PanzerKrieg Map Mod (DISCUSSION)

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Redmarkus5
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RE: Board Game Map Mod (WiP)

Post by Redmarkus5 »

And for winter time...

There are no Mud Forest graphics in the game, so during Mud seasons all forests will remain green.

There are Mud Woods graphics and I have modded them.

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RE: Board Game Map Mod (WiP)

Post by Redmarkus5 »

Flatter forest graphics will be added to the PanzerKrieg DL thread shortly.
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RE: Board Game Map Mod (WiP)

Post by Redmarkus5 »

Better Port graphic and more subtle shallow to deep water transition, Normal Zoom, for upcoming version 1.1.

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RE: Board Game Map Mod (WiP)

Post by Redmarkus5 »

Oil

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RE: Board Game Map Mod (WiP)

Post by Redmarkus5 »

Double post - forum is VERY slow...
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RE: Board Game Map Mod (WiP)

Post by Redmarkus5 »

Triple post!
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RE: Board Game Map Mod (WiP)

Post by Redmarkus5 »

A flatter, even more board game look for Zoom 3. I think this is the way forward.

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RE: Board Game Map Mod (WiP)

Post by Redmarkus5 »

Incorporated Krupp's lighter hex sides. Really makes a big difference.

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RE: Board Game Map Mod (WiP)

Post by DerGrenadier »

ORIGINAL: redmarkus4

Incorporated Krupp's lighter hex sides. Really makes a big difference.

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This is just gorgeous. I love it.
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RE: Board Game Map Mod (WiP)

Post by Redmarkus5 »

Cheers :)

Zoomed In villages and port symbol.

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RE: Board Game Map Mod (WiP)

Post by G Felzien »

Thank you Red.
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RE: Board Game Map Mod (WiP)

Post by Redmarkus5 »

The Max Zoom level is almost done. I should complete it tonight.

Here are the three zoom levels to show the direction I am taking.

Any suggestions for changes welcome as I go back to work in the morning, so things will slow down after today.

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RE: Board Game Map Mod (WiP)

Post by sol_invictus »

Excellent!
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RE: Board Game Map Mod (WiP)

Post by krupp_88mm »

it might be nice if the three river sizes were different shades of dark... you know kinda the way you did the coastal waters but not so extreme. it sure is hard to tell the river classifications apart.. if you dont want to do this.. i may do it myself later
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RE: Board Game Map Mod (WiP)

Post by Redmarkus5 »

Can you do this as an optional add-on? That would be cool.
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RE: Board Game Map Mod (WiP)

Post by Redmarkus5 »

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RE: Board Game Map Mod (WiP)

Post by Plainian »

Great work on the old boardgame style terain graphics. Very interesting to see them progress and change. Adding the new hex outline graphics has definitely improved things. I'm not too keen on the the Forest graphics as the green is too fluorescent and too bright compared to the rest of the tiles. The original graphics may be better?

By the way it looks like Maikop is missing its "P" on the map?

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RE: Board Game Map Mod (WiP)

Post by Redmarkus5 »

ORIGINAL: Plain Ian

Great work on the old boardgame style terain graphics. Very interesting to see them progress and change. Adding the new hex outline graphics has definitely improved things. I'm not too keen on the the Forest graphics as the green is too fluorescent and too bright compared to the rest of the tiles. The original graphics may be better?

By the way it looks like Maikop is missing its "P" on the map?

Ian

Cheers Ian.

I'll look at maybe toning down the Forest a bit - I do agree. However, I want to stay as true as possible to the Board Game paradigm and avoid using too many of the original graphics.

The map text isn't accessible to a modder, so I can't fix the missing 'P' or add any place names.

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RE: Board Game Map Mod (WiP)

Post by Redmarkus5 »

I have reverted to the original forest graphics with the exception of Max Zoom Out, which remains green for contrast.

I will upload Version 1.3 of both the TAN and GREEN versions of the Mod shortly.

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RE: Board Game Map Mod (WiP)

Post by Redmarkus5 »

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