ORIGINAL: bwheatley
ORIGINAL: rominet
Thank you for this AAR which illustrates (at least for me but I feel a little lonely) the only real trouble of this game: the combat routine that is too deadly and too expeditious.
The complete destruction of 2 reg of the 29th PzGr in just one turn seems very unrealistic. Even during the winter 41-42, it did not happen. The encircled German units have largely resisted Russian attacks and kept the shock (with heavy losses of course).
This is certainly not an easy problem to solve.
IMHO, direct combat should inflict less losses but the units should keep the same ability to make breakthrough.
And what about of the nearly 100 K russian and 20 K german losses in just two days.
At this rate, the Red Army will be gone in a month, needless to make vast encirclements, direct combat should suffice.
With the editor exposed it's pretty trivial to tweak around with combat parameters until you find a spot you are happy with. One quick fix to lower casualties but keep combat results could be to tweak up the Hit to Retreat modifier for sftypes you would rather see retreat more. It would say if a specific sftype is hit and is going to die then X% of the time convert that hit just to a retreat. Might make the combat a little less bloody. But there are a multitude of ways you can tweak combat to be less bloody that idea was just 1.
Because of the editor there is no reason everyone can't tweak a scenario to be happy with it.
Oh and it was 3 rgt of 29MotD not 2.
In fact, since two weeks i have the game, i spend half my time with the editor to try to improve things.
I may have found a version that works well but I have to test it further.
But do not say that this is trivial, because when you touch a parameter, you must make many tests to see what happens in reality on the battlefield and some may be contrary to those desired.
When I will have finished (if it works), i will do a comparative presentation with my current AAR Kharkov 42.