ORIGINAL: m10bob
American CVE 56 Liscombe Bay was sunk by a single torpedo..
HISTORY
CVE 56 had a merchant ship hull. If you review the British stats, you discover that if you looked at a merchie cross-eyed, they had a 50% chance of sinking.
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: m10bob
American CVE 56 Liscombe Bay was sunk by a single torpedo..
let alone CV/CVL, BB, and CA/CLs. With the rapid improvements in RADAR, the understanding of how they could be most effectively employed, and the capacity to coordinate multiple ship CAPs from one station in the TF/TG, as well as the deck handling of aircraft, it would be well nigh impossible to get an undetected strike even close to a CV TF.
A notable action took place on 12 August 1942 when two Re.2001G/Vs modified to carry single 640 kg (1,410 lb) fragmentation bombs, accompanied by a fighter escort of Re.2001s, carried out a successful attack on HMS Victorious during Operation Pedestal. Reportedly, the Re.2001s were not challenged because of their similarity in appearance to Sea Hurricanes.[3] During the attack, a direct hit was scored on the aircraft carrier's flight deck but the bomb failed to explode and fell harmlessly into the sea.[4]
ORIGINAL: Japan
I Agree with you here, but (without making any claims) I would like to ask a humble way question,
most Game Designers make adjustments to fit the users, ie. giving the "good" side the better ability's overall,
and In WITP this might have been done as well ie. The absurd Allied CV Bonus from 1/44, who can't Evan be compared with the Zero Bonus.. Will this sort of considerations be taken in AE... knowing that the majority of the Customers and Customer base is American ect ect ect...
ORIGINAL: Japan
@RevRick I also hope it is the reason, Matrix Games in General are impressive IMHO, but just the name of the product "The Struggle Agianst Japan" has an "Allied twist" to it, and many Game Developers do take Customer based Considerations due to sales numbers ect. into account, Afterall that is why the game is made in the first plase!
Anyway, I'm not able to dudge anyone, only asking my very humble question as described in post above.
Regardless, Im very happy that the "waste majorety" of Bonuses has been removed in AE (From both sides of course), and I hope that both the sides get's accurately represented.
ORIGINAL: SuluSea
The United States Navy owned the skies over the Pacific in 1944, they picked an area of ocean and operated in it with impunity. The shattered and broken air forces of the empire were getting shredded anytime they took aim on the Big Blue Fleet in '44, hence the devine wind. No revisionist history will change that.
ORIGINAL: John Lansford
ORIGINAL: Japan
@RevRick I also hope it is the reason, Matrix Games in General are impressive IMHO, but just the name of the product "The Struggle Agianst Japan" has an "Allied twist" to it, and many Game Developers do take Customer based Considerations due to sales numbers ect. into account, Afterall that is why the game is made in the first plase!
Anyway, I'm not able to dudge anyone, only asking my very humble question as described in post above.
Regardless, Im very happy that the "waste majorety" of Bonuses has been removed in AE (From both sides of course), and I hope that both the sides get's accurately represented.
If they were accurately represented, then the Allied CVTF's will be nearly invulnerable to Japanese airstrikes from 1944 onward. How many bombs hit USN ships protected by CAP in 1944/45? Princeton got hit once, one or two CV's got hit by bombs later on, and that's about it (not counting kamikazes). How many sorties were flown against those same carriers? 2000? 5000? 10000? That's a good definition of "invulnerable" to me.
If we shall play this game only to repeat history, then I think we all should be playing the Allied Side.
ORIGINAL: SuluSea
The game and its contents should be accurately modelled nothing more, nothing less.
It seems you are cutting the edge that nothing "should be possible" in the game, that did not in fact occur, such that user Japan cannot get experienced pilots later in the war with IJ, nor have fighter production changes.ORIGINAL: SuluSea
If we shall play this game only to repeat history, then I think we all should be playing the Allied Side.
The game and its contents should be accurately modelled nothing more, nothing less.
ORIGINAL: Charles_22
It seems you are cutting the edge that nothing "should be possible" in the game, that did not in fact occur, such that user Japan cannot get experienced pilots later in the war with IJ, nor have fighter production changes.ORIGINAL: SuluSea
If we shall play this game only to repeat history, then I think we all should be playing the Allied Side.
