NATO and 48 hours warning

The new Cold War turned hot wargame from On Target Simulations, now expanded with the Player's Edition! Choose the NATO or Soviet forces in one of many scenarios or two linked campaigns. No effort was spared to model modern warfare realistically, including armor, infantry, helicopters, air support, artillery, electronic warfare, chemical and nuclear weapons. An innovative new asynchronous turn order means that OODA loops and various effects on C3 are accurately modeled as never before.

Moderators: WildCatNL, cbelva, IronManBeta, CapnDarwin, IronMikeGolf, Mad Russian

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Sabre21
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Joined: Fri Apr 27, 2001 8:00 am
Location: on a mountain in Idaho

RE: NATO and 48 hours warning

Post by Sabre21 »

ORIGINAL: Mad Russian
ORIGINAL: bayonetbrant

The standard - in this case - was ill-matched to the circumstances on the ground.

Which is by far the norm.

Somebody once said that all militaries train to fight the last war. I believe there is some truth to that. One of the things that always seems to change from one war to the next is speed of operations. Nobody ever seems prepared for the change in how fast things happen currently compared to how fast they happened in the last war.

Maybe Korea is an exception since there was no real technology/equipment difference from WWII on the ground.


Good Hunting.

MR

The M1, M2, Apache, along with an assortment of new technologies caused the US Army to develop new strategies (Airland Battle) allowing it to transition from primarily a defensive force in the early 80's to an offensive one by the late eighties.

Reforger 88 was a real eye opener on how fast an M1 equipped brigade can move.

Today we have seen the unmanned drones change the face of warfare yet again, no telling what might be around the corner.
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