Two quirks and a unit
Hi. Hard weekend behind, light weekend upon us. One of the biggest surprises of this weekend was to find out that the first Chinese mechanized division (200th) was formed in 1938. Some further research might be needed, but it seems to be very refreshing. I really didn't know such one even existed that time in that part of the world.
The other interesting quirk is connected with so called "programmer's art". Have you ever heard about it? I guess most of you didn't. For example if we have features which need a graphic representation, it is easier to make a temporary ersatz or instead of a well-rounded graphics place a "comical image". (I heard that for some time in the developer versions of the best Polish game (over 1mln copies sold) a fish with pink texture "acted" as a sword). Lately we had the same situation connected with making "Bitter Glory", I mistook a temporary graphics for a flag, but in fact it was to act as a city, but intentionally it was a drawing of a factory and it looked like a ship. Don't ask me to show it to you


I wonder what are your expectations concerning creation of new units?
To create a unit is a kind of order, not especially connected with real situation. Why not to give an order to create dozen of Panzer divisions while defending the last stand? Orders have nothing to do with real situation and industrial production. So we may give an order, but what if there are no tanks at hand?
Let's start from the beginning. First we choose unit's type and scheme, rather natural, but in the second step we place this unit on the map. Just at once...But will this unit be ready at once? NO. If we do it while the game is paused the unit will have no platoons and no stats. If we release the flow of time, the unit will communicate with its logistic center and send a kind of a request for specific platoons (it happens without players` knowledge in the lower layers of the game).
So we may place a unit anywhere we wish in our country as long as it is in our supply range or abroad on a hex with our logistic center. It means you may form units at allied countries, but first you have to send some equipment there...
Fast and simple. Clever and realistic! By few clicks we place units or even corps on the map and only the contents of our warehouses determine what we get of what we wanted.
So lets summarize - units are formed, equipped, trained and organized on the map, so a player may sent his units anywhere at any moment, but totally fresh units are almost useless - low number of platoons cause low stats, new units also has low condition so they are only able to perform temporary defensive missions and without support of “adult” units they usually are doomed to failure.
Of course ships are build differently, this set of rules is only for land and air units.
I talked a bit about not beautiful graphics, but when a real graphic artist starts to work... (a wallpaper):
http://screen.bitterglory.com/in/09-02/kddmjlfcx.png