Artillery Death Stars Post Patch Two Hot Fix

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
Kereguelen
Posts: 1454
Joined: Wed May 12, 2004 9:08 pm

RE: Artillery Death Stars Continue Post Patch Two

Post by Kereguelen »

ORIGINAL: hartwig.modrow

Gentlemen,

let's next give those of you who did not play China in a PBEM so far a feeling for actual rates of recovery for disabled squads. This is the status of a unit at Chungking, which has HQs and is my best-supplied place in China, on December 10, 1941 and January 3, 1942, respectively. During the entire time, it has been sitting on rest/train.

Image

Did anyone say "disabled troops recover quickly" ? These are the facts in China: A unit in a place with as much supply as you can get, HQs, away from the frontlines, resting continuously gets in 24 game days 9 (!) Rifle squads out of disruption.

Do you understand better why 100 disabled squads are a big issue for the respective player ? Given the present rate of reenablement, it takes me 10-11 months at a quiet base to get back to where I was before the bombardment. Those effects may be a bit too long-lived...

As a side note, one interesting aspect is that the other parts of the TOC get back into fighting condition much more quickly. Is the likelihood for recovery a device-dependent parameter ? If so, maybe the one for Chinese rifle squads should be checked / modified.

I hope these facts help to bring the discussion a bit closer to the facts rather than wild assumptions.

Hartwig

Using a leader with an admin rating of 29 is not the best idea if you want fast recovery of disabled squads/devices.
modrow
Posts: 1100
Joined: Sun Aug 27, 2006 10:02 am

RE: Artillery Death Stars Continue Post Patch Two

Post by modrow »

Kereguelen,
ORIGINAL: Kereguelen
Using a leader with an admin rating of 29 is not the best idea if you want fast recovery of disabled squads/devices.

In general, you are correct, but what does this really mean in this context?

If the recovery scales in a linear way with admin rating, there would be 18 Rifle Squads replacement (so recovering from a day of barrage with 100 disabled sqads would just take 5.5 months) if an admin 58 leader (the Chinese have a total of 7 leaders with 58 or a better admin level ready for deployment) would be in command. Really destroys the entire point shown above. Or does it not ?

Also, note that the other assets than rifle squads recovered reasonably fast.

Problem is that I am using game data, not test data, which means that a) there are not many units that have been sitting for a long time at a well supplied base without interaction with the enemy in rest mode and b) I frankly believe there are better things to do with your 50PP per turn than replacing leaders in China in places where nothing is happening right now. But I can try to check whether there is another unit that qualifies...

Ideally, I could run a test - perhaps I actually will, but that is not a promise.

Hartwig
User avatar
castor troy
Posts: 14331
Joined: Mon Aug 23, 2004 10:17 am
Location: Austria

RE: Artillery Death Stars Continue Post Patch Two

Post by castor troy »

ORIGINAL: Kereguelen

ORIGINAL: hartwig.modrow

Gentlemen,

let's next give those of you who did not play China in a PBEM so far a feeling for actual rates of recovery for disabled squads. This is the status of a unit at Chungking, which has HQs and is my best-supplied place in China, on December 10, 1941 and January 3, 1942, respectively. During the entire time, it has been sitting on rest/train.

Image

Did anyone say "disabled troops recover quickly" ? These are the facts in China: A unit in a place with as much supply as you can get, HQs, away from the frontlines, resting continuously gets in 24 game days 9 (!) Rifle squads out of disruption.

Do you understand better why 100 disabled squads are a big issue for the respective player ? Given the present rate of reenablement, it takes me 10-11 months at a quiet base to get back to where I was before the bombardment. Those effects may be a bit too long-lived...

As a side note, one interesting aspect is that the other parts of the TOC get back into fighting condition much more quickly. Is the likelihood for recovery a device-dependent parameter ? If so, maybe the one for Chinese rifle squads should be checked / modified.

I hope these facts help to bring the discussion a bit closer to the facts rather than wild assumptions.

