Bloody Omaha MMCC3 mod BETA by Paladin - ready to test

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Dundradal
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RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test

Post by Dundradal »

Just went to play a game as the Allies for a bit and got this error when trying to play my first game against the AI....


java.lang.ArrayIndexOutOfBoundsException
at GameMaker.setupAttackerStartArea
at GameMaker.setControlArea
at GameMaker.createGameFile
at CC3Test2.OnPlayGame
at CC3Test2.OnPlayAI
at com/ms/wfc/core/EventHandler.invoke
at com/ms/wfc/core/Component.fireEvent
at com/ms/wfc/ui/Control.onClick
at com/ms/wfc/ui/Button.onClick
at com/ms/wfc/ui/Button.wndProc
at com/ms/wfc/ui/Control$ControlWindow.wndProc
at com/ms/wfc/app/Window.callback
at com/ms/wfc/win32/Windows.SendMessage
at com/ms/wfc/ui/Control.sendMessage
at com/ms/wfc/ui/Control.reflectMessage
at com/ms/wfc/ui/Control.wmCommand
at com/ms/wfc/ui/Control.wndProc
at com/ms/wfc/ui/Form.wndProc
at com/ms/wfc/ui/Control$ControlWindow.wndProc
at com/ms/wfc/app/Window.callback
at com/ms/wfc/win32/Windows.CallWindowProc
at com/ms/wfc/app/Window.defWndProc
at com/ms/wfc/ui/Control$ControlWindow.defWndProc
at com/ms/wfc/ui/Control.defWndProc
at com/ms/wfc/ui/Control.wmMouseUp
at com/ms/wfc/ui/Control.wndProc
at com/ms/wfc/ui/Button.wndProc
at com/ms/wfc/ui/Control$ControlWindow.wndProc
at com/ms/wfc/app/Window.callback
at com/ms/wfc/win32/Windows.DispatchMessage
at com/ms/wfc/app/Application$ThreadContext.runMessageLoop
at com/ms/wfc/app/Application.run
at CC3Test2.main
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message Marathon Infinity
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Andrew Williams
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RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test

Post by Andrew Williams »

Does this continue or a one off event?
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Dundradal
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RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test

Post by Dundradal »

It happens after you receive reinforcements as the Germans. So it will crash with the above error then when you restart MMCC3 points are gone, but BG continues on.
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message Marathon Infinity
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Andrew Williams
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RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test

Post by Andrew Williams »

I get the unhandled exception at Thaon

I've checked spellings and capitalization and all looks correct.


I can create a single battle in CoI on Thaon and play fine.

Will investigate further
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Dundradal
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RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test

Post by Dundradal »

I'm noticing now that all German BGs seem to be panzer divisions. Each have at least 1 King Tiger, 2-3 MKIVs, 2-3 StuG, and either a Nashorn or jagd destroyer unit.

American BGs are almost all armored divisions as well. I'm seeing heavy Pershing-Sherman 105 showings in the BGs.
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message Marathon Infinity
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Andrew Williams
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RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test

Post by Andrew Williams »

That's a basic factor of how CC3/CoI works.

The Ai will buy the best equipment first... this will eventually lead to all armoured BG's unless controlled by the Rarity settings.... which isn't easy as the result can be disasterously weak BG's


But... if you destroy the KT it probably won't return as it's rarity is very low.

Also... the campaign is now at August 1944... it was designed to go only 20 days ie end of June.... so rarity settings are probably being ignored.

i can't reset the servers yet as i don't have access...........
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Dundradal
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RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test

Post by Dundradal »

After winning a few as an Allied BG and earning a barrage on the next time I went to play I received this error.



