20, 2008 4:35 am

RE: Harpoon 3 [ANW] scenarios for the PlayersDB

Post by KCB »

wow! look at you go!!! thanks for that, im seeing a trend developing here on the rebuild side of things. thanks mate.
rsharp@advancedgamin
Posts: 430
Joined: Mon Jun 19, 2006 7:39 am
Contact:

RE: Harpoon 3 [ANW] scenarios for the PlayersDB

Post by rsharp@advancedgamin »

Fixed the crash. A unit was trying to search without having a network. The Rebuild All Units command fixes this condition but I'm looking into how it got to that point in the first place.

Thanks for the report and the scenario!
Russell
Advanced Gaming Systems
Home of Computer Harpoon
KCB
Posts: 36
Joined: Sun Jul 20, 2008 4:35 am

RE: Harpoon 3 [ANW] scenarios for the PlayersDB

Post by KCB »

While using the above scenario I also found it CTD after I had ‘rebuilt All’ but tried to edit the two missions on there, I went in to try remove the missions, but not every time and it seemed to depend on the sequence in which I clicked the missions. I would get the same error message; 'Unknown Exception'.

I worked around it. Have been testing simple sortie flights of 4 aircraft on a long range mission including a tanker stop. Im trying to work out the easiest or simplest method with the view of possibly having many sorties needing a lot of micro management or help refueling on long strike missions.

A sortie of 4 aircraft on route to a mission can be redirected to a tanker, no problem, once finished the resume the mission, seems very simple, all well so far.

If I have a holding waypoint short of tanker and send the sortie to the holding way point, a transit mission, I find its difficult to get them to leave the waypoint and refuel or they refuse. It gets very complicated and things get bogged down. It seems much better to keep everything moving and just redirect en route.

How realistic are these refueling timings? I doubt it takes 4min to refuel 4 aircraft? It actually works out at less than a minute each fighter? I suspect that’s not right!

Common problem with last aircraft out of 4 been refueled. Seems to get hung up with the tanker and will not RTB. It finally runs out of fuel and crashes. I need to run these simple tests and number of times more to make sure this is a reoccurring pattern. But I have notist the issue a few times now, just need to be sure the sercumstances are the same.

I found aircraft will not launch on a delayed mission if the target is beyond the combat radius, im assuming that’s right. I tried to get around that by first setting up a transit mission to a waypoint within range and incorporate the tanker visit on route to that waypoint. The sortie will launch on time, I order them to refuel, they automatically continue on route to the waypoint when finished. However, thus far they will not engage the linked mission, or strike mission, having reached the first mission objective, the selected waypoint.

Will look at this again tonight and see what I can do.
rsharp@advancedgamin
Posts: 430
Joined: Mon Jun 19, 2006 7:39 am
Contact:

RE: Harpoon 3 [ANW] scenarios for the PlayersDB

Post by rsharp@advancedgamin »

I'll take a look at that second CTD after dinner.

The hung tanker is odd. How do you order the refueling? What hotkeys or buttons do you use?

The transfer rate is currently hardcoded at 50 KGs per second. It would seem reasonable to tie this to a database value for aircraft as ships have been tied.
Russell
Advanced Gaming Systems
Home of Computer Harpoon
User avatar
hermanhum
Posts: 2209
Joined: Wed Sep 21, 2005 10:48 am
Contact:

Harpoon 3 [ANW] scenarios for the PlayersDB

Post by hermanhum »

ORIGINAL: KCB

How realistic are these refueling timings? I doubt it takes 4min to refuel 4 aircraft? It actually works out at less than a minute each fighter? I suspect that’s not right!
Users playing the scenarios involving tankers (i.e. Vulcan, in the Falklands battleset) report no problems and that game performance is pretty similar to what was used in real life. You don't provide sufficient detail in your example. How low were the fighters when they actually re-fuel? How big is their fuel capacity overall? Of course, if you need to have some specific capability, we can probably customize a loadout/plane for your particular needs, too. As well, some planes may more than one re-fueling flag. I don't know if this will allow them to re-fuel more than one plane at a time.
KCB
Posts: 36
Joined: Sun Jul 20, 2008 4:35 am

RE: Harpoon 3 [ANW] scenarios for the PlayersDB

Post by KCB »

Will have to take a closer look at the re-fueling details tonight, im just surprised the process took so little time and assumed it could not be anywhere close to the real thing, less than 1min per platform, from a KC-135. but what do I know! Will look at it again tonight.

Sortie test 04/11

3 sorties of 4 aircraft launched automatically 5 minute delays between on transit missions to waypoint. One sortie was manually ordered to refueled on route to mission waypoint, this was done (within 1min) and continued to waypoint automatically after refueling.

All sorties where given linked missions. None of the linked missions where engaged, sorties remained at waypoint. Can transit missions be linked?