Hartwig

Using a leader with an admin rating of 29 is not the best idea if you want fast recovery of disabled squads/devices.


that´s true. What´s also true is that the Chinese leaders are 99% crap.
User avatar
Kereguelen
Posts: 1454
Joined: Wed May 12, 2004 9:08 pm

RE: Artillery Death Stars Continue Post Patch Two

Post by Kereguelen »

ORIGINAL: hartwig.modrow

Kereguelen,
ORIGINAL: Kereguelen
Using a leader with an admin rating of 29 is not the best idea if you want fast recovery of disabled squads/devices.

In general, you are correct, but what does this really mean in this context?

If the recovery scales in a linear way with admin rating
, there would be 18 Rifle Squads replacement (so recovering from a day of barrage with 100 disabled sqads would just take 5.5 months) if an admin 58 leader (the Chinese have a total of 7 leaders with 58 or a better admin level ready for deployment) would be in command. Really destroys the entire point shown above. Or does it not ?

Also, note that the other assets than rifle squads recovered reasonably fast.

Problem is that I am using game data, not test data, which means that a) there are not many units that have been sitting for a long time at a well supplied base without interaction with the enemy in rest mode and b) I frankly believe there are better things to do with your 50PP per turn than replacing leaders in China in places where nothing is happening right now. But I can try to check whether there is another unit that qualifies...

Ideally, I could run a test - perhaps I actually will, but that is not a promise.

Hartwig

It doesn't. Dice rolls/randoms involved.
bklooste
Posts: 1104
Joined: Mon Apr 10, 2006 12:47 am

RE: Artillery Death Stars Continue Post Patch Two

Post by bklooste »

If China recovers 200 per day it would surprise maybe it includes the fact that units automatcially respawn.

Durring the WOR the Chinese deaths were 3-4 million soldiers. If we asume 2 Million deaths in 1941-45 , thats 500K per year or 1370 per day or about 100-130 squads Killed per day every day, note wounded etc is normally 3* the rate. So that amount in a battle is low.

Considering that either
- The 200 rate does not respresent per month
- The Chinese recovery in the game relies entirely on respawns.
- The army was fully mobilized in 41 which means it would have a strength to absorb those 2M losses. (Knowing China this is unlikely its easy enough to round up another 20 K when needed )


With regard to disabled its a good idea to rotate units into reserve it should make a massive difference as the new units wont have any disabled ( this doesnt solve the recruitment or fort value problem)

Lastly while Changsha itself is flat its ringed with hills historically Chinese artillary here was quite devistating ( and this is where they used there heavy guns which included German 105 and 150mm)
Underdog Fanboy
User avatar
Jim D Burns
Posts: 3991
Joined: Mon Feb 25, 2002 6:00 pm
Location: Salida, CA.

RE: Artillery Death Stars Continue Post Patch Two

Post by Jim D Burns »

ORIGINAL: bklooste
Durring the WOR the Chinese deaths were 3-4 million soldiers.

China did not lose 3-4 million dead, they lost 1.3 million dead from the Nationalist forces for the entire period 1937-1945. Also most of those killed in battle had already died by 1941. There was very little fighting in China after Pearl Harbor compared to what had gone on before Japan declared war on the rest of the world.

Sure there was fighting still, but nowhere near the same scale as before. Japan was for the most part content to simply sit on what they had and focus their efforts in the pacific.

http://worldwar2database.com/html/frame5.html

Jim
modrow
Posts: 1100
Joined: Sun Aug 27, 2006 10:02 am

RE: Artillery Death Stars Continue Post Patch Two

Post by modrow »

Kereguelen,
ORIGINAL: Kereguelen
It doesn't. Dice rolls/randoms involved.

Sorry, maybe I'm wrong, but to me that does not rule out a linear dependence:

If the check is "roll a number n between 1 and N (100?), if the number is smaller or equal to X then reenable", then the chance that the reenablement occurs is twice as high if you use twice as high a threshold. Unless you are using loaded dice (i.e. the distribution of results of the roll is not equal), you will get twice the replacements if you do enough rolls.

