

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: Alikchi
Nice graphics, sir. And good work. A Burman Blitzkrieg.. is this a success you're interested in exploiting?
I'm amused that both you and Q-Ball are using Star Trek references..
Yeah that would be about right.[;)]Tune in next week when we discuss string theory, quantum mechanics, and which Japanese merchant ship classes to convert to what.
ORIGINAL: Cuttlefish
Actually, when I say Home Islands I really mean Honshu. WitP Staff reports that Hokkaido and Kyushu actually produce more resources than they consume; all of the shortfall is on the main island. I have been hauling oil and resources from Korea and Sakhalin Island (Toyohara on Sakhalin currently has more than 500,000 resources) but this has only slowed the rate of loss, not halted it. I just discovered that the small port of Kushiro on the south coast of Hokkaido now has a whopping 922,000 resources, enough to supply Honshu for months. But it’s a size three port, so loading ships there is going to be very slow.
Maybe a quick look at the WitpTracker Engine/Aircraft Planning screen might help here ... both Utils have different and useful feature sets.I have been slow and careful in fiddling with my aircraft production. For one thing, almost every change I make in airframes needs a corresponding change in aircraft engine production. In WitP it was “Am I making enough Nakajima engines? Then I’m good to go.” Now I find myself blundering through a veritable minefield of engine types.
And the next Tracker release will have Ship conversion info too..Tune in next week when we discuss string theory, quantum mechanics, and which Japanese merchant ship classes to convert to what.
ORIGINAL: Caliban
Cuttlefish and Mike Solli,
Mike, I've been following your work on production issues and would like to propose an alternative approach to the issue. Do you think that it might prove cost effective to increase the size of HI closer to captured oil and refinery sites? The idea is to lessen the distance transports carrying resources and oil would have to travel thus saving the expenditure of fuel. I realize that this would place an inreased emphasis on the capture of manpower facilities.
Caliban
ORIGINAL: Mike Solli
Caliban, let's take this up in the War Room so we don't clutter up Cuttlefish's wonderful AAR.
ORIGINAL: n01487477
Maybe a quick look at the WitpTracker Engine/Aircraft Planning screen might help here ... both Utils have different and useful feature sets.I have been slow and careful in fiddling with my aircraft production. For one thing, almost every change I make in airframes needs a corresponding change in aircraft engine production. In WitP it was “Am I making enough Nakajima engines? Then I’m good to go.” Now I find myself blundering through a veritable minefield of engine types.
And the next Tracker release will have Ship conversion info too..Tune in next week when we discuss string theory, quantum mechanics, and which Japanese merchant ship classes to convert to what.
Code: Select all
Casualties First attack Second attack Third attack
Japanese 9800 4400 2900
Allied 1500 3800 5900
ORIGINAL: BrucePowers
I can't resist....
"Together the three carriers have 36 Zeros and 30 Nells"
You have nells on your carriers[X(][:D]