Using the task bar buttons, sorties where manually ordered to strike targets. Sorties reached targets and broke into individual platforms to attack. After which aircraft RTB as individuals. Tried grouping aircraft (drag select ‘G key’, no response). On regress I ordered individual aircraft manually to intercept one of two tankers, after which they returned to original mission and headed to the waypoint as per first mission. Last aircraft to use both tankers, hung on to the tankers and would not RTB until bingo. At this point the graphics of both tanker and receiving aircraft remain motionless, even though one of the tankers was on route to a given waypoint during the refueling process

On bingo fuel both the receiving aircraft leave tankers and head for nearest base. One aircraft made it home, the other seemed to be torn between its home base (further away) and the closest base. It switch between the two a number of times until fuel ran out and it crashed. Once the receiving platforms leave the tankers the tankers also come alive and continue on route.
KCB
Posts: 36
Joined: Sun Jul 20, 2008 4:35 am

RE: Harpoon 3 [ANW] scenarios for the PlayersDB

Post by KCB »

Have over 361 real world target sets, on what we will call the target development list (on going project). Each target set has a number of aim points, some more than others. If each set, lets say has just 4 aim points, then we are looking at over 1,444 aim points!

These sets thus far consist of the following classes:
Target set (current number)
•Communications (45)
•Political leadership (7)
•Military C4ISR (47)
•Military/civil law enforcement (3)
•Training (25)
•SSM (10)
•Operational Air Base (16)
•Airfield (16) (limited list)
•Airport (6) (limited list)
•Naval Base C4I (8)
•IRGC Naval Base (9)
•EWR (20)
•SAM (20)
•NBC (35)
•Defense Industry (65)
•Energy Industry (29)
•Others not yet classed
User avatar
hermanhum
Posts: 2209
Joined: Wed Sep 21, 2005 10:48 am
Contact:

Harpoon 3 [ANW] scenarios for the PlayersDB

Post by hermanhum »

ORIGINAL: KCB

After which aircraft RTB as individuals. Tried grouping aircraft (drag select ‘G key’, no response).
This is normal behaviour. Once planes (assigned to missions) become RTB, the groups break up. This might not happen immediately, but will eventually happen as they return. You cannot issue orders to them unless you hit the Unassign hotkey (U). Unfortunately, that also takes them off their original mission and you need to re-assign them.
rsharp@advancedgamin
Posts: 430
Joined: Mon Jun 19, 2006 7:39 am
Contact:

RE: Harpoon 3 [ANW] scenarios for the PlayersDB

Post by rsharp@advancedgamin »

You can link missions using transit mission. However, a unit will typically be assigned to the next linked mission when its current mission is complete. Transit missions, by default, do not complete when their last waypoint is reached. They will pick another waypoint at random. This is the traditional behavior.

You will have to change the behavior of your egress transit missions with the following:

1. Open notepad.exe

2. Paste the following in:
[PropertySet]
Name=Transit_Sequential

Inherit=MissionDefault_Transit

PropertyName1=MissionParameterSet
PropertyType1=Integer
PropertyValue1=6

PropertyName2=Mission_PatrolWaypointSelection
PropertyType2=Integer
PropertyValue2=1

3. Save the contents as
C:\Matrix Games\Harpoon 3 ANW\Doctrine\Transit_Sequential.hps

or whatever matches your ANW installation directory. You may want to put quotes around the filename as Notepad likes to add an .txt extension to file and Windows may even hide the added extension. If that happens, Harpoon will not load the mission profile.

4. Load or reload H3 ANW. This is required only when you edit or create new mission profiles.

5. Change the Base Parameters of your egress transit missions to use this mission profile.

Your transit missions that use this mission profile will now complete when all the mission's craft reach the last transit point.

General information on mission profiles or programmable missions:
http://www.computerharpoon.com/wiki/mai ... onProfiles

Information on the waypoint selection parameter:
http://www.computerharpoon.com/wiki/mai ... s#Maneuver

Thanks,
Russell
Advanced Gaming Systems
Home of Computer Harpoon
KCB
Posts: 36
Joined: Sun Jul 20, 2008 4:35 am

RE: Harpoon 3 [ANW] scenarios for the PlayersDB

Post by KCB »

Nice! Will see what I can do tonight and give this a try, thanks
KCB
Posts: 36
Joined: Sun Jul 20, 2008 4:35 am

RE: Harpoon 3 [ANW] scenarios for the PlayersDB

Post by KCB »

I had no problem implementing the code and implementing the hps file into the mission and game. However the game freezes and has to be closed once the sortie reaches its last objective or waypoint rather than move to the next mission. I cannot see any reason for this in the information you have given me, as is copied, but I really don’t know what it means.