Hartwig

bklooste
Posts: 1104
Joined: Mon Apr 10, 2006 12:47 am

RE: Artillery Death Stars Continue Post Patch Two

Post by bklooste »

ORIGINAL: Jim D Burns

ORIGINAL: bklooste
Durring the WOR the Chinese deaths were 3-4 million soldiers.

China did not lose 3-4 million dead, they lost 1.3 million dead from the Nationalist forces for the entire period 1937-1945. Also most of those killed in battle had already died by 1941. There was very little fighting in China after Pearl Harbor compared to what had gone on before Japan declared war on the rest of the world.

Sure there was fighting still, but nowhere near the same scale as before. Japan was for the most part content to simply sit on what they had and focus their efforts in the pacific.

http://worldwar2database.com/html/frame5.html

Jim

http://en.wikipedia.org/wiki/World_War_ ... note_China

3 studies show 3-4M dead.

The offical account of the war published in Taiwan reported the Nationalist Chinese Army lost 3,238,000 men ( 1.797,000 WIA; 1,320,000 KIA and 120,000 MIA.) and 5,787,352 civilians in casualties. Personally i think these are about as reliable as the USSRs 1945 figures ie not very considering the MIA is 1/2 the KIA.

An academic study published in the United States estimates total war deaths of 15-20 million from all causes: military casualties: 1.5 million killed in battle, 750,000 missing in action, 1.5 million deaths due to disease and 3 million wounded;

Thats 3.7M military death (KIA ,MIA and disease) and a total of 6.7M Casualties. There is also reports of 3M militia/conscripts dead . I may be out but not by a major margin. The Major battles in terms of numbers occured later in the war ie the 1942 Battle of Changsha and the 44-45 battles. Even if you change it to 1/4 of the losses for 1941-45 it only halves it. SO if you take it as casualties your still looking at 200 squads per day of which half would be killed.


Underdog Fanboy
Alfred
Posts: 6683
Joined: Thu Sep 28, 2006 7:56 am

RE: Artillery Death Stars Continue Post Patch Two

Post by Alfred »

hartwig.modrow,
 
Sorry, but IMHO your screenshots show you have made a mistake.  You say the base is well supplied...and that may well be true.  But it is largely irrelevant for the purposes of your argument.
 
Look at the supplies required on 3 January 1942 for the unit.  It is 726 and is in the red.  That is the relevant figure and it shows the unit is not really well enough supplied to enable a more rapid recovery in disrupted infantry squads.
 
Alfred
modrow
Posts: 1100
Joined: Sun Aug 27, 2006 10:02 am

RE: Artillery Death Stars Continue Post Patch Two

Post by modrow »

Alfred,
ORIGINAL: Alfred

hartwig.modrow,

Sorry, but IMHO your screenshots show you have made a mistake.  You say the base is well supplied...and that may well be true.  But it is largely irrelevant for the purposes of your argument.

Look at the supplies required on 3 January 1942 for the unit.  It is 726 and is in the red.  That is the relevant figure and it shows the unit is not really well enough supplied to enable a more rapid recovery in disrupted infantry squads.

Alfred

well, the question is: why have I made a mistake then (unless you refer to the mistake trying to show something a lot of people apparently don't want to accept). Unless the admin rating of the leader influences the amount of supply a unit receives (which I don't know), I am not aware of any way to exert influence this (glad to get more info on that). Then the question should be why Chinese units at a well supplied base with a HQ in rest/training mode doesn't pull enough supplies, though I think that pulling supply into units was reportedly addressed in patch 2.

As it happens to be, I found that I am in a position to show that a unit which meets the above criteria reasonably well with a leader whose admin rating is 64 (acceptable ?) did reenable a whopping 26 Rifle squads in 25 turns. So it's just 100 days to recover from a barrage with 100 disenabled rifle squads under ideal conditions.

I'll prepare and post the pictures as soon as I have the time.

