Unit/FX/Campaign Editor - New Version 0.9.0

Post new mods and scenarios here.

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deckarudo
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RE: Unit Editor - New Version 0.2.0 Released

Post by deckarudo »

I play Panzer Corps' Grand Campaigns and I've made some changes, thanks to your great tool. But those changes aren't effective with my current campaign but only with new scenarios. Is there a way to change that?

Thanks!
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Hellfirejet
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RE: Unit Editor - New Version 0.2.0 Released

Post by Hellfirejet »

Hi mgarnett I have just managed to get your editor to load my anti-virus software was blocking it,first impression look to be very interesting in fact this just might be the reason I will now go ahead and buy the full version of this game,I have been sitting on the fence,and reading the messages here in the forum,and it appears that the game is a must have for me now,thanks for all your hard work in creating this brilliant piece of software![&o][&o]

Is this the latest version and if not where is the link to download the newest version?

UPDATE = OK I TOOK THE PLUNGE AND PURCHASED THE FULL VERSION OF THE GAME AND IT WAS YOUR EDITOR THAT CONVINCED ME TO GET THE GAME.[:)]

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Hellfirejet
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RE: Unit Editor - New Version 0.2.0 Released

Post by Hellfirejet »

Equipment editor showing in game art work.[:)]

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mgarnett
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RE: Unit Editor - New Version 0.2.0 Released

Post by mgarnett »

Hi Guys,

Myu apologies for the late response, I've been out of the forum for the lasy few weeks. Thanks all for the kind words and please let me know if you have suggestions for improvement.

@deckarudo,

Can you let me know what steps you are taking to edit and save your data. That'll help me track down the problem if there is one or talk you through something that you might be doing wrong.

Cheers

Mark
Mark Garnett
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VPaulus
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RE: Unit Editor - New Version 0.2.0 Released

Post by VPaulus »

Mark, prepare yourself, because with Afrika Korps we will need a little revision. [:)]
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Hellfirejet
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RE: Unit Editor - New Version 0.2.0 Released

Post by Hellfirejet »

Does anyone know what the limit is for new additions to the equipment database,plus is there a limit for the in game unit art work,and if there is then what is it as I have been reading the manual and I either missed it or it does not say?
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VPaulus
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RE: Unit Editor - New Version 0.2.0 Released

Post by VPaulus »

I don't think there's a limit for the equipment or the efx file.
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Hellfirejet
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RE: Unit Editor - New Version 0.2.0 Released

Post by Hellfirejet »

Thanks good to know.
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Erik2
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RE: Unit Editor - New Version 0.2.0 Released

Post by Erik2 »

I have added equipment starting with ID# 10000 (to avoid usind ID#s included in future official eqp-files) so there appears to be no real limit like the good Von Paulus said.
mgarnett
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RE: Unit Editor - New Version 0.2.0 Released

Post by mgarnett »

ORIGINAL: VPaulus

Mark, prepare yourself, because with Afrika Korps we will need a little revision. [:)]

I stand prepared! That's why I haven't really updated the editor recently, I've been waiting for the next major patch to see what changes it makes to the way PzC stores data.

If anybody has any inside info, it would be good to know what changes are planned beforehand so I can get the new version out as quickly as possible.

Cheers

Mark
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VPaulus
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RE: Unit Editor - New Version 0.2.0 Released

Post by VPaulus »

Mark I don't deal with the equipment so I don't know much. I've noticed there are three new columns:
Theatre, Usable Transports and Transport Category



In terms of efx file there's a major change. We've now a table of aliases.

Code: Select all

# This file is used to assign various effects to units													
 													
 FormatVersion	2												
 
 # Aliases
 # These can be referenced from the next table.
 # If a given alias does not exist, the game generates files names by adding extension to it.
 #
 # Alias	Anim file	Sound file
 XXX	Infantry1	Infantry1
 YYY	Infantry2	Infantry2
 ZZZ	Infantry3	Infantry3
 													
 # Effects table													
 # Assigns shooting animations and movement sounds to unit icons													
 # Offset is used to properly align animation with unit's icon. Order is the same as in the unit icon file: big icon facing right, big icon facing left, small icon facing right, small icon facing left													
 # Each unit can have up to 3 different animations, for ground attack and air attack separately.													
 #	Offsets				Ground attack animations			Air attack animatons			Movement sounds		
 # Unit icon	Offset1	Offset2	Offset3	Offset4	Anim1	Anim2	Anim3	Anim1	Anim2	Anim3	Sound1	Sound2	Sound3

In format 1, if, for example, we had an attack sound called "gun", we had also to have an animation file called "gun". A lot of times those animations were just copy, clones of the originals.
This way we can use the aliases table, avoiding to have more clone animation files.
If you want I can send you the efx file of my sound mod, already in the new format, for you to understand how it works.

Please pm if you want my file. I can give you also an equipment file.

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Hellfirejet
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RE: Unit Editor - New Version 0.2.0 Released

Post by Hellfirejet »

I added the German recon BMW R75 bike to the game,it shows up in the all German units list,but not in the class 2 recon units list anyone know how that is?

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mgarnett
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RE: Unit Editor - New Version 0.2.0 Released

Post by mgarnett »

I would be very grateful if you could send through some file examples, that would help enormously in getting a jumo start n a new version.

Cheers

Mark
Mark Garnett
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mgarnett
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RE: Unit Editor - New Version 0.2.0 Released

Post by mgarnett »

Hi Kirk,

I've sent through a PM.

Cheers

Mark
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Hellfirejet
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RE: Unit Editor - New Version 0.2.0 Released

Post by Hellfirejet »

Hiya Mark, I have sent a pm with files I hope they help cheers.[&o]
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mgarnett
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RE: Unit/FX/Campaign Editor - New Version 0.8.0

Post by mgarnett »

Hi Guys,

A new version of the editor has been uploaded.

Cheers

Mark
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Dumnorix
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RE: Unit/FX/Campaign Editor - New Version 0.8.0

Post by Dumnorix »

Thank you Mark - you are the greatest !
BTW - how can I use different transport units for different units ?
Is this Transport Category - I write the name or the number of the unit here ?

The most new traits arent include or ?

H.Balck
mgarnett
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RE: Unit/FX/Campaign Editor - New Version 0.8.0

Post by mgarnett »

ORIGINAL: Dumnorix

Thank you Mark - you are the greatest !
BTW - how can I use different transport units for different units ?
Is this Transport Category - I write the name or the number of the unit here ?

The most new traits arent include or ?

H.Balck

Hi All,

A new version has been uploaded.

@Dumnorix,

I've put some more information in the first post about how to use the "useable transports" list to edit a unit. Let me know if this wasn't what you were looking for and I'll try to help further.

Cheers

Mark
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Dumnorix
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RE: Unit/FX/Campaign Editor - New Version 0.8.0

Post by Dumnorix »

OK Thank you,
One problem - if I open the editor 8.1 I get an error - than everything runs agian.
Also I can't see the last Trait entry reconmove ! Its very usable for light tanks and my own motorcycle transport units.

H.Balck
mgarnett
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RE: Unit/FX/Campaign Editor - New Version 0.8.0

Post by mgarnett »

Hi Dumnorix,

The traits error is now fixed in version 0.8.2.

Cheers

Mark
Mark Garnett
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