As you can see I got good interdiction numbers and, as LS pointed out, the sneaky British managed to destroy some German fighters on the ground by bombing at night. I don't think I destroyed the 500 fighters LS said though because many of the planes destroyed on the ground were bombers on bases in Brittany, not the fighters around Paris.
Unfortunately, the RAF was unable to get the job done clearing the path to the beaches. The problem with playing the Allies is that all it takes is a few mistakes, or one really bad one, to ruin your chances of winning the game. On T46 I made one such mistake, well actually 2 related mistakes. The first mistake was thinking that fighters flying air superiority missions at 25000 feet would dive down to 9000 feet to attack enemy Bombers attacking my shipping. Apparently the 16000 foot dive (which takes less than 30 seconds) is too much for these fly boys to stomach. Well I suppose the real answer is that since my fighters are coming from 200 miles away their chances of interception are slight, or something like that. In any event I don't think I intercepted a single enemy naval interdiction mission. The second mistake was setting my aircraft in RAF Coastal to provide my own sea interdiction, but leaving it on auto. As a result it only flew 2 missions per day of about 35 aircraft each. Still I would have thought that the aircraft specifically designed and flown by the experts at sea interdiction would have had a better showing than the enemy bombers with no experience at this sort of thing. It is not that I got bad sea interdiction numbers (5s and 6s) it is just that the enemy in a few key hexes got better (7s and 8s).
In any event, the invasion is postponed for a turn or two anyway. So now I have a decision to make, proceed with the planned invasion (the location of which LS has undoubtedly figured out), or go with Plan B (assuming there is a Plan B).