Hartwig
modrow
Posts: 1100
Joined: Sun Aug 27, 2006 10:02 am

RE: Artillery Death Stars Continue Post Patch Two

Post by modrow »

As indicated above, here's the picture.

Let me just say one thing in advance: Yes, there IS yet another anomaly in that picture: on December 10, the required supply was 0. So let's discredit that in order not to have to face the facts and be done with it...

or not.

Route army was formed on december 10 from the red divisions. That's why the required supply is 0.

Image

Hartwig
Attachments
route_army.jpg
route_army.jpg (101.37 KiB) Viewed 224 times
User avatar
Venividivici10044
Posts: 137
Joined: Sat Aug 29, 2009 8:01 pm

RE: Artillery Death Stars Continue Post Patch Two

Post by Venividivici10044 »

Just some testing thoughts... If you mod out the game leaving just a small part of the map (in this case China), you can run relatively quick test runs for problems like these.  I did this in researching my hypothesis of the Indomitable joining PoW and Repulse.   
I play and post for fun...nothing stated ever carries with it the thought to irritate. If something does...privately PM and I will review.
Alfred
Posts: 6683
Joined: Thu Sep 28, 2006 7:56 am

RE: Artillery Death Stars Continue Post Patch Two

Post by Alfred »

ORIGINAL: hartwig.modrow

Alfred,
ORIGINAL: Alfred

hartwig.modrow,

Sorry, but IMHO your screenshots show you have made a mistake.  You say the base is well supplied...and that may well be true.  But it is largely irrelevant for the purposes of your argument.

Look at the supplies required on 3 January 1942 for the unit.  It is 726 and is in the red.  That is the relevant figure and it shows the unit is not really well enough supplied to enable a more rapid recovery in disrupted infantry squads.

Alfred

well, the question is: why have I made a mistake then (unless you refer to the mistake trying to show something a lot of people apparently don't want to accept). Unless the admin rating of the leader influences the amount of supply a unit receives (which I don't know), I am not aware of any way to exert influence this (glad to get more info on that). Then the question should be why Chinese units at a well supplied base with a HQ in rest/training mode doesn't pull enough supplies, though I think that pulling supply into units was reportedly addressed in patch 2.

As it happens to be, I found that I am in a position to show that a unit which meets the above criteria reasonably well with a leader whose admin rating is 64 (acceptable ?) did reenable a whopping 26 Rifle squads in 25 turns. So it's just 100 days to recover from a barrage with 100 disenabled rifle squads under ideal conditions.

I'll prepare and post the pictures as soon as I have the time.

Hartwig

hartwig.modrow,

The mistake I refer to is simply the implication your assertion makes that because the base is well supplied and the unit has been in rest mode all the time, a better rate of recovery for the disabled squads would be expected. My post did not apply to any other point made in your argument.

All that I am saying is that the unit in question itself was not well supplied (the figure being in red) and that is the problem which I expect slows down the rate of recovery of disabled squads. It is not sufficient that a base be well supplied, the supplies must also be distributed to the unit.

Whether or not there is a problem in the program actually distributing supplies to Chinese units is not something I have an opinion on. However I most definitely would not expect units which are not well supplied (as evidenced by being in the green) to quickly recover disabled squads.

Alfred
User avatar
Jim D Burns
Posts: 3991
Joined: Mon Feb 25, 2002 6:00 pm
Location: Salida, CA.

RE: Artillery Death Stars Continue Post Patch Two

Post by Jim D Burns »

ORIGINAL: bklooste
http://en.wikipedia.org/wiki/World_War_ ... note_China

3 studies show 3-4M dead.

The offical account of the war published in Taiwan reported the Nationalist Chinese Army lost 3,238,000 men ( 1.797,000 WIA; 1,320,000 KIA and 120,000 MIA.) and 5,787,352 civilians in casualties. Personally i think these are about as reliable as the USSRs 1945 figures ie not very considering the MIA is 1/2 the KIA.