The game and its contents should be accurately modelled nothing more, nothing less.
ORIGINAL: Charles_22
It seems you are cutting the edge that nothing "should be possible" in the game, that did not in fact occur, such that user Japan cannot get experienced pilots later in the war with IJ, nor have fighter production changes.
ORIGINAL: Hornblower
I have to agree with SuluSea on this one. the USN bonus in '44 is warrented. For the same reasons that the Zero Bonus is warrented early game, and the USN damage control bonus. To the quote "You should not be effected by how Poor the Japs did historicly if you can do it far better. " then try to win the war before the bonus kicks in. Or use tatics that lessens there effect on your units.
Most on this board, who want "weapons of war accurately modelled" don't want anything changed even when the game didn't end up going along historical lines (such as IJ having a different leader for a start). I mean, from your perspective, weapons of war aren't accurately modeled if those weapons aren't the same, and in the same numbers, right? You don't have an issue with him having so many experienced pilots either, then?ORIGINAL: SuluSea
ORIGINAL: Charles_22
It seems you are cutting the edge that nothing "should be possible" in the game, that did not in fact occur, such that user Japan cannot get experienced pilots later in the war with IJ, nor have fighter production changes.
It seems or I am?
My two posts in this thread reflect my wishes to have the weapons of war accurately modelled, anything more than that are your assumptions and yours only.
ORIGINAL: Hornblower
I have to agree with SuluSea on this one. the USN bonus in '44 is warrented. For the same reasons that the Zero Bonus is warrented early game, and the USN damage control bonus. To the quote "You should not be effected by how Poor the Japs did historicly if you can do it far better. " then try to win the war before the bonus kicks in. Or use tatics that lessens there effect on your units.
ORIGINAL: castor troy
ORIGINAL: Hornblower
I have to agree with SuluSea on this one. the USN bonus in '44 is warrented. For the same reasons that the Zero Bonus is warrented early game, and the USN damage control bonus. To the quote "You should not be effected by how Poor the Japs did historicly if you can do it far better. " then try to win the war before the bonus kicks in. Or use tatics that lessens there effect on your units.
win the war means what? Taking the West Coast? [:D]
ORIGINAL: herwin
ORIGINAL: castor troy
ORIGINAL: Hornblower
I have to agree with SuluSea on this one. the USN bonus in '44 is warrented. For the same reasons that the Zero Bonus is warrented early game, and the USN damage control bonus. To the quote "You should not be effected by how Poor the Japs did historicly if you can do it far better. " then try to win the war before the bonus kicks in. Or use tatics that lessens there effect on your units.
win the war means what? Taking the West Coast? [:D]
HISTORY
Win the war for Japan meant that the Allies offered terms.
There is a keen difference between the Zero bonus and the late USN bonus. The Zero bonus, since it's right from the start, affords little the allies can do about that (such as re-take all of China). However, all manner of things can change up till the USN bonus, as the USN fighting different fighters, or being in political turmoil, in any number of other things that could happen should IJ be greatly successful. Naturally the game has to have it's limits, but having an automatic CAP, based on history, when the CAP won't necessarily be facing history, because so many things can change for either side by then, is pretty unfair.ORIGINAL: herwin
ORIGINAL: Hornblower
I have to agree with SuluSea on this one. the USN bonus in '44 is warrented. For the same reasons that the Zero Bonus is warrented early game, and the USN damage control bonus. To the quote "You should not be effected by how Poor the Japs did historicly if you can do it far better. " then try to win the war before the bonus kicks in. Or use tatics that lessens there effect on your units.
GAME, NOT AE
I don't know how AE is handling this. I would handle these issues as skill levels. To model the Zero bonus, I'd start the IJN pilots out very skilled, and the Allied pilots mediocre at best. To model the superiority of Allied pilots and air operations in 1943-1944 (outside of the aircraft-based superiority), I would have the later Allied pilot replacements much better trained than the later Japanese pilots. Then, if the Japanese player wants to model a more effective training programme, he and his opponent can mod the scenario to improve pilot skills and numbers produced. I know it involved av gas shortages, but that part can be modelled by additional skill improvement if the Japanese player is willing to pay the supply for training flights.