ORIGINAL: JAMiAM
Maybe you can't, but other players seem to manage to throw some sand in the gears of the mighty Axis war machine. Some of them may manage it due to skill, some to luck, some to a combination. It's NOT all about the Axis.ORIGINAL: neuromancer
ORIGINAL: JAMiAM
In my opinion, the real joy and challenge of gaming is not so much to formulate the "perfect plan" as it is to frustrate it, and undo it.
But you can't. Its got almost nothing to do with what the Soviet players does, its about the Axis player executing his first turn moves properly. Perhaps even the first couple turns.
Even "chess-like" moves have counters. It's up to the players to show the ingenuity in figuring them out, to the extent that the engine allows. I'm not fool enough to suggest that the Soviet players have it easy in the first few turns, but they do have tools at hand to frustrate and undo those "perfect plans".
I dunno; I think its an overstatement to say that there's nothing at all the soviet player can do on the soviet turn 1, but its still very generally true that the soviets, in the first few turns, are purely reactive. A good axis player who runs his first few turns perfectly can so dramatically reduce the number of viable options for the soviets as to render their move kind of academic.
As the soviets, you're basically waiting until one of two things happens:
1) The axis make a mistake
2) You fall back far enough fast enough to prepare some positions outside the axis line of sight
Mind you I'm not advocating doing away with the first few turns of the game; rather I'd like to find ways to keep them interesting for both side.