java.lang.ArrayIndexOutOfBoundsException
at GameMaker.setupAttackerStartArea
at GameMaker.setControlArea
at GameMaker.createGameFile
at CC3Test2.OnPlayGame
at CC3Test2.OnPlayAI
at com/ms/wfc/core/EventHandler.invoke
at com/ms/wfc/core/Component.fireEvent
at com/ms/wfc/ui/Control.onClick
at com/ms/wfc/ui/Button.onClick
at com/ms/wfc/ui/Button.wndProc
at com/ms/wfc/ui/Control$ControlWindow.wndProc
at com/ms/wfc/app/Window.callback
at com/ms/wfc/win32/Windows.SendMessage
at com/ms/wfc/ui/Control.sendMessage
at com/ms/wfc/ui/Control.reflectMessage
at com/ms/wfc/ui/Control.wmCommand
at com/ms/wfc/ui/Control.wndProc
at com/ms/wfc/ui/Form.wndProc
at com/ms/wfc/ui/Control$ControlWindow.wndProc
at com/ms/wfc/app/Window.callback
at com/ms/wfc/win32/Windows.CallWindowProc
at com/ms/wfc/app/Window.defWndProc
at com/ms/wfc/ui/Control$ControlWindow.defWndProc
at com/ms/wfc/ui/Control.defWndProc
at com/ms/wfc/ui/Control.wmMouseUp
at com/ms/wfc/ui/Control.wndProc
at com/ms/wfc/ui/Button.wndProc
at com/ms/wfc/ui/Control$ControlWindow.wndProc
at com/ms/wfc/app/Window.callback
at com/ms/wfc/win32/Windows.DispatchMessage
at com/ms/wfc/app/Application$ThreadContext.runMessageLoop
at com/ms/wfc/app/Application.run
at CC3Test2.main
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message Marathon Infinity
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Andrew Williams
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RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test

Post by Andrew Williams »

New Bloody Omaha MMCC3 Client available

1. Using Modswap uninstall BO MMCC3 client

2. Download new client and unzip to your \plugins folder

3. Use Modswap to install

4. Launch MMCC3 and play on port 2108


Get it here: http://closecombat.matrixgames.com/CoI/coimods.html
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Andrew Williams
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RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test

Post by Andrew Williams »

There are 3 new maps available for automatic download when you click on their sector.

Many other fixed maps have been randomized now.

Each Battle now models 1 hour (previously 4 hours)

Less points available
Less Barrage available
Less reinforcements available

Server should re-set itself and campaign restart within the next 24 hours.

You will need the new client updated 20 July by then.
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Andrew Williams
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RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test

Post by Andrew Williams »

Rarity tweaked,,, so should see lees/none Pershings etc.

Should not see British troops

Should not see SS or FJ troops
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vonB
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RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test

Post by vonB »

Also... the campaign is now at August 1944... it was designed to go only 20 days ie end of June.... so rarity settings are probably being ignored.

Yes, if the setup of the Server and Game are not right, you can expect really wierd stuff to happen.

Extract of a server.txt file (a Vanilla Russian Front GC).

