FAQ / Info for Newb's
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Info for Newb's
Great collection davbaker. Very helpful for vets as well. [:)]
Finally stickied, very late considering the usefulness of this this thread I might add...
Finally stickied, very late considering the usefulness of this this thread I might add...

RE: Info for Newb's
Hi Dave - I just now saw this thread. This is very helpful in getting a handle on appropriate (and hopefully minimal) house rules. Thanks for your efforts!
Paul
Paul
RE: Info for Newb's
I agree....some really useful information, which I could have used prior to my recent games. I'm still overwhelmed, but not by as much as I was before. Thanks Dave. Hal
RE: Info for Newb's
I looked at the leader table and do I interpret it right that the number and color just refer to how important the value is for the job or does it mean something else?
RE: Info for Newb's
Numbers & Colours just relative importance.
Added colours to make it a little easier to see.
Added colours to make it a little easier to see.
RE: Info for Newb's
Thanks.
A question regarding capturing industry, I lost Chengchow but recaptured it but when I look at the manpower there I now have 2 instead of the former 3.
I thought only heavy industry is permanently "damaged"(value is halved), for manpower I only find that you can use only 10% of the enemies manpower.
A question regarding capturing industry, I lost Chengchow but recaptured it but when I look at the manpower there I now have 2 instead of the former 3.
I thought only heavy industry is permanently "damaged"(value is halved), for manpower I only find that you can use only 10% of the enemies manpower.
RE: Info for Newb's
This is good, although I do have a comment on the political points/national borders interpretation.
Burma is my favourite ground theatre in the war against Japan. In it, Slim and his army developed and demonstrated air mobile operations, and eventually rolled the Japanese out of Burma with an air mobile offensive. To me, this is important as a modern development of the deep battle concept. Neither India nor China paid attention to the Burmese borders. The Chinese initially sent large numbers of troops into Burma in 1942, most of which retreated out via the Salween valley, but many via Ledo. China then transferred a full corps to Northern India, which Stilwell trained up and equipped American-style for the Ledo Road offensive--these were the best troops the Republic of China had at the end of the war. The Burma Corps retreated into India in 1942, and the Indian Army garrisoned the Chin Hills. In 1942-44, the Indian Army attacked down the Arakan, conducted Chindit operations behind the Japanese lines, and eventually repulsed a Japanese offensive at Kohima and Imphal. In 1945, the Indian and Chinese Armies then proceeded to eject the Japanese from Burma.
There were several reasons all this didn't happen in 1943-44. During the monsoon, transport shuts down. Even during the rest of the year, ground and supply transport was very limited. It's not accidental the 14th Army invented air mobile operations; the game understates the nastiness of the terrain. Secondly, most of the Indian Army was involved in controlling India in 1942-44. The garrison requirements are very understated during that period. Thirdly, the 14th Army was last in priority for supply in the British Empire. Fourthly, both the Indian and Chinese armies had a lot to learn during 1942-44. Note, nothing about PP expenditures. Burma got everything that could be spared from more pressing concerns and (key!) supplied. In WWII, it didn't help to deploy an army when all you could sustain in operations was a division. It varied among the arms, but in no more than a year, all you would have left would be a division. (Tanks had to be replaced in 3-4 months of operations, trucks and artillery in a year, infantry in six months to a year. Note these considerations also explain why the Japanese spent most of their time in garrison in China.)
The recent mods to take into account supply limitations are likely to help with this.
Burma is my favourite ground theatre in the war against Japan. In it, Slim and his army developed and demonstrated air mobile operations, and eventually rolled the Japanese out of Burma with an air mobile offensive. To me, this is important as a modern development of the deep battle concept. Neither India nor China paid attention to the Burmese borders. The Chinese initially sent large numbers of troops into Burma in 1942, most of which retreated out via the Salween valley, but many via Ledo. China then transferred a full corps to Northern India, which Stilwell trained up and equipped American-style for the Ledo Road offensive--these were the best troops the Republic of China had at the end of the war. The Burma Corps retreated into India in 1942, and the Indian Army garrisoned the Chin Hills. In 1942-44, the Indian Army attacked down the Arakan, conducted Chindit operations behind the Japanese lines, and eventually repulsed a Japanese offensive at Kohima and Imphal. In 1945, the Indian and Chinese Armies then proceeded to eject the Japanese from Burma.
There were several reasons all this didn't happen in 1943-44. During the monsoon, transport shuts down. Even during the rest of the year, ground and supply transport was very limited. It's not accidental the 14th Army invented air mobile operations; the game understates the nastiness of the terrain. Secondly, most of the Indian Army was involved in controlling India in 1942-44. The garrison requirements are very understated during that period. Thirdly, the 14th Army was last in priority for supply in the British Empire. Fourthly, both the Indian and Chinese armies had a lot to learn during 1942-44. Note, nothing about PP expenditures. Burma got everything that could be spared from more pressing concerns and (key!) supplied. In WWII, it didn't help to deploy an army when all you could sustain in operations was a division. It varied among the arms, but in no more than a year, all you would have left would be a division. (Tanks had to be replaced in 3-4 months of operations, trucks and artillery in a year, infantry in six months to a year. Note these considerations also explain why the Japanese spent most of their time in garrison in China.)
The recent mods to take into account supply limitations are likely to help with this.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: Info for Newb's
The manual states:
"Ships docked or at anchor at a port with a current size of at least 3 are immune to enemy submarine attacks."
That doesn't count for midget subs or?
So how can docked or ships at anchor be attacked?
Obviously by Port attack, anyway else?
"Ships docked or at anchor at a port with a current size of at least 3 are immune to enemy submarine attacks."
That doesn't count for midget subs or?
So how can docked or ships at anchor be attacked?
Obviously by Port attack, anyway else?
RE: Info for Newb's
A Bombardment TF will hit them.ORIGINAL: BigDuke66
The manual states:
"Ships docked or at anchor at a port with a current size of at least 3 are immune to enemy submarine attacks."
That doesn't count for midget subs or?
So how can docked or ships at anchor be attacked?
Obviously by Port attack, anyway else?
RE: Info for Newb's
Thanks.
Another question, what field of fire has a gun with a C facing?
Another question, what field of fire has a gun with a C facing?
RE: Info for Newb's
IIRC C facing applies to all guns placed along the centerline, which means the can
fire to both sides.
fire to both sides.

RE: Info for Newb's
Thanks.
I was just checking training and I only see experience caps for ground units, what are experience caps for pilots and ships gained by training or don't they have any limits?
I was just checking training and I only see experience caps for ground units, what are experience caps for pilots and ships gained by training or don't they have any limits?
RE: Info for Newb's
Need some help with the Air Groups.
I disbanded some dutch units and was asked if I want to reconstitute them in 120 days, what I wonder now is can I get the unit back even if I choose not to reconstitute them?
And what if I choose to reconstitute them, I see some dutch fighter units that come back in June 42 at Tjilatjap, by then I guess that position is overrun and now I wonder if those will somehow suck up replacements and/or pilots even when not on the map.
I'm just unsure of what to do with those depleted air units
Do I see correct that withdrawing them would make them show up in 60 days again and they would keep planes & pilots?
And disbanding them would make the unit come back in 120 days but would also distribute the planes and pilots into other units or the pool if possible?
I disbanded some dutch units and was asked if I want to reconstitute them in 120 days, what I wonder now is can I get the unit back even if I choose not to reconstitute them?
And what if I choose to reconstitute them, I see some dutch fighter units that come back in June 42 at Tjilatjap, by then I guess that position is overrun and now I wonder if those will somehow suck up replacements and/or pilots even when not on the map.
I'm just unsure of what to do with those depleted air units
Do I see correct that withdrawing them would make them show up in 60 days again and they would keep planes & pilots?
And disbanding them would make the unit come back in 120 days but would also distribute the planes and pilots into other units or the pool if possible?
RE: Info for Newb's
Bump. Good stuff for us noobs
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RE: Info for Newb's
As for aircraft R&D, am I interpreting it correctly that if I keep the aircraft factory in Seattle operating at capacity I should expect to begin producing B-29's in Jan 44? Every month of operation should result in 40 R&D points. So by the end of 1943 I will have produced over 990 R&D points (480 per year for each of 42 and 43 plus 30 for Dec 41). That will accelerate beginning of production by 9 months at a 100 point per month cost. Thus a scheduled Nov 44 start of production would get moved forward to Feb 44. At some point in Jan 44 I will reach 1,000 R&D points, and that will accelerate the production start date to Jan 44, or before the current game date. Then I should receive 30 B-29's in the Replacement Pool during Jan 44 and 40 per month thereafter.
Never trust a man who's ass is wider than his shoulders.
- Dan Nichols
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RE: Info for Newb's
ORIGINAL: poodlebrain
As for aircraft R&D, am I interpreting it correctly that if I keep the aircraft factory in Seattle operating at capacity I should expect to begin producing B-29's in Jan 44? Every month of operation should result in 40 R&D points. So by the end of 1943 I will have produced over 990 R&D points (480 per year for each of 42 and 43 plus 30 for Dec 41). That will accelerate beginning of production by 9 months at a 100 point per month cost. Thus a scheduled Nov 44 start of production would get moved forward to Feb 44. At some point in Jan 44 I will reach 1,000 R&D points, and that will accelerate the production start date to Jan 44, or before the current game date. Then I should receive 30 B-29's in the Replacement Pool during Jan 44 and 40 per month thereafter.
Allies get no R&D advances. Only the Japanese.
I think that the two obligations you have are to be good at what you do and then to pass on your knowledge to a younger person
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RE: Info for Newb's
Thanks for clearing that up. The instruction manual does not specifically state that Subchapter 13.5 applies only to the Japanese as it does for other Subchapters in Chapter 13.
Never trust a man who's ass is wider than his shoulders.
RE: Info for Newb's
I guess ship based air groups won't contribute their planes to combat missions if they are docked, anchored or repairing(any mode).
So would it be best to transfer ship bases air groups to land so they can do combat or training?
I just wonder if it's better to relocate some of the carrier units for training while the CVs are being upgraded.
So would it be best to transfer ship bases air groups to land so they can do combat or training?
I just wonder if it's better to relocate some of the carrier units for training while the CVs are being upgraded.
RE: Info for Newb's
Air operations are still carrid out by docked ships.
Alfred
Alfred
RE: Info for Newb's
ORIGINAL: poodlebrain
Thanks for clearing that up. The instruction manual does not specifically state that Subchapter 13.5 applies only to the Japanese as it does for other Subchapters in Chapter 13.
Section 13.0 of the manual states the differences between Japanese and Allied production.