I have been over the text in ‘mission profiles’ and mission parameters’ and to be honest its like staring at the Matrix, I just don’t get any of it! I hoping in time it might come to me but right now im missing some important ingredient or translation device, its all Arabic to me. Your going to need an idiots guide to this stuff, or is this the idiots guide. And by all accounts, its something im going to have to grasp.
rsharp@advancedgamin
Posts: 430
Joined: Mon Jun 19, 2006 7:39 am
Contact:

RE: Harpoon 3 [ANW] scenarios for the PlayersDB

Post by rsharp@advancedgamin »

Is this the same scenario that you posted? If so, I'll check it out. If not, please post a save of the scenario with the craft in flight and assigned to their missions.

I agree on all points concerning the documentation. Was my previous post straight forward enough? If you can find time I'd like to set up a chat so we can review it. I would very much appreciate your time and would be happy to help.

Thanks,
Russell
Advanced Gaming Systems
Home of Computer Harpoon
KCB
Posts: 36
Joined: Sun Jul 20, 2008 4:35 am

RE: Harpoon 3 [ANW] scenarios for the PlayersDB

Post by KCB »

First, yes it’s the same scenario, just adjusted the mission set up, also noted when I tried to close ‘sortie2’ mission it CTD again but I cannot remember if that was before or after I hit ‘re-build all units’. I am assuming I don’t get the paper work due to the fact im a newbie. But I guess from your perspective you need to know how a newbie perceives this game and where the stumbling blocks are, and how they can be improved. As far as your instructions how to implement the code, that was fine.

I don’t have a problem chatting this weekend if your up for it. I use both Skype and MSN, I will try PM you my details.
KCB
Posts: 36
Joined: Sun Jul 20, 2008 4:35 am

RE: Harpoon 3 [ANW] scenarios for the PlayersDB

Post by KCB »

rsharp
Any come back on why those missions wont link?
rsharp@advancedgamin
Posts: 430
Joined: Mon Jun 19, 2006 7:39 am
Contact:

RE: Harpoon 3 [ANW] scenarios for the PlayersDB

Post by rsharp@advancedgamin »

Howdy KCB,

I've sent you a PM on this forum and also contacted you via Skype. The feature works fine for me but I'm not necessarily looking at your exact setup.

Let's hash it out over Skype if you have time.

Thanks,
Russell
Advanced Gaming Systems
Home of Computer Harpoon
KCB
Posts: 36
Joined: Sun Jul 20, 2008 4:35 am

RE: Harpoon 3 [ANW] scenarios for the PlayersDB

Post by KCB »

Roger that, will keep an eye out for you and look at creating some more missions see if I can get it working.
KCB
Posts: 36
Joined: Sun Jul 20, 2008 4:35 am

RE: Harpoon 3 [ANW] scenarios for the PlayersDB

Post by KCB »

Been playing with the delayed mission used in conjunction with plotted routes. So manually launch a sortie, give it a plotted route by the time it reaches the end of the plotted route the delayed strike mission kicks in and the sortie automatically switches. This looks quite useful. The lack of control of the regress is some thing that needs looking at. I tried unassign the RTB aircraft and then group them, but they would almost immediately revert back to the RTB route and ungroup. I seem to have no control of these aircraft at this stage and that’s a little bit of a concern. I tried to use Threat pollys to force the aircraft to follow designed corridors between the pollys. Imagine a wall of pollys in between the bases and targets. but before I had chance to see how well this works I notiest what seemed to be odd behavior. The target selected for the strike mission was not selected by the sortie. They seemed to randomly select other targets. At this point there are no pollys in the way or interfering with the routes to the selected targets. I will have another look at this tonight as I did not get a chance to dig deeper to confirm this is a real problem. Will look at it tonight again.

Did not get much time on the internet over the weekend so did not get a chance to chat with anybody.

rsharp@advancedgamin
Posts: 430
Joined: Mon Jun 19, 2006 7:39 am
Contact:

RE: Harpoon 3 [ANW] scenarios for the PlayersDB

Post by rsharp@advancedgamin »

I'll go over how to do a decent regress with chained missions over Skype.

Using threat zones has proven problematic as the RTB behavior will often ignore them.

More to come,
Russell
Advanced Gaming Systems
Home of Computer Harpoon
rsharp@advancedgamin
Posts: 430
Joined: Mon Jun 19, 2006 7:39 am
Contact:

RE: Harpoon 3 [ANW] scenarios for the PlayersDB

Post by rsharp@advancedgamin »

I notiest what seemed to be odd behavior. The target selected for the strike mission was not selected by the sortie. They seemed to randomly select other targets. At this point there are no pollys in the way or interfering with the routes to the selected targets.

You might want to try selecting the Focused Strike flag. This will cause the strike mission craft to save their compatible weapons for the selected targets.
Russell
Advanced Gaming Systems
Home of Computer Harpoon
Post Reply

Return to “Scenario Design and Modding”