Will it be possible for an empire to transition back and forth between these states? For example, could a space-based empire capture a planet to become a traditional empire, then return to being spaced-based if their last planet is captured while they still retain say, a construction ship, in play?ORIGINAL: Erik Rutins
- Play as an independent space-based faction, a very different play experience from the existing "Empire" gameplay.
-- Choose from several playstyles, including Smuggler, Pirate and Mercenary.
-- Compete in victory conditions against other space-based factions.
-- New Pirate Leader and Pirate Captain characters
The rest of this sounds pretty good. Gravitic weapons and tractor beams aren't really my bag, but the rest sounds fun.ORIGINAL: Erik Rutins
- Choose to play in the existing Distant Worlds timeline or the pre-hyperspace "Age of Shadows"
- Assault pods and ship to ship or base boarding actions, including ship and base capture
- Gravitic Weapons and Tractor Beams
- New expanded Ground Combat with new troop types and an animated ground battle resolution screen
-- Infantry, Armor/Mech, Special Forces, Planetary Defense Units (multi-layered)
-- Resolution of the multiple stages of a planetary assault
-- Expanded troop experience
-- New Ground Combat technology tree
- Expanded and improved Area Weapons
- New planetary facilities
- Improved AI and new comprehensive difficulty settings
One minor(I think) thing that I'd like to suggest if it can be squeezed in, if I may. A way in the editor to grant or remove specific technologies. If I recall correctly, that was in the editor prior to Legends, then Legends transitioned into a technology slider. I like the slider, generally speaking, but I'd like to be able to customize an empire's specific tech loadout in play.