Code: Select all

#Time periods starting dates - YOU MUST HAVE ALL 16 of them!
 #If you need less than 16 just make some of the start before
 #campaign start date
 #format: Period: periodNumber startMinute startHour startDay startMonth startYear Name
 Period: 1  0 0 0 0  0    Summer1941
 Period: 2  0 0 1 9  1941 Fall1941
 Period: 3  0 0 1 12 1941 Winter1941
 Period: 4  0 0 1 3  1942 Spring1942
 Period: 5  0 0 1 6  1942 Summer1942
 Period: 6  0 0 1 9  1942 Fall1942
 Period: 7  0 0 1 12 1942 Winter1942
 Period: 8  0 0 1 3  1943 Spring1943
 Period: 9  0 0 1 6  1943 Summer1943
 Period: 10 0 0 1 9  1943 Fall1943
 Period: 11 0 0 1 12 1943 Winter1943
 Period: 12 0 0 1 3  1944 Spring1944
 Period: 13 0 0 1 6  1944 Summer1944
 Period: 14 0 0 1 9  1944 Fall1944
 Period: 15 0 0 1 12 1944 Winter1944
 Period: 16 0 0 1 3  1945 Spring1945
 #Points must be ordered by the date!
 #Points: day month year battleIsMinutes germanPoints germanAmmo sovietPoints sovietAmmo
 Points: 22 6 1941 720 310 100 100 60
 Points: 7 7 1941 720 233 80 150 80
 Points: 22 7 1941 720 215 60 200 100
 Points: 5 8 1941 720 310 100 183 100
 Points: 1 9 1941 720 310 100 350 100
 Points: 12 9 1941 720 310 80 275 80
 Points: 7 10 1941 720 233 80 183 80
 Points: 27 10 1941 720 233 80 366 100
 Points: 15 11 1941 720 155 80 275 100
 Points: 5 12 1941 720 155 60 275 100
 Points: 17 12 1941 720 155 60 275 80
 Points: 5 1 1942 720 155 60 275 100
 Points: 13 2 1942 720 155 60 275 80
 Points: 1 3 1942 720 155 60 183 100
 Points: 15 3 1942 720 155 60 183 80
 Points: 30 3 1942 720 155 60 183 60
 Points: 8 5 1942 720 356 100 183 100
 Points: 9 5 1942 720 356 100 275 100
 Points: 28 5 1942 720 267 100 183 80
 Points: 28 6 1942 720 356 100 183 80
 Points: 1 9 1942 720 267 100 275 80
 Points: 13 9 1942 720 267 80 275 80
 Points: 14 10 1942 720 200 80 183 80
 Points: 19 11 1942 720 200 80 275 100
 Points: 28 11 1942 720 200 60 275 100
 Points: 16 12 1942 720 178 60 275 100
 Points: 3 1 1943 720 178 80 249 100
 Points: 16 2 1943 720 178 100 249 80
 Points: 28 2 1943 720 227 100 249 80
 Points: 4 3 1943 720 227 80 213 60
 Points: 15 3 1943 720 227 80 213 80
 Points: 26 3 1943 720 227 60 213 60
 Points: 1 5 1943 720 303 80 284 80
 Points: 5 7 1943 720 484 100 568 100
 Points: 15 7 1943 720 364 100 454 100
 Points: 26 8 1943 720 364 80 454 100
 Points: 2 10 1943 720 303 80 284 80
 Points: 6 11 1943 720 303 80 341 100
 Points: 14 12 1943 720 303 80 398 100
 Points: 26 12 1943 720 303 80 454 100
 Points: 1 1 1944 720 250 80 464 100
 Points: 22 6 1944 720 210 80 580 100
 Points: 10 10 1944 720 200 80 435 100
 Points: 17 1 1945 720 150 60 644 100

This and the Game Rarity Settings, Time Periods, and the RUTeams.txt and GETeams,txt files, etc are crucial to how it pans out in a Campaign.
You can specify your own files for playing against AI and against Human.
These files might be needed if your campaign is long, default files team files allow only a couple of replacement units before you run out of them. Qclone is a great tool to edit them. You can download it from: http://www.closecombat.freeserve.co.uk/
If you decide to do that you MUST provide team files for AI and for Human players (total of 4)!
The team files for AIs are called: AIRUTeam.txt and AIHEText
The team files for human players are called: HRUTeam.txt and HHETeam.txt
Put all 4 files into MMCC3 directory. When game is being created the MMCC3 will make a backup of your RUTeams.txt (RUTeams.txt.bak) and GETeams.txt (GETeams.txt.bak).
Then the appropriate replacement team files will be copied over original ones. After the game the original files will be restored.

Believe me I am no 'expert' at this, but I remember when I was creating my own Campaigns, this was a fiddly issue to get right when the time periods in question were shorter. Can't even remeber if I even got it right! [&:]
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Dundradal
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RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test

Post by Dundradal »

All I know is that text is royally screwing up how Safari displays the post.
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message Marathon Infinity
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Andrew Williams
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RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test

Post by Andrew Williams »

All I know is that text is royally screwing up how Safari displays the post

And firefox
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Andrew Williams
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RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test

Post by Andrew Williams »

Setup extract

#campaign start date
#format: Period: periodNumber startMinute startHour startDay startMonth startYear Name
Period: 1  0 0 0 0 1944 Omaha
Period: 2  0 0 6 6 1944 Omaha
Period: 3  0 0 7 6 1944 Omaha
Period: 4  0 0 8 6  1944 Omaha
Period: 5  0 0 9 6  1944 Omaha
Period: 6  0 0 10 6 1944 Omaha
Period: 7  0 0 11 6 1944 Omaha
Period: 8  0 0 12 6 1944 Omaha
Period: 9  0 0 13 6 1944 Omaha
Period: 10 0 0 14 6 1944 Omaha
Period: 11 0 0 15 6 1944 Omaha
Period: 12 0 0 16 6 1944 Omaha
Period: 13 0 0 17 6 1944 Omaha
Period: 14 0 0 18 6 1944 Omaha
Period: 15 0 0 19 6 1944 Omaha
Period: 16 0 0 20 6 1944 Omaha
#Points must be ordered by the date!
#Points: day month year battleIsMinutes germanPoints germanAmmo sovietPoints sovietAmmo
Points: 0 0 1944 60 200 100 400 100
Points: 6 6 1944 60 200 100 400 100
Points: 7 6 1944 60 240 100 400 100
Points: 8 6 1944 60 250 100 400 100
Points: 9 6 1944 60 350 100 350 100
Points: 10 6 1944 60 350 100 400 100
Points: 11 6 1944 60 300 100 300 100
Points: 12 6 1944 60 100 100 100 100
Points: 13 6 1944 60 150 100 150 100
Points: 14 6 1944 60 170 100 170 100
Points: 15 6 1944 60 100 100 100 100
Points: 16 6 1944 60 200 100 200 100
Points: 17 6 1944 60 300 100 300 100
Points: 18 6 1944 60 200 100 200 100
Points: 19 6 1944 60 250 100 250 100
Points: 20 6 1944 60 400 100 400 100
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vonB
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RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test

Post by vonB »

Well use IE like most of the World... [:-]

[;)]

[:D]
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vonB
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RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test

Post by vonB »

Thinking on my feet here...

I think you said that a Battle was said to take 1 hour, so that's 24 battles per day. 20 days means 480 Battles in total.

The Campaign map is 42 x 28 Sectors ? That's a total of 1176 possible Battles IF only 1 battle per Sector for the whole Campaign.

1176 battles translates to 49 days of Battles.

Oh God, I wish Apiotrow were on hand for advice....

And then there's how to sync the replacement values specified in the RU/GETeams Files, which I will admit is not something I know enough about.

On the other hand, who was it that made the Op Mars Campaign? That seems to work swimmingly. Maybe he can offer some insights on what to whatch out for when setting up a Campagin?

Anyways, looking forward to the new Campaign to try out. When did you say it would be launched?

Sorry, all I seem to have is questions... [&:]
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Andrew Williams
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RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test

Post by Andrew Williams »

KWP made op-mars

he hasn't answered emails for 2 years

Good pick on the time line.... needs extending , certainly... but note many sectors are unplayable Ocean.

I'll talk to paladin but drawing out the setup timeline might be approiprita or 30min time will need 960 battles....

Also note that the whole map doesn't need to be catured to have a fun and engaging campain
And then there's how to sync the replacement values specified in the RU/GETeams Files,

I don't know what you mean?
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Andrew Williams
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RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test

Post by Andrew Williams »

Ok

Game time changed to 30min... (with Paladins permission)

So 960 Battles played will stay within the time line.

Surrounded defended forces will require less battles playing as will inactive sectors... Ocean etc.

You won't see changes until Server is reset.

Also make sure you have downloaded the 20 July Client.

ftp://ftp.matrixgames.com/pub/closecomb ... Client.zip
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vonB
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RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test

Post by vonB »

I don't know what you mean?

Strangely enough, I am not sure what I mean either. Just trying to get a handle on what makes a good balance. I was working on a WF MMCC3 Campaign myself years ago, and I don't think I ever managed to get to the bottom of it either. But there has to be a logic somewhere.

Also, as I do not know how the RU/GETeams Files actually work, this is just off the top of the head thinking. The notes from the Campaign Document indicates this is (or may have some) significance, but as I do not know exactly how, then it is a bit clutching at straws.

Trouble is I am so involved with a few other things at the moment, I can't put any quality time into MMCC3, which I would like to.

Let's see how the new Campaign pans out [:)]

and yes, you don't need to fight every Sector to have a good Campaign, but remember in the days of yore, when the Stock MMCC3 Campaign would get fought out to the very last Sector?

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RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test

Post by vonB »

I downloaded from the link on http://closecombat.matrixgames.com/CoI/coimods.html

Is that the same one? It didn't indicate whether it was the updated one or not, so I assumed it must be...
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