An academic study published in the United States estimates total war deaths of 15-20 million from all causes: military casualties: 1.5 million killed in battle, 750,000 missing in action, 1.5 million deaths due to disease and 3 million wounded;

Thats 3.7M military death (KIA ,MIA and disease) and a total of 6.7M Casualties. There is also reports of 3M militia/conscripts dead . I may be out but not by a major margin. The Major battles in terms of numbers occured later in the war ie the 1942 Battle of Changsha and the 44-45 battles. Even if you change it to 1/4 of the losses for 1941-45 it only halves it. SO if you take it as casualties your still looking at 200 squads per day of which half would be killed.

First things first. Never quote Wiki as source for anything if you wish to be taken seriously. It’s unreliable and changes constantly as people add and remove from it all the time. We even had a proven case once in the old WitP forums where a poster went and modded wiki to back up some assertions he was making in a topic of discussion.

That said the numbers you cite back up the fact there were 1.3 million dead. You can’t then go and pile on those lost from disease and wounds and try and say they should be part of the casualties caused in combats.

Disease was a big part of every armies total war casualties, but the game does not model that kind of attrition and it is wrong to try and count them when analyzing game numbers. We have killed and disabled. Killed is killed, simple enough. Disabled is missing and wounded, or damaged vehicles and equipment that can be recovered over time.

Attrition figures are “sort of” modeled in the fatigue and morale numbers, but there are no permanent losses in game that would account for them.

As to Changsha 44 being one of the major battles of the war, I agree. But in terms of numbers lost (100,000 Chinese), it doesn’t even come close to the second battle of Shanghai (or many other early battles) where China lost 250,000 of the 700,000 that defended the city, Japan lost 40,000 out of the 300,000 involved in the attack.

http://ww2db.com/battle_spec.php?battle_id=144

http://ww2db.com/battle_spec.php?battle_id=85


The numbers cited for Changsha 44 are actually the total for the entire Operation Ichi Go, which encompassed an entire 17 division offensive that would be fought across half of southern China. In terms of scale, casualties after 1941 were nowhere near as bad as what had happened in the first five years of the Sino-Japanese War. China had learned to fight and their troops for the most part preformed far better than in the early years.

But the most important thing to note from the Shanghai battle is the fact the battle lasted from Aug. 37 to Nov. 37. It took 3 months to reduce this large body of Chinese troops to a point where they could be overcome. THAT is the true weakness of the current system in game. Currently Shanghai would take days or weeks to reduce and Japan would have minimal losses and would be able to move to the next objective immediately.

Jim
User avatar
kaleun
Posts: 5144
Joined: Tue May 28, 2002 10:57 pm
Location: Colorado

RE: More information needed...

Post by kaleun »

In a related theme, I just read "The Last Valley" about the battle of Dien Ben Phu. The effects of concentrated artillery fire on the entrenched French troops was devastating.
Appear at places to which he must hasten; move swiftly where he does not expect you.
Sun Tzu
User avatar
Jim D Burns
Posts: 3991
Joined: Mon Feb 25, 2002 6:00 pm
Location: Salida, CA.

RE: More information needed...

Post by Jim D Burns »

ORIGINAL: kaleun
In a related theme, I just read "The Last Valley" about the battle of Dien Ben Phu. The effects of concentrated artillery fire on the entrenched French troops was devastating.

So let’s use Ðiên Biên Phú as an example for intense artillery fire effects against entrenched troops then. The French had a total of 15,709 men defending Ðiên Biên Phú. By the end of the battle they had suffered 1,726 KIA and another 5,234 wounded. This occurred between November 20, 1953 and May 7 (about 5 ½ months), 1954. So they lost about 10 men per day killed (31 wounded) over the course of the battle. That’s not quite 1 squad in WitP terms, which I think assumes 12 men per squad.

They had trenches and sandbag dugouts at the battle, so we can assume they were about level 3-4 fortifications. And at that level they lost an average of 1 destroyed and 3 disabled squads a day under massive artillery barrages and huge human wave assaults by a force of roughly 100,000 Viet Minh.

http://www.dienbienphu.org/english/

Jim
User avatar
JWE
Posts: 5039
Joined: Tue Jul 19, 2005 5:02 pm

RE: More information needed...

Post by JWE »

ORIGINAL: Jim D Burns
So let’s use Ðiên Biên Phú as an example for intense artillery fire effects against entrenched troops then.
Very true Jim. But there's other corners to the box.

French were subject to (oh shoot, I don't know, let's just call it) interdiction fires, with occasional occasional prompt pushes. They (them other folks) had the high ground and could get pretty gnarly specific, but just didn't have the pile of shells to do what we might consider a destruction bombardment.

Phan Thu'yen was a very well respected artillerist, and if he had the means, given the situation, he would have compelled capitulation far in advance of the historical schedule. But he didn't, so he couldn't.

Ðiên Biên Phú wasn't really intense, by any measure. It was merely sufficient.
Andy Mac
Posts: 12577
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: More information needed...

Post by Andy Mac »

Sorry guys I am late to this thread what exactly is the issue ?

Is it Chinese replacement rate ? or is It Arty.

We are fixing the latter via hot fix and 200 per month is more than China can use anyway with its supply status but its not a massive problem I can bum em up for next patch.

Andy
User avatar
Chickenboy
Posts: 24646
Joined: Fri Jun 28, 2002 11:30 pm
Location: San Antonio, TX

RE: More information needed...

Post by Chickenboy »

ORIGINAL: Andy Mac

Sorry guys I am late to this thread what exactly is the issue ?

Is it Chinese replacement rate ? or is It Arty.

We are fixing the latter via hot fix and 200 per month is more than China can use anyway with its supply status but its not a massive problem I can bum em up for next patch.

Andy
[:@] Long draft reply got eaten by the internet Gods.

The thread has been about artillery effect post patch, particularly in China. Please see the comments advising caution in 'nerfing' artillery lest there be major gameplay problems for the Allies on the offensive or for defensive Japanese artillery.

Pretty sure that adding more Chinese squad replacements was not identified as a feasible long-term resolution to the problem, as they would in turn be vaporized.
Image
User avatar
Chickenboy
Posts: 24646
Joined: Fri Jun 28, 2002 11:30 pm
Location: San Antonio, TX

RE: More information needed...

Post by Chickenboy »

ORIGINAL: Jim D Burns
ORIGINAL: kaleun
In a related theme, I just read "The Last Valley" about the battle of Dien Ben Phu. The effects of concentrated artillery fire on the entrenched French troops was devastating.

So let’s use Ðiên Biên Phú as an example for intense artillery fire effects against entrenched troops then. The French had a total of 15,709 men defending Ðiên Biên Phú. By the end of the battle they had suffered 1,726 KIA and another 5,234 wounded. This occurred between November 20, 1953 and May 7 (about 5 ½ months), 1954. So they lost about 10 men per day killed (31 wounded) over the course of the battle. That’s not quite 1 squad in WitP terms, which I think assumes 12 men per squad.

They had trenches and sandbag dugouts at the battle, so we can assume they were about level 3-4 fortifications. And at that level they lost an average of 1 destroyed and 3 disabled squads a day under massive artillery barrages and huge human wave assaults by a force of roughly 100,000 Viet Minh.

http://www.dienbienphu.org/english/

Jim
Yes, but this is only looking at one side of the equation-the casualties assumed by the recipient of this fire.

How many tubes fired how many rounds at how many targets? Without that information, a compilation of the butcher's bill is without meaning. My limited recollection of DBP is that ammunition for the Viet Minh was in short supply and targets were scrutinized carefully to see if they merited artillery attention. I also (IIRC) don't think the VM had all that great of a number of tubes, a particularly accurate fire control system, etc to merit comparison to a first rate industrial army artillery unit (IJA, USAA, British Army, etc.)

I would also argue that a 'disabled' squad is more than just a rough approximation of numbers of wounded casualties. It would also include those with equipment destroyed, disorganized, reforming, etc.
Image
Post Reply

Return to “War in the Pacific: Admiral